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Marvel Champions
Edit: I just realized I made it WAY harder than it should have been. Ultron's stage 3 doesn't auto generate drones every attack any more. That right there probably turns our loss into a win tbh, since we wiped the drones he drops on you when he flips to stage 3 almost immediately. Mad at myself for that one
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Also, I got a "pre-order shipping soon" notice for Scarlet Witch and I haven't received my pre-ordered copy of Quicksilver yet. Trying not to be too annoyed by the fucked state of shipping logistics everywhere these days, but man it's annoying.
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It had been a tough battle but after an hour I was heading for the win. I had scheme well under control and had him on the ropes with only 19hp to go. My previous attempt I'd lost before getting to level 3 so I was feeling fairly confident.
And then...
I'd been hit with a side-scheme that forced an extra encounter card each round and, on that same turn, had to reshuffle Ant-Man's deck meaning an extra encounter card as well. So all up Ant-Man had three encounters to deal with and Wasp had one.
Wouldn't you know it, that turn Ultron pulled both of the Yellowjacket tech upgrades (brought in from Ant-Man getting Shadows of the Past earlier - if Yellowjacket isn't in play the villain gets them) and he powered up to become an absolute beast. Each round he was scheming 7 (he already had an upgrade giving him one extra scheme making his total 7) and attacking for 8. This is before getting his boost cards!
Making matters worse was that the Ultron drones environment also ended up with two upgrades on it, so the drones which are usually 1 hit point/1hp were now 3 hit point/3 health...
And of course when Ultron is level 3 you can’t attack him at all if there are any drones on the board.
So yeah… he totally kicked my ass. I thought I had him but lol nope.
It was a fun game! I’ll make some deck adjustments and be out for revengeance tonight…
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Going to try him out on stream tonight. Pretty excited, I think he looks super fun.
Edit: played 3 Quicksilver games with an Aggression deck I whipped up for him, and he's SUPER FUN. He actually got knocked out vs expert Rhino, since he's only got 9hp. After that I put a copy of Endurance and First Aid in in place of a couple copies of Tenacity and it worked out. I ran 3x Tenacity at first, which is a card I've never even been tempted to run before. Theoretically it seems perfect fit QS, but I never actually played them in practice. I hit 30 damage in a turn without really doing any crazy shenanigans. Jarnbjorn + Combat Training + Reinforced Sinew + Friction Resistance + a hand full of Always Be Running = big punches. Would have cleared 40 if I had had the card in hand that gives you +2 to your stats for the round. If you really leaned your deck into it with a bunch of Tenacity, Battle Rage, etc you could get that number up to wild amounts I'm sure. He seems like he would actually make Protection fun too, which hasn't been my experience with it prior. So yea, Quicksilver seems great.
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hallofheroeslcg.com/gamora/
She can include some number of off aspect attack and thwart events. Any hero with different deck building rules im here for. Plus Nebula as both her signature Ally and Nemesis is fun.
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- Michael Barnes
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Kang can fucking eat one though, struggling with that scenario. It’s pretty neat though.
Very excited about the GOG stuff coming. And Wanda.
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But yeah, he's tough. His modular set is no push over either when added to other scenarios.
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Speaking of that, I need to try Crossbones with three of the Green Goblin modulars and see how that goes. Power Drain, Running Interference, and A Mess of Things seem like it would be a real cluster.
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Last night, I had a very satisfactory ending to the Arnim Zola scenario. I am anticipating that Red Skull will be a supremely scheming bastard, so I challenged myself to vigorously police Arnim Zola's main scheme. It probably dragged things out a bit, but we never let Zola advance to his second scheme. Near the end of the game, we had Zola down to 10 hit points, but then he cranked out five mutates with enhancements, and three of them had the Guard trait that would prevent two of our heroes from attacking Zola directly. It came down to Cap with a mighty shield toss, taking out the last two mutates plus Zola. Best of all, I was listening to Queen, and Cap's shield toss coincided with the final notes of We Are The Champions. (I am working on a two-disc mix of music from the MCU movies, but I plan to add We Will Rock You and We Are The Champions.)
As I cleaned up and set the table for the Red Skull finale, I saw that previous elements of the campaign were coming into play. Experimental weapons that came into play in the first scenario are back. It took us forever to put down Absorbing Man, so his 13 advance tokens translated into 13 starting threat on Red Skull's main scheme. Good thing that we put down all remaining minions in the couple of scenarios, as they would have turned into additional setup challenges against the Red Skull. I have a bad feeling about Red Skull. That Side Scheme deck promises trouble, and he gets +ATK for every side scheme in play. That plus a couple of attachments, and it's going to be lots of damage. At least we managed to rescue a couple of nice zero-cost allies previously. Shang-Chi is good at both combat and thwarting, and Elektra is murderous. It amuses me that Elektra ended up in Cap's deck, as he would not at all be happy about teaming up with an assassin.
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Standard is a perfectly fine difficulty when playing with peeps that don't live and breathe this game - We all had a great time.
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- Michael Barnes
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