- Posts: 1773
- Thank you received: 2444
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Marvel Champions
Please Log in or Create an account to join the conversation.
We wrecked Proxima Midnight and Corvus Glaive without much trouble. And we did really well against Thanos, though he managed to pull of The Snap shortly before the end. Today, we went after Hela, and due to remarkable luck 6 of my 7 armor cards were in the half of the deck that I didn't discard, so I got my armor up and rolling really fast. We took a leisurely journey through Hel, controlling the tempo of the whole game with ease. However, there was one bad moment halfway through where we both had to discard our highest cost support or upgrade, and if I hadn't brought out the Helicarrier a couple of turns ago, I would have had to discard my armor section that gives me +6 hit points, which would have killed Iron Man. Loki is up next.
Please Log in or Create an account to join the conversation.
Edit: took him and Justice Ironheart against expert Ebony Maw. He stacked literally every spell in his deck on us. I know because the treachery came out to discard cards until you find a spell and it discarded the entire deck and have us an acceleration token. Dropped a 42dmg hero phase to get out from under them all before getting nuked. 12 progress counters from Ironheart certainly helped.
Please Log in or Create an account to join the conversation.
I don't think that all of my decks are on par with Iron Man and Vision yet, so I am in a weird spot where standard is a little too easy but expert is too hard. I like winning as long as it isn't too easy, so I will probably stick with standard for now but maybe step up the standard encounter cards with some expert or even standard 2 cards.
Please Log in or Create an account to join the conversation.
Edit: expert Loki Is a bummer, speaking of. You just do the same thing for longer. Playing more stages of the same difficulty just makes the game longer, not harder or more interesting.
Please Log in or Create an account to join the conversation.
Standard 2 should be called Expert 1.5 - For most villains the ridiculous amount of surge in the encounter set and nasty effects is far worse than starting on stage 2.
My sweet spot is, most of the time is stage 2 and 3 villains with the standard set. I like the additional set up stage 2 and 3 's bring. Sometimes, I'll play stage 1 and 2 villains and spice up (or tone down) the modular sets or add the expert set.
Please Log in or Create an account to join the conversation.
And Surge can get in the sea. They went way too overboard with it. I do quite like it now and then as something to rock your momentum and break your plans, but it was just too overused. In ivs the designers have got a little testy over speculation of rushed or lack of playtesting, but the ridiculous amount of surge coming through should have been called out.
I hope moving into X-Men it's toned down.
Please Log in or Create an account to join the conversation.
Any of y'all grab the new spiders? My order hasn't come yet, but I'm pretty excited for them. Spider Ham has been getting really positive word so far, and he looks beefy (porky?) for sure. Probably will end up as the richest hero yet, which should make him really fun to deck build for and play. I haven't heard much about SPDR yet, and I'm still worried about her brutally small hand size, but we'll see I guess.
Please Log in or Create an account to join the conversation.
The Spider folk haven't made it down here yet, although they have landed next-door in Australia.
Spider-Ham appears to be close to top tier from what I've read but the pack also includes a huge amount of reprints. Haven't seen much about SP/DR yet but I'm also interested to learn more about how she plays. The design seems really unique.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Even with backup from Scorpion, Rhino, Iron Spiders Sinister Six, AND The Inheritors the Hood didn't stand a chance. The Inheritors modular is brutal vs web warriors tho 0_0 I love it.
Edit: aggression SPDR was going 10dmg a round from basic attacks without playing any cards or doing any shenanigans once she was kitted up. That's... Pretty good.
Edit edit: She got 7 even if she was stunned or exhausted, which seemed wild. Stunned AND exhausted is an issue, but that's an issue for literally any character so yknow. Plus with her new basic card that gives her Steady even that wouldn't do much to slow her down.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
I haven't done any deck-building with the recent spider-characters, in part because their untuned starters are already quite good. The Miles SHIELD deck feels overshadowed by the SHIELD theme, but is so good at thwarting. The Ghost-Spider deck has a couple of protection clunkers but is otherwise great at counter-punching. Spider-Ham doesn't need much tuning, though some of his justice cards are just filler. SP//dr seems like a serious deck-building challenge due to her very small hand size, but could easily become a huge threat with a build that focuses on improving hand size and card flow. During this first game, the Spider-Ham deck and the SP//dr deck needed a lot of those green miscellaneous, so I am probably going to create a dozen Toon tokens just for Spider-Ham. I currently like the idea of making them look like word balloons (like the first player token, but smaller) filled with cartoon profanity, like "@#$%&!" It turns out that there is an actual word for that, and it is "grawlix."
Please Log in or Create an account to join the conversation.
The first couple of turns were going well, though the first module in play was Iron Spider's Sinister Six, and was soon followed by Running Interference (Tombstone). But when Surge in Crime hit the table, followed by eight minions in the same turn (Thanks Surge!), it got ugly. We are talking Madame Masque, Tombstone, and the entire Sinister Six. Half of them were piled up on SP//dr.
1.5 turns later, only Spot was still in play but that meant that we still couldn't quite get rid of Surge in Crime. The next villain phase, we got a couple more minions in play, and most of my heroes were battered or in alter ego. On the plus side, SP/dr is nearly fully equipped and Spider-Ham is ready for a big turn. Spider-man is low on hit points but otherwise okay, but Miles is far from assembling the mighty SHIELD thwarting team.
Please Log in or Create an account to join the conversation.
One thing that the spider-characters tend to do well is cancel encounter cards. Everybody except Miles had at least a couple of cards in their deck that could cancel a treachery or possibly any encounter card. As an experienced player, I usually used these to cancel Shadow of the Past. This game, there were three different moments when a Nemesis could have entered play except that a hero canceled Shadow.
There was one more big wave of super-minions to deal with, but otherwise we just focused on beating down the Hood for victory. However, a power drain event managed to kill Spider-Ham after he had flipped into alter ego but hadn't had a chance to heal yet, by doing just enough indirect damage to his identity while he didn't have any allies in play. That left the other heroes scrambling to do 21 points of damage to the Hood before the end, and they managed to 22 for the win. Miles' SHIELD Sky Destroyer got the killshot.
Please Log in or Create an account to join the conversation.