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Arkham Horror: The Card Game
Sister Mary did not find any of her guns and so made due with a blessed blade. Mary’s bag loading and Olive McBride did enough to make her a deadly enough in combat. She killed the only VP monster.
Silas had another solid game. A great hand of skill cards saw him through the beginning of the game. Eventually he got a spear I. Play and took down some Of Yig’s creatures. He also found a few clues. I was able to buy a Brand for him. He can really do whatever is needed.
Trish races all over and sucks up clues. She had a solid game. No real amazing plays.
This was just one of those times that most everything fell in my favor.
Into the City we go!
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I am watching them play through this now. I got to skip the first half of the scenario which may have really helped in my steamrolling of the second half. But I may have understated how huge my choice of investigators has aided in my success so far. My lowest Agility stat is 3. With two starting at 4 and both employing remains in play buffs to that stat. Agility is just so huge.
Also someone tell me if I am spewing too much info without spoiler tags. I am attempting to be vague.
Advice on this thread and some of what I have seen on stream have really helped my game.
More observation to follow as I progress through the stream today.
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Not much more to say.
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It’s a really amazing design. They do so much with the scenarios. I can’t help but compare it to Marvel Champions. I like Champs as well but miss the huge scope and upgrades that Arkham has. I really enjoy the upgrades. I think it’s another reason I like Spirit Island. You get to grow and change.
It may be why I am struggling to really dig into Marvel in isolation while I am blowing through Arkham content. It’s interesting to ponder.
That’s a hard one Shelly. You can’t begrudge her the excitement of all the new shiny things. But sometimes you want what you want. I so get it as I have been super in my head on Arkham when not playing.
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I find myself really enjoying the survivor class for complexity. Followed by the blunt but fun play of the guardians. I likes me some monster slaying.
Upgrades are more of the heavy hitters. Lightning gun. Another Time Worn Brand. And some permanents for Trish.
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Brute force
Sharp vision
Not without a fight
All three are great normally but really shine here. The upgraded Grizzly adding 2 icons when used was huge as well. Then having recursion for these skills to keep them going.
This scenario still stinks and is just sorta ass backwards for it’s time in the campaign. I feel you should be leaning into who you are. But I guess on the flip side it’s pretty much Arkham horror to a T.
My plan currently is to knock out the last 2 scenarios tonight and tomorrow. I get out of quarantine on Monday so i won’t be playing for a while as I am saving scenarios for when I will be back in.
I think I should try a Mystic investigator as that’s the only class I have yet to try. I may revisit that Diana deck. That build seems very much a hybrid guardian though.
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This was awesome. It captures so many cool aspects of the game. The repeated aspect of this was pretty great. It let everybody shine doing those things they want to do wile bad things are constantly hunting you. The treachery deck gets nastier and your health and sanity creeps lower and lower. It is exactly what you want. It’s nice and long. So you get to play with all the cards I. Your deck.
I spent the early game derdeling and getting geared up. Then just went nuts on things. This was the first game I got the lightning gun in play and it did some work.
This was the first game Silas got what was his whole rig up. Two drawling thin with a grisly totem, track shoes and timeworn brand with the big man on campus out. Everyone shined but Silas was a mad man. His skill cards just do so much work. I am just really enjoying the synergies of his deck.
Trish almost had a real bad day. I had to throw a bunch of decent cards at tests as she drew what felt like every willpower test the team encountered. She was down to sanity one before I managed to heal 2.
Mary had a cool Turn where she canceled 4 inbound damage for four bless tokens into the bag with hand of fate. Not sure where I sit on that vs dodge with the three cost difference. But that sure was a huge swing in this game.
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Mary finally got to cut lose with streams of lightning. She butchered 2 large monsters while her teammates got other things done.
Silas was kinda quite in the one. He got a few clues and killed some little stuff. The biggest thing he did was recur Alter Fate 3 times and clear out a bunch of stay in play treachery. He also clued a bit in prep for Trish.
Trish was the star of this one. On a lark I added Chuck Fergus and a Charisma to her deck. It really played into the crazy whirlwind that Trish was. Had a pathfinder in play as well as Lola Santiago and Chuck. I was able to play things like the new Breaking and Entering as a free fast action to dig up 2 clues as well as Lola and working a bunch. As well as Cryptographic Cypher. The action compression got pretty silly. As she was a dervish.
I had a real enjoyable time with this. I think the team really helped. I can see investigators with lackluster Agility really not having a good time. Silas had 6 most games and Trish 5 with lots of cards to chuck. Mary was my low with 3 and she had a 4 a good chunk of the time and blessings. As well as some treachery cancel.
I am kinda excited to build for Dream-Eaters as its 100% blind. As I say this I am also happy that I was a little clued in on Forgotten Age. I expect this next campaign to be equally crazy.
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Looks like I have two differently built teams.
Zoe and Stella. Both these decks are well rounded. Zoe has a surprising amount of clue capability and Stella should be pretty decent as well. Both are pretty rough and tumble. Zoe’s are more auto success vs the survivor thing, but Stella has some too.
Akachi and Amanda make up the other. This is very much a focused role team. With Akachi the monster slayer and Amanda the clue gatherer.
This was a lot tricky. Building four decks form one card pool took some work. I am pretty jazzed about how it all has turned out.
Working my way through the last episode of the team covenant steam of the final scenario. I’ll be curios to see how it plays out for them.
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I found their play through to be a great watch and super informative. It of course is littered with spoilers for the campaign. Lots of good things about it if you have 40 hours of YouTube time. I can see where it’s not for everyone.
I am having a blast talking about what is generally a sort of private or small group experience.
If anyone wants I would love to try a collective deck build. I have some ideas I want to try but don’t quite know how to pull off. And would love to help anyone else who would like the same.
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Regarding your decks, assuming they’re for Dream Eaters you can build a fun, unique Zoe deck with Well Connected. Her innate triggers on every swarm enemy and with the upgraded .45 Thompson and Act of Desperation, I had her pumping skills by four or five by the end of every scenario. I think a killer Akachi has a lot of support between a huge suite of attack spells, Empty Vessel and upgraded Decorated Skull.
If you want to deckbuild, maybe post an ArkhamDB link, and we can chat.
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Decks are built and added.
I threw TWBG at the front of the name for ease of search. There are 4.
Thoughts and feedback welcome.
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I don't really have anything to say about Stella. Looks like a Stella deck. I didn't notice any must-have cards you missed.
I haven't played Amanda, so I can't say much about her either. I would only mention that your cost curve is rock bottom. Half your deck is skill cards and those that aren't skills are pretty cheap. Crack the Case and Dr. Milan are overkill for what you need to pay for. Maybe Whitton Greene (also in Harvey's pack) over Dr. Milan to find the Dream Diary and get the same buff?
Regarding Zoey, I really don't like Boxing Gloves in this deck. It only finds six other cards in this deck and fills your hands until you find your Bandolier. Even with it, I think your damage is just too low. I'd strongly consider swapping it and Bandolier for any other weapons. The Crystallizer is cute, but it does compete for the accessory slot with Zoey's Cross, which is really powerful. Unless you're going for Relic Hunter early, I'd definitely cut the Riot Whistle and switch for On the Hunt or "Let Me Handle This!" which can fill a similar role. Maybe find room for an Emergency Cache too, to help pay for your five-drops like Grete and Dynamite.
Hope this helps.
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