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Undaunted Normandy

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23 Oct 2019 11:40 #303801 by Matt Thrower
June, 1944. Through the D-Day landings, the Allies have seized...

A two-player deck-building war game, pitting players against one another in the European theater of World War II.

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04 May 2020 22:05 #309941 by ubarose
Replied by ubarose on topic Undaunted Normandy
So this won the Golden Geek for best wargame. What are people’s thoughts on that.
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04 May 2020 22:47 #309944 by hotseatgames
Replied by hotseatgames on topic Undaunted Normandy
I'd love to try it.

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04 May 2020 22:48 #309945 by Jackwraith
Replied by Jackwraith on topic Undaunted Normandy
I've heard nothing but positive things about it. The only reason I've held off trying to trade for it is that I already have a ton of 2-player wargames.

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05 May 2020 02:28 #309949 by ThirstyMan
Replied by ThirstyMan on topic Undaunted Normandy
I've tried really hard to get into deck building games, in general. Unfortunately they leave me totally cold. Dominion, MTG, Star Realms, Ascension etc just can't get into them. I can't see that this will be much different.

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05 May 2020 07:16 #309951 by Msample
Replied by Msample on topic Undaunted Normandy
Played three rounds of UNDAUNTED NORMANDY one weekend. My friend who bought it is def on the lighter side of wargaming vs me. I was a bit underwhelmed. I wasn't expecting ASL or Combat Commandeer, but a few things bothered me:

- Scouts seem over powered. Same fire attack as a squad, and a higher defense - the only offset is they have less staying power due to having fewer cards .

- There isn't any differentiation between what would be considered Melee/close combat vs ranged attacks other than a lack of a range modifier. So again Scouts and MG teams are not much different than a squad for holding a space.

- the German and US units are exactly the same - no differentiation whatsoever. Even if you toss out the need for any sort of historical flavor, from pure game design perspective some sort of asymmetry gives a lot of replay value as well as design opportunity down the road.

- the format screams out for some sort of random event mechanism; as it is seems to lack any sort of narrative flavor.

There are some interesting ideas, but it didn't strike me as having a ton of replay value. I get that I am not the target market here but the juice doesn't seem worth the squeeze if you've already played something meatier. I can bang out a game of Combat Commander in under two hours usually I'd rather just do that.
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05 May 2020 07:25 #309952 by mads b.
Replied by mads b. on topic Undaunted Normandy
The main difference between scouts and rifleman sguads is that the latter can hold ground. So basically you can use your scoutes and machine gunners to decimate your opponent, but if you lose all of your riflemen, you won't win the game.

I've only played twice with an opponent and once solo just to go through the game. I like it a lot and I think the different scenario setups (including decks and available cards) make the two sides feel pretty different. But I believe it's one of the changes they are implementing for Undaunted: North Africa. .
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05 May 2020 10:13 #309957 by Gregarius
Replied by Gregarius on topic Undaunted Normandy
I've only played it twice, but I really enjoyed it. It's a good, light, 2-player game with a war theme.

As always, my bigger problem with the Golden Geek Awards is how random and arbitrary their categories are. Undaunted: Normandy is NOT a Wargame. Period. I am far from a grognard, but at least I know that much.
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05 May 2020 13:00 #309959 by ubarose
Replied by ubarose on topic Undaunted Normandy
@Msample,

As a war gamer who has played it, do you think it should be classified as a wargame?

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05 May 2020 14:44 #309962 by Msample
Replied by Msample on topic Undaunted Normandy
I guess. Hard to classify a game involving shooting and killing as anything but. Light to be sure.
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05 May 2020 20:28 - 05 May 2020 20:32 #309972 by Frohike
Replied by Frohike on topic Undaunted Normandy
Combat Commander: should I start with Pacific or Europe? I think it's time.
Last edit: 05 May 2020 20:32 by Frohike.
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