Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

O
oliverkinne
June 24, 2022
597 0

Turing Board Game Review

Board Game Reviews
W
WadeMonnig
June 22, 2022
689 1
O
oliverkinne
June 17, 2022
613 0

We Can Play Board Game Review

Board Game Reviews
W
WadeMonnig
June 15, 2022
624 1
W
We-reNotWizards
June 13, 2022
644 0
O
oliverkinne
June 10, 2022
649 0

Skora Review

Board Game Reviews
MB
Michael Barnes
June 09, 2022
2598 0
W
WadeMonnig
June 08, 2022
864 1
O
oliverkinne
June 07, 2022
455 0
W
We-reNotWizards
June 06, 2022
472 0
O
oliverkinne
June 06, 2022
419 0

Synchronized Board Game Review

Board Game Reviews
O
oliverkinne
June 03, 2022
578 0
T
thegiantbrain
June 02, 2022
498 0
A
adamr
June 01, 2022
942 0
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

Marvel Champions

More
23 Jun 2022 11:19 #333867 by Ah_Pook
The following user(s) said Thank You: Gary Sax

Please Log in or Create an account to join the conversation.

More
23 Jun 2022 11:50 #333869 by Shellhead
I'm not a huge X-Men fan, but there have been several extended runs on the title that I enjoyed. Thomas/Adam, Claremont/Cockrum, Claremont/Byrne/Austin, Whedon/Cassaday, etc. But I looked through this preview and I am cyked. I was worried that a Cyclops deck would be a bunch of boring blast cards, but they really captured the essence of the character with all these tactical upgrades and his innate optic blast ability. Another nice touch is making him able to include X-Men of any aspect in his deck. And the Full Blast card is even better than I hoped, though there should also be a wide-angle blast that lets him attack multiple enemies. So far, there has been no preview of his nemesis, which has me curious.

Please Log in or Create an account to join the conversation.

More
23 Jun 2022 11:55 #333870 by Shellhead

boothwah wrote: Not terribly excited about goofy Spider packs that come next from a theme standpoint, but they probably will be fun and then I'll end up reading a bunch of Spider-Manga.


I will probably never be interested in reading a comic with Spider-Ham, but he was okay in the Spider-verse movie and his deck looks reasonably fun. And there is something perversely appealing to me about having a goofy character beat on some of my most hated villains in this game. Also, that Inheritor module in his pack looks deadly serious and really challenging.

Please Log in or Create an account to join the conversation.

More
23 Jun 2022 15:25 #333874 by Shellhead
Still having fun with the Banner deck. I am currently playing the custom Super-Adaptoid scenario, running Hulk (Banner)/justice and custom Wolverine/aggression against it. The first game was a bust, with Abomination entering play on turn 1 and the Banner deck taking too long to get rolling, allowing S-A to scheme to victory with not much damage on his first stage.

I'm not finished with this second game yet, but it's going really well. Banner has a serious array of upgrades and allies in play, although it would be better if he could get a few more SHIELD cards in play. Wolverine is also set up well. Oddly enough, both Abomination and Sabretooth are in the mix now, but haven't been as much trouble this time around. Part of it has been luck. S-A keeps drawing 0 or 1 boost icons for his scheming, while Wolverine keeps lucking into nasty attacks just after a nasty minion or two enters play. At one point, he did a nice job simulating the Valkyrie deck, taking out 4 minions in one turn.

Please Log in or Create an account to join the conversation.

More
23 Jun 2022 17:43 #333876 by boothwah
Nova is currently my favorite hero to abuse. In multi-player games he is the bee's knees in Justice or Aggression. Unleash the Nova Force is stupid stupid fun, with all the untapping and card drawing - ask your friends to be patient, and explain before the game that every minion or side scheme they leave at 1 threat or 1 hp on their turn is a gift on those Nova turns.

If you though Thor was a good time against Ultron, Honed Technique Aggression Nova would definitely be your thing. One turn, after getting about 6 drones on the villain phase, I drew through my deck 1.5 times, between Nova Force draws and recycling No Quarter. Ended the game with a Unleash the Nova turn, where i cleared off 4 drones, 2 side schemes, and took Ultron from stage 2 to stage 3 with 12 health left. so we could just punch him with dudes on the table after we survived the villain phase. Dive Bomb + Honed Techinque is sooooooooooooooo good in multiplayer.

Please Log in or Create an account to join the conversation.

More
23 Jun 2022 23:40 #333880 by Shellhead
Super-Adaptoid beat us. Thought that I had the main scheme under control, but it was just one of those turns where the encounter cards (2 for each hero) featured a surprising amount of scheming, plus the A.I.M. module often gives S-A a facedown boost card.

So I moved on to a new scenario and team. Red Skull plus the two recommended Hydra modules on standard. My heroes were Hulk (Banner)/justice, Captain America/leadership, Black Widow/justice, and Nick Fury (custom)/justice. Which may seem like an excessive amount of justice, except that this is the Red Skull, the nastiest schemer in the game so far. His big gimmick is that he automatically gets another side-scheme into play every turn.

The Sleeper came out early, and it is scary with 20 hit points, but Banner drew into his big attack card (+10 ATK), so I flipped into Hulk form and smashed the Sleeper, who conveniently already had 7 points of damage from Nick and the Widow. We are holding down the main scheme reasonably well, but the side schemes may become a problem, despite the crucial assistance from Jessica Jones. Will finish this game tomorrow night while doing laundry.
The following user(s) said Thank You: Ah_Pook

Please Log in or Create an account to join the conversation.

More
24 Jun 2022 10:55 #333884 by Ah_Pook
Red Skull is still the best really hard villain they've done, imo. A simple but fun and unique gimmick, and no overreliance on surge or just plain huge numbers to beat you. Plus you can really change up the scenario depending on the modulars you use.
The following user(s) said Thank You: Shellhead, Kmann

Please Log in or Create an account to join the conversation.

More
24 Jun 2022 13:33 #333891 by Shellhead
I agree that the Red Skull is the best hard villain. I still haven't made decks that are good enough to beat either Loki or Venom Goblin, and I have decided that the best way to beat Ronan is to never play his scenario. I feel that my current game against the Red Skull could go either way, though we will probably get murdered if Nick Fury's nemesis Baron Strucker enters play. A majority of the Strucker cards are powered up by the number of Hydra cards on the table. Even worse if Cap's nemesis Baron Zemo is also in play.

Please Log in or Create an account to join the conversation.

More
25 Jun 2022 00:25 #333894 by Shellhead
Made progress in my four-hero game. This is the most fun that I have ever had playing the Red Skull scenario. Nick Fury has a unique card called the Helicarrier Iliad, and it allows a chosen player to search their deck (but not their discard pile) for a card and add it to their hand. The Iliad is an upgrade that costs 3, plus you need to tap another SHIELD card to use it. And you can only use it once per turn. (I checked and this custom Iliadcard has since been weakened... tap it for the chosen player to search the top five cards of their deck for a SHIELD card and put it in their hand.)

So in this game, every turn Nick is fishing one of the following cards out of someone's deck, depending on turn order and what is left in a given player's deck at the time.

Hulk/Banner: Hulk Smash, so he can punch the Red Skull for 13, or Homeland Intervention for the big thwarts.
Captain America: Hawkeye, for the ability to ping incoming minions for 2 damage each.
Black Widow: Winter Soldier, for a potentially cheap but durable 2/2 ally, or Grapple Hook for the ability to cancel a treachery card, especially Shadow of the Past.
Nick Fury: Jessica Jones for the big thwarts, or First Aid to heal Jessica Jones.

As a result, my team has continued to prevent Red Skull from scheming to victory, and have even defeated his first villain stage. At the moment, his main scheme is on the final stage but at less than half the target number, and the Skull himself has 56 hit points left on his second villain stage. There are no minions in play at the moment, but three side schemes. The one really bad thing is that there are six acceleration tokens in play, so Red Skull starts every turn by adding 10 threat to the main scheme and then adding another side scheme into play. All of my heroes have a good array of cards in play, so I will probably go all in on a frontal assault after the next time I smack Red Skull with a Hulk Smash.
The following user(s) said Thank You: Kmann

Please Log in or Create an account to join the conversation.

More
26 Jun 2022 22:50 #333917 by Shellhead
My friend's travel plans changed significantly, so he is in town for at least a few more weeks. So he wanted to tackle another campaign. So we are doing the Rise of the Red Skull campaign on standard, with slightly modified decks for Iron Man/justice and Vision/protection. I was worried that the Vision deck might not be good enough, but it was fine and my Iron Man deck rocked. We took down Crossbones with shocking speed, but had to work a bit to get Absorbing Man. The combined games took less than 2.5 hours.

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.376 seconds