Cryptic Explorers Kickstarter

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30 Aug 2019 14:22 #301317 by Gary Sax
CRYPTIC EXPLORERS is about customization, strategy, and calculated sacrifice .
In CRYPTIC EXPLORERS 1 to...

Step into a future where elite specialists from a ruthless mega-corporation travel beyond the veil of life to steal the secrets of Death. Return with your spoils... if you can survive the journey.

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02 Sep 2019 11:02 - 02 Sep 2019 11:04 #301318 by Ah_Pook
I want to be into this because of the art and theme and whatnot, but one vs many games are no bueno 99.9% of the time
Last edit: 02 Sep 2019 11:04 by Ah_Pook.

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02 Sep 2019 11:11 - 02 Sep 2019 11:12 #301319 by Gary Sax

Ah_Pook wrote: I want to be into this because of the art and theme and whatnot, but one vs many games are no bueno 99.9% of the time


I am in *exactly* the same situation. Even when they do work or whatever, they tend not to go well and I don't have the group for it. I'm still tempted but I just don't think I'll do it. So into there being no minis when the art is this fun.

I put this KSer news thing in because I think this thing does look completely rad, and I *love* that each player comes in with a squad they can combo with from the beginning rather than relying purely on equipment through development or comboing only happening via other players. I like to coordinate on bigger things in games but every single turn to do basic combos I find tedious.

Also, I wanted to call out Charlie Theel's cool work on his blog for this game, which brought it to my attention:
playerelimination.com/2019/08/30/dungeon...t-cryptic-explorers/
Last edit: 02 Sep 2019 11:12 by Gary Sax.
The following user(s) said Thank You: Ah_Pook

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02 Sep 2019 11:36 - 02 Sep 2019 12:03 #301320 by Ah_Pook
That's a really good blog post, though talking about how open things are for the overlord definitely is a red flag for me. It sounds like this falls squarely into the overlord as dm design camp that I hate. How to make the overlord player fun going all out, while also making the "hero" players fun while the overlord is going all out is really hard design.

Edit: tangentially related at best but now that I'm thinking about it, does anyone know of any one vs many abstract games?
Last edit: 02 Sep 2019 12:03 by Ah_Pook.

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03 Sep 2019 08:36 #301329 by charlest
I'm sending the pre-release copy I had to Michael, so expect coverage here at TWBG.

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