Narrator: These heroes definitely had a problem against Klaw.
I got insanely lucky yesterday. Instead of going first to the game shop where I have a 10% discount, I instead stopped first at GameZenter, because I could efficiently hit both stores if I went to GameZenter first. GameZenter didn't have the new stuff yet, but I ran into a guy that I got addicted to Marvel Champions last year. He informed me that the other game shop definitely had the new stuff. Then he handed me a promo flyer from that store that gives the bearer a one-time discount of an additional 10%, if they already have the regular 10% discount card! So I went to the other store and picked up Mutant Genesis, Cyclops, and Phoenix for 20% off: $67.84 USD!
Because I didn't want to plunge into 100% new content and I was curious about that Masters of Evil comment at BGG, I set up a 4-handed solo game of the new heroes vs Klaw and the Masters of Evil.
Even with a full mulligan, Cyclops got off to a weak start. But the rest of the team started well and even managed to knock Klaw down from 48 hit points to 21. In hindsight, that was the best turn of the game. This team does struggle against the Masters of Evil. Radioactive Man is Elite, so Phoenix can't use a couple of her best cards against him. He also forces a discard when he attacks, which is hard on Colossus with his hand size of four. Tiger Shark hits hard and has that gimmicky Tough thing. Melter goes after your allies. But the worst is Whirlwind, who attacks all heroes at once, not just the one he is engaged with.
Klaw himself is also pretty nasty. He gets two boost cards on his attacks, and has attachments that give him Retaliate 1 and Stun against anyone that he damages. That Retaliate is bad news for Colossus' Tough cards, and Stun is bad for everyone on this team except Shadowcat, due to a shortage of untapping effects.
Though I shuffled the cards well, the allies clumped in most of the decks, so there were long stretches when I didn't have any chump blockers. Klaw spammed out a bunch of side schemes early, and there was a steady stream of minions, including both mooks and Masters of Evil. This X-men team was completely lacking the ability to clear multiple minions, and that was definitely a problem in this scenario. They should recruit Valkyrie!
At different points in the game, both Cyclops and Phoenix got knocked down to one hit point. Colossus got knocked down to six hit points in one rough turn, and despite multiple attempts, never got around to healing again. Fortunately, I got better at managing his Tough card economy, so he never took any more damage.
Most of the heroes worked well thematically. Phoenix did some legit psionic stuff and also dealt out good amounts of thwarting and damage. Her ally Storm is really cool. Shadowcat conveyed the shifting thing well without coming across as an imitation Vision. Colossus was tough and hit hard, just like he should. But Cyclops was a floundering disappointment. His allies clumped, so his leadership cards were mostly junk when I drew them. I never got his Field Commander upgrade into play, so his attachments weren't that useful and he rarely got to use his default blast. So he didn't lead much, he didn't do much tactical stuff, and he didn't get to blast things much. Maybe it was bad luck, or maybe this precon needs a lot of help.
Overall, we roughed up Klaw pretty badly on turn one, but he kept healing throughout the game while we battled his minions, so we never quite beat his first stage. Meanwhile, a flurry of side schemes with Acceleration icons swamped us, and Klaw readily moved to his second stage before we could get rid of even one of those Acceleration icons. The White Queen (Emma Frost) nemesis of Shadowcat showed up late in the game and was painfully effective. Klaw won, and there will be a rematch this weekend.