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Bugs Update: Recent Topics & Main Menu (11 Dec 2020)

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Sidereal Confluence Being Remastered!

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29 Sep 2019 22:37 - 30 Sep 2019 15:14 #302082 by Gary Sax
The acclaimed negotiation game has been remastered!
-Astounding new cover art...

Remaster trading and negotiation in the Elysian quadrant.

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Last edit: 30 Sep 2019 15:14 by Frohike.
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30 Sep 2019 10:06 #302083 by hotseatgames
I'd love to check this game out. But my shelf is full of games I can't get to the table, and this seems like another one of those.
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30 Sep 2019 10:50 #302084 by Gary Sax
Yeah, I get you. I'm not shelf toad king for nothing.

That said, I could see getting this out with people before a lot of other innovative games because it's real time and it's not as punishing. So, like, archipelago and study in emerald I have no idea if I will ever play because not only are they complex, they are also based in cutthroat deception. Sidereal you can make "bad" trades I guess but not that bad---the game gives the base value if resources, there's open info, and all deals are binding. No one is specifically out to fuck you over.
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30 Sep 2019 14:13 #302097 by Frohike
4 player minimum = this will never get played here. But I’d totally join a game somewhere.

Confluence typo in the title btw ;)

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30 Sep 2019 16:48 #302098 by Josh Look
I really enjoyed it, but the folks I played it with were pretty split on it. Nobody disliked it, they just loved it or didn’t know what to make of it. Perhaps it being easier to teach will help.

The game is really just converting one colored cube into another, the twist is that all that conversion happens via trade, negotiation and variable player powers.

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30 Sep 2019 18:06 #302099 by Erik Twice
For me the issue I face is that every game of Sidereal Confluence I would get to the table I would have one less game of Dune or 18XX or Civilization. Competition is very stiff for me.
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30 Sep 2019 18:23 #302101 by Ah_Pook
The couple times I played this were okay, but no one loved it and I sold it. It's information overload the game. The actual decisions are very straightforward, the game is who can parse the giant clusterfuck spreadsheet of bullshit well enough to actually see the decisions to make. I'm sure there's another level of game beyond that, but the game is long and intense and wants very large player counts so the odds of ever getting to that next level are nil.
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30 Sep 2019 18:36 #302102 by Gary Sax
My understanding of the next level of the game is understanding the aggregate economic patterns that are developing at the table. So understanding the table's economy, so to speak, with the races that are being played and number of players.

I can see that at high player counts that would be impossible in general, but I could see making some strategic plays in my trades and investments based on the composition of the table and the techs people are driving for at 5 or 6 players.
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30 Sep 2019 23:29 #302104 by Sagrilarus
The ad copy almost sounds like an apology for the 1st version's rule book. Was it that bad?

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01 Oct 2019 01:54 #302106 by Gary Sax
That's the weird thing, not at all. I think you could beef with the graphic design and such, but the rules never struck me as bad at all. I found that bit very surprising.

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02 Oct 2019 17:27 #302149 by jeb
the 1e rules are SO bad

I learned how to play ARKHAM HORROR by my damn self and I cannot being to penetrate the SIDEREAL CONFLUENCE rules. Some of the absolute worst rules I have seen in the modern era.

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02 Oct 2019 18:23 #302153 by Shellhead
I have never played Sidereal Confluence, but I have played many games of Pit. It seems like Sidereal Confluence would be a real headache to play, due to the combination of variable powers, bidding, engine-building, and real-time trading. Information overload plus a frantic pace.
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02 Oct 2019 20:15 #302156 by Gary Sax

jeb wrote: the 1e rules are SO bad

I learned how to play ARKHAM HORROR by my damn self and I cannot being to penetrate the SIDEREAL CONFLUENCE rules. Some of the absolute worst rules I have seen in the modern era.


This is really interesting, I had no real problems with them so I was wondering why they were selling the rules update so hard.

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03 Oct 2019 09:48 #302166 by Gary Sax
I think about this game a lot. I need a game group in my current town. I should *gulp* meet some randos at the public game night.

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10 Jul 2020 13:22 - 10 Jul 2020 13:23 #311868 by Gary Sax
spacebiff.com/2020/07/09/sbbs-6-tauceti-deichmann/

An interesting interview with the designer here, listened to it while doing something else, though the designer seems pretty nervous. This game is at the top of my want-to-play toad list now that John Company has gotten a bunch of TTS play (wooo!).

I'm always amazed how much this game actually has lore and thematic grounding that are not present in the game.
Last edit: 10 Jul 2020 13:23 by Gary Sax.
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