- Posts: 984
- Thank you received: 1822
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Arkham Horror: The Card Game
That is the challenge with all exceptional cards. Fortunately, it’s more of a “great to draw” than “need to draw” for most decks. Better in higher player counts, too, where more enemies should appear.Gary Sax wrote: Honestly, wish eater works in any scenario with swarm for any muscular guardian. It works elsewhere too but it's much iffier because you might not get it early enough and you might not fight enough 2 health normal annoyances to really flip it.
Please Log in or Create an account to join the conversation.
I sort of understand the principles of high level play of this game, but I must say it does shunt you toward guaranteed permanent cards and test less clue and damage stuff. Seems... boring to me I guess?
Please Log in or Create an account to join the conversation.
I prefer Standard as the right level of challenge for the sub-optimal builds I prefer but would probably run Hard in Dunwich because it has fallen behind as the card pool has grown.
Please Log in or Create an account to join the conversation.
I’d put the campaign somewhere in the mid tier, probably just after Carcosa but before Circle Undone. I think the flashback organization of the scenarios and memories mechanic are standouts, giving the investigators a type of narrative agency that goes beyond stumbling around and messing with the bad guys while also encouraging replays and “perfect” scores. However, I think Innsmouth is held back by a certain sameness to the scenarios. The box famously comes with the first new tokens since the core. Bless and curse tokens for players are the best known of these, but there are also flood and key tokens for scenarios. Newman and Zwirn decided to go all in with these tokens in mind, but where it felt like they exhausted their ideas for bless and curse with different themes and mechanics for how they interact with all the classes, it feels like they just repeated the same key token mechanics again and again. Find a key. Find the key’s trigger. Repeat. Of the three standout scenarios in the campaign (Vanishing of Elian Harper, In Too Deep, and Horror in High Gear) only one used keys and did so without the locations every other scenario used to trigger them. Not to say this is in anyway a bad campaign or not worth buying, but it didn’t feel as inventive or exciting as some others.
Looking forward to Edge of the Earth now, whenever that finally drops. Excited to see what breaking the eight scenario rule does for the creative juices. Newman has already said a campaign can last between four and ten scenarios.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Speaking of forgotten age we are building decks for it. Looks like the duo will be 2 generalist decks from Finn and Ashcan Pete.
Should be exciting.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
arkhamdb.com/deck/view/1586527
This is the new deck I cooked up. I plan to buy into On your own and Quick Learner pretty fast as well as relic hunter. Likely be the first 10 xp I spend. Quick learner would be the third of the 3. On your own should really clean up my deck econ.
Pretty excited to try it out.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
It’s funny cause my original deck was very different. Both my buddy playing Finn and myself wanted Peter Sylvester. So I said you take him and I went back to tweaking. I was not feeling any allies, level 0 Granny is really expensive for a buff I was not super into. So instead of going that direction I went On your own. I added the lost star buffs in with Dreamstone and ditched grisly totem and rabbit’s foot. And then started harder into the fail spirit events.
We will see how it plays. But it should be exciting one way or another.
Please Log in or Create an account to join the conversation.
In the end. Neither of us took young Peter Sylvester. What sorta started off well. Ended ok. But the middle was a huge mess.
I let my buddy pick all our gear for the adventure. I think he did pretty well. No bedrolls. But I was ok with that.
I think we both had ok opening hands. We got rolling and I ate an encounter card strait today the face off explore. Then another the next turn. Not an ideal beginning. We got rolling till I pulled Ashecan’s weakness. What a kick in the pants that thing is in play. It ended up crushing me for two whole turns. I had a big snake on me that I needed to evade then clear my weakness for 2 actions. I proceeded to fail to evade twice and getting it on go 3. Then had to clear the next turn after evading. Meanwhile, Finn was bogged down with parley checks and other things.
It was a mess. We both learned some things about our decks. I’m the end it went pretty well. 10 xp and Finn poisoned. We cleared that in the interlude and now we go onto the ruins.
For my upgrades I grabbed All alone, Agro vision and relic hunter. Two pretty huge permanent cards there. Should make a difference right off the bat. Rhat 2 Econ for events should really provide a huge boost. Not totally sure what Finn took. I think he did one Lockpick. But pretty sure it was clue oriented. And also upgraded Burglaries. For the Econ.
Can’t wait to see how this progresses.
Please Log in or Create an account to join the conversation.
Sounds like a solid start to me with only the poison.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.