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Marvel Champions
These are the decks what done it.
marvelcdb.com/decklist/view/4254/hawkeye...n-vs-zola-expert-1.0
marvelcdb.com/decklist/view/4255/captain...e-vs-expert-zola-1.0
The Hawkeye deck ended up not needing the Mean Swings really, but I think putting them in is still important if you draw one and don't draw an arrow. Basic ATK for 7 (assuming you have Combat Training in play) certainly makes not drawing that arrow feel slightly less bad.
Justice Captain Marvel is just so good, also. Handle all the threat, then dish out huge burst damage to kill the boss at the opportune moment. She killed Zola by dumping 20 damage on him in a single turn (fully charged Energy Channel + 2x Photonic Blast).
Edit: -Mean Swing x3 -Press the Advantage x1 +Drop Kick x2 +Skilled Strike x2 might be better for Hawkeye? More stun is always nice, and Skilled Strike is +2 on a basic attack and you don't have to exhaust your bow for it. I think I had 1 turn total where I didn't have at least one arrow available, so going so hard into Mean Swing seems kinda wasteful looking at it now. It works either way, just trying to optimize yknow
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The scenario is fun and unique, but also runs quite long, is very fiddly, and can be kinda wonky balance wise. You always play all three phases of the villain, which makes the game take half again as long. Also it really plays to the strengths of heroes that like to build. Iron Man and Black Panther can malinger through stage 2 and just annihilate in phase 3 once they're fully operational. Lots of the cards have loooots of text also, and once you get to splitting into different play areas and having a bunch of obligations in play etc theres just a lot to keep track of. So maybe not the slam dunk I was hoping for, but it is quite fun and thematically cool if you're up for a long game.
I still think it's a must buy though, even if only for the modular sets. You get 3, and they're great. One is like Masters of Evil but nastier (big minions, and they all have nasty boost effects too), one is like a weird different Doomsday Chair, and one is just a bunch of obnoxious minions (this one has a T Rex, so it's a win). My current go to scenario is Expert Crossbones + Weapon Master+ Temporal + Anachronauts. He's got a bunch of weapons to attach, and thematically it's fun. The scenario is Crossbones and Hydra stealing an infinity stone, so I'm picturing them grabbing the stone and a bunch of time rifts opening up as they meddle with cosmic forces they don't understand. Chitauari and T Rex's run rampant, chaos ensures.
So yea, it's a good scenario expansion, but it's length and fiddliness will probably keep it as a when I'm in the mood/want to change things up play instead of one that's in constant rotation.
Also, Spiderwoman is fun to build decks for. Colson + Rapid response is the silliest cross aspect combo I've found so far, but I'm sure there's more.
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www.fantasyflightgames.com/en/news/2020/...aos-magic-unleashed/
She churns through the encounter deck to fuel powerful effects, which sounds fun. Plus there's good looking new Justice cards. Not sure who looks more fun, her or her brother. Why not both I guess?
I mean this card is just bonkers!
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Last night I decided to just run some random scenarios with a new deck I've been toying with - Black Widow protection - Natasha is a beast. In an expert Rhino run, he never took a point of damage off of her, despite her tanking 2 attacks with Charge! on the table. Rhino charges, and Synth suit, armored vest, and two energy barriers said nuh uh. PLus she gets to ready for firing off Attacrobatics. Silly Rhino.
I have expert Klaw with Master of Time set up for when I get home tonight. SB fun.
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Get all of it. No seriously, if you dig this you'll want it all.
Otherwise in order:
Core set - There is no other LCG that offer this kind of value out of the core box - 5 great heroes, 3 fun and different scenarios, and 5 modular sets to mix things up.
Rise of the Red Skull - I did a playthrough allowing myself only the core set and RotRS - And it was fun. You get two great heroes, 5 scenarios, 3 modulars, and a decent campaign.
Ms. Marvel - I dig the hero, but mostly about the fact that protection is lot less fun without the cards included in this pack. Plus it's got some deckbuilding basic staples in Endurance and Downtime.
Captain America - He's Cap. Plus all the leadership allies.
Green Goblin - 2 scenarios, 4 mods, good value
All the rest of the heroes : They are all great - bring different things to the table, and cards for the aspects contained in the packs - Dr. Strange is OP and has some good prot stuff...to the point that I think he'll be referred to as the Iron Fist pack in the future.
Kang - super fun scenario, that is best enjoyed multiplayer. (Hint...solo you can cheese phase 2 and hide out and build) The mods are excellent, and if you have all the stuff above, you'll be looking for ways to beef up some fights.
Wrecking Crew - A fun scenario....with no extra stuff. Still get it!
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Full ant man spoilers posted. Got my shipping notice Friday, I'm very hype. Some really fun looking stuff in there.
Justice Ms. Marvel + Lay Down The Law looks pretty baller. Assuming Moment of Triumph combos with Overkill that's going to be sick too.
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Edit: ant man is really fun after one play. Kinda reminds me of Ms. Marvel, in that you always want to be flipping. But he heals himself constantly, so you almost never have to flip down to alter ego. I did get utterly destroyed by expert Red Skull w/ Hydra Assault and Legions of Hydra, but that setup has been a savage beat down with whoever I've tried so far so yknow.
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Preview article for Galaxy's Most Wanted is up. About to read through it.
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