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Pax Renaissance

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28 May 2018 15:36 #298696 by Boots
Pax Renaissance was created by Boots
Pax Renaissance is a card game for 2 to 4...

Pax Renaissance is a card game for 2 to 4 players who play as bankers in Europe, 1460-1530. As a Renaissance banker, you will finance kings or republics, sponsor voyages of discovery, join secret cabals, or unleash jihads and inquisitions. Your choices determine if Europe is elevated into the bright modern era or remains festering in dark feudalism. Four victories determine the future course of Western Society: will it be towards imperialism, trade globalization, religious totalitarianism, or enlightened art and science?

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20 Jun 2019 13:03 #298697 by Gary Sax
Replied by Gary Sax on topic Pax Renaissance
Bumping this as we don't have a proper general Pax Renaissance thread. I'm setting up the VASSAL game now. Any preferences on format? I think NotSure would like expansion content in, are you ok with that, MC?

Thankfully, there's a v4 of the VASSAL module for Ren, we had some annoying problems with it last year. I'm downloading it and the most up to date VASSAL as we speak.

Also, PM me your email address MC, I think I have it but it's deep in the depths of my inbox.

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20 Jun 2019 14:47 #298705 by Not Sure
Replied by Not Sure on topic Pax Renaissance
I'm fine to play with or without expansion stuff. I've never played with it (even though I have an actual copy on the shelf).

I was noticing the East felt a bit samey in our previous round of games, and I think padding the deck out might help that. But, it's been long enough that it's going to feel like a whole new game anyway.
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20 Jun 2019 16:23 #298712 by mc
Replied by mc on topic Pax Renaissance
I'm fine with whatever (I haven't played with the expansion either).

PM sent.

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22 Jun 2019 18:38 - 22 Jun 2019 18:44 #298776 by Gary Sax
Replied by Gary Sax on topic Pax Renaissance
A thing I love about Pax Ren is that it is very little bullshit. It is hammer and tongs conflict from the 1st turn.

Things heating up turn 2 out west with a reformation in england, which is odd since trade hasn't shifted yet or anything:

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Last edit: 22 Jun 2019 18:44 by Gary Sax.
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22 Jun 2019 23:35 #298777 by mc
Replied by mc on topic Pax Renaissance
Yep, it all starts happening straight away.
It's been a while since I played. I could tell you it was "opaque" but I forgot what that meant. Re-learning how to make stuff happen the way you want it to, and, like, what the hell empire to go in on etc etc. It's good.

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24 Jun 2019 12:44 #298807 by Gary Sax
Replied by Gary Sax on topic Pax Renaissance
I so rarely use the religious upheaval activity I didn't even know you draw in knights from adjacent cards.

Never seen two red religious reformations in a game, usually just white and black which tend to be much easier. It's not an especially strong move due to the placement of the trade winds but I mean, gotta go for something that never happens.
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24 Jun 2019 22:33 #298828 by Not Sure
Replied by Not Sure on topic Pax Renaissance
The big reformations have been front-loaded for sure in this game, and dropping right into your lap. The thing about them is they turn their powers into campaigners, which makes a big shift in the game.

I've been stuck trying to make sure you can't afford to pay all those red knights while I wait for some of the better cards to come flooding out.
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