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Arkham Horror: The Card Game

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16 Oct 2020 11:55 - 16 Oct 2020 11:56 #315248 by ubarose
How necessary are these for casual play? We aren't great players and haven't run into any problems, plus it is a coop, so it doesn't seem like having an over powered card in the mix is that big of deal. I think I read the FAQ a while back and then promptly forgot them.
Last edit: 16 Oct 2020 11:56 by ubarose.

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16 Oct 2020 13:14 #315253 by Ah_Pook
Just ignore it all. It's not like you have to keep up with a competitive meta or tournament rules.
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16 Oct 2020 13:16 #315255 by ubarose
@Ah_Pook

Thank you. That was what I was hoping.

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17 Oct 2020 04:20 #315285 by thegiantbrain
Yeah you can absolutely ignore the taboos. The advice I give in my beginner's guide is that when you are getting into reading FAQs and being concerned about card balance is the time to consider the taboos. I would say they change up deck building a bit, breaking over powered combos and giving you a different perspective on deck building. However, 100% not to be adhered to rigidly. Play as you wish.
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28 Oct 2020 04:05 #315627 by thegiantbrain
I finally finished the Magnum Opus, all my Arkham Horror Beginner guides! The last one is up on the site now covering the basics of Strategy:

Arkham Horror: Strategy Guide for Beginners
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02 Nov 2020 13:48 - 02 Nov 2020 13:52 #315854 by sornars
So I did a run through of The Forgotten Age recently.

Warning: Spoiler!


Onwards to The Circle Undone!
Last edit: 02 Nov 2020 13:52 by sornars.
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02 Nov 2020 15:29 #315863 by Bernie
Replied by Bernie on topic Arkham Horror: The Card Game
So, I got into this game when it came out and played a little then it got back burrnered. I have fallen in love with it this summer to the point of picking up almost all of it. It’s pretty amazing. I am however slow playing it. So I am currently on scenario 5 really 6 of dunwitch. I am having a blast. I am three handing a team of Rex Murphy, Winnie and Nate Cho. I am pretty happy with this trio. One pure bruiser and one clue hunter with the rogue doing both but mother as well as the specialist.

I have a problem. It’s that I want to play way more builds than I can. I look to finish dunwitch next week and then launch into forgotten age. I think I will three hand again with a team of Silas as an all around guy along with Trish for clues and a crazy Diana Stanley gun deck I found for killing monsters. I am pretty excited for this mix of characters as I have no real experience with mystics or survivors.
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02 Nov 2020 21:16 #315875 by DarthJoJo
Glad to hear you’re enjoying Arkham, Bernie. If you’re impatient to try more builds, I can’t recommend Dream Eaters enough. It works as two, independent four-part campaigns with plentiful xp, so you can play twice the investigators in the same time. A lot of different builds can succeed in the Dreamlands half while you’ll probably want some decent will stats in the Waking World.

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02 Nov 2020 21:23 #315876 by DarthJoJo
Bummer that Forgotten Age didn’t jive with you, sornars. It’s probably my favorite campaign, and I’m halfway through the Return now. When you get the itch to try again, the Return box is definitely worth it, even if it mostly smooths out the problems you didn’t have.

I wonder if your experience with getting bogged down wasn’t due to putting so much emphasis on evading. If you can keep your tempo up, evading is great, especially in solo, but too many enemies coming out of the encounter deck can really overwhelm you. In our last play of Boundary Beyond, my wife and I literally were facing more enemies than locations before we doomed out because she couldn’t play her gun.

Hope you enjoy Circle Undone more.
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03 Nov 2020 04:28 - 03 Nov 2020 08:18 #315880 by sornars

DarthJoJo wrote: I wonder if your experience with getting bogged down wasn’t due to putting so much emphasis on evading. If you can keep your tempo up, evading is great, especially in solo, but too many enemies coming out of the encounter deck can really overwhelm you.


This is almost certainly true. Despite the action efficiency of Ursula and Finn, I had a much better time my second time around as I knew how tight the clock is on some scenarios and what needed to be done in each scenario.

I would go so far as to say that I enjoyed my second time through and am willing to try the Return to version after giving myself some time to cool off. Part of my enjoyment the second time around was how fun Trish's ability is and how amazing Rita with the Ornate Bow is, as opposed to how...mechanical(?) Ursula's abilities was. I'm not sure if mechanical is the right word but I don't think I'm particularly interested in playing Ursula again even if her ability is quite strong. Finn was fun to play and I'll probably try him out again in the future.

Warning: Spoiler!
Last edit: 03 Nov 2020 08:18 by sornars.

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03 Nov 2020 11:34 #315892 by DarthJoJo
I think I get what you by mechanical, but there are a few little tricks that can make them more fun. If you weren’t aware, Ursula and Finn’s bonus actions apply to any card with the bold Investigate or Evade keywords. You don’t have to just take a vanilla test but can trigger them on Unearth the Ancients or Sneak By, too.

If you liked the Bow on Rita, original Skids might even wield it better. Venturer can keep it topped up, and you get access to Marksmanship, which is fun.

And that scenario is an absolute beater that you probably need to tech for from the beginning. I’m okay with that, though, as you probably won’t get it in your first try or two or four unless you know what you’re doing.
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03 Nov 2020 12:09 #315895 by Bernie
Replied by Bernie on topic Arkham Horror: The Card Game
Thanks for the reply and the suggestion. The only campaign I can’t jump to next is Carcosa, as it contains the only pack I am missing. So I was leaning to Forgotten Age. But maybe I rethink that.

I may only want to play two investigators though as six decks seems like a lot. Something to think on as I finish out dunwitch.

Been reading the deck building guide linked. As most of my experience is still theoretical at this point. Lots of great info there. Thanks for posting it. It is a terrific bit of work you have done.
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12 Nov 2020 11:06 #316111 by Bernie
Replied by Bernie on topic Arkham Horror: The Card Game
Well. Finished up Dunwitch. I was mostly successful. Two of my three survived. Nate Cho did not make it through the last mission.

Fun campaign. I really enjoyed the Nate Cho deck. It was pretty much his stock deck out of the pack. Some really awesome events in there. He did his job destroying monsters.

The Winnie deck is a blast. I had to not take full advantage of it the last two games as I would have been wrecked if I had to reshuffle my deck. She still did a ton of work without going wild on commuting cards to draw. I would rebuild it different. She needs more treachery help with her 1 willpower. She for sure excels in the switch hitter roll though. She was a great third team mate. She has the stat spread to really provide punch with rogue add agility to other stat cards for shooting or investigating.

My Rex deck was pretty unimpressive as far as doing crazy stuff. It just found clues and provided some card draw for the others. It found clews pretty well. But no deeper synergy’s. Just clew and have some ways to evade / fight. Oddly enough his weakness was a real help in the last scenario. It dumped some real bad special effect tokens back into the bag when the would have succeeded on my first pull and so got dumped back in. That was pretty amusing.

Now building my new team for some yet to be determined campaign. I know two for sure. I’m still leaning in the direction of forgotten age. As if I cycle through all the campaigns that will put the ones I have return to boxes for the furthest back from when I have done them. Think my team is Silas, Trish and the Diana. Should be a fun crew. Silas taking the roll of do whatever needs done with Trish on clues and Diana as my combat rockstar.
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16 Nov 2020 23:34 #316215 by Bernie
Replied by Bernie on topic Arkham Horror: The Card Game
So three games into The Forgotten Age. It’s been pretty decent so far. I ended up changing out Diana for Sister Mary. I wanted to try a blessing token build.

So far Sister Mary has been interesting. She is not overly amazing in fights. I have been rolling with blessed blades and .35 Winchester. I want another game or two to lock my thoughts on on the Winchester. Long term I plan to buy lightning guns. I’ll need two to three scenarios likely to replace them. So that seems ok to me. I did buy the guardian covenant from the most recent pack and have really liked it in play. I have had it throw 3 blessings back into the bag on a check I did not need them. It takes a lot of the win more out of the tokens. I have managed to fill the bag with 10 blessings. That felt good. She is pretty terrible at getting clues. Only 2 Scene of the crime really dedicated to clues with a little extra help from Grete Wagner it’s hope for blessing pulls if she really needs clues. Or hope to get to where Trish has dropped the Skeleton Key.

So far Silas has been a beast at doing it all. Old key ring has been fantastic for getting some clues. With judicious use of skills in the way only he can it goes a long way. As I get experience my survivor engine gets better. So I have decent expectations that he will get even better.

Trish as expected is amazing for this campaign. Fast action clues for evades be pretty terrific. Playing with some new stuff here too. Obfuscation to blunt opportunity attacks. I have made the questionable choice to not include any killing cards in her deck. So it’s really all about the evade here. Not sure how I feel about my equipment chooses here. Running Hawkeyes and Cryptographic Cyphers. I also splurged on the skeleton key.

I think I have been pretty lucky so far. Also benefiting from lots of good evade. I expect things to start going south real fast now.
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18 Nov 2020 22:43 #316320 by Bernie
Replied by Bernie on topic Arkham Horror: The Card Game
Finished the next scenario. Things very nearly went off the rail. I purchased Charon’s Obol after scenario one on Trish. Well. She got out with one stamina left.

Trish was once again a clue gathering beast. She now has more mobility with her acquisition of Pathfinder. This was clutch for me this time around as there was a lot of movement. Not a whole lot of evading to do in this one. But a lot of clues.

Silas was the star of this one. He and his meat cleaver chopped through a few baddies including the only one worth VP. Had a good opening of skill cards that I was able to recur to quite a few successful tests. He is starting to hum. I am excited to see how his lates cards will work. I saved a little and bought 2 Eucatastrophy. They should really be fantastic with their ability to add a skill from my trash to a check and then my hand. I went with them over a time worn brand. We will see how that decision plays out.

Marry had a pretty quite game. She did a lot quietly. She had a scenario item that Gabe her a few explore action each turn and she put it to a lot of use. She also killed a few things. But was largely support. I replaced one Winnie with a lightning gun. So she should have some more teeth next time out. The card that continues to pull weight is the guardian covenant. I was not able to keep the bag as loaded with blessings this game but finished with 3. They are still doing work for me.
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