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Arkham Horror: The Card Game
The good news is that it’s probably one of the harder scenarios in the campaign, and you don’t really need to collect all the flashbacks. If you’re struggling, just finish it. You’re not hamstringing yourself for the rest of the campaign.
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tbf it doesn't help that my Agnes/Carolyn decks are not well tuned atm.
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In PoNR
WotC was an amazing finale.
WtGD was also a great finale, the combination of it with WoTC means the Dream Eaters finale is amongst the best of any of the campaigns. Despite never really getting setup properly and having a very slow start, the first half of this scenario went smoothly.
I originally felt that the combined campaigns just felt like two campaigns smushed together but the third Interlude does a good job of making the choices you made in both halves feel like they matter. I normally immediately play through a campaign a second time after wrapping up my first play through but the Dream Eaters felt so draining to play that despite me liking it quite a bit, I'll probably want to spend some time cooling off before going again. I might consider Innsmouth but I get the feeling that that campaign is also quite exhausting. I was originally set on building a Carolyn deck but Gary Sax's experience is putting me off that for now, I might consider going all in on Bless and Curse with Preston and Mateo instead
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Since I last posted we played forgotten age scenario two two times. The first was an unmitigated disaster.
Famous last words “go ahead and explore on our last action. We have seen all the encounter cards in the explore deck.”
Then we got wrecked. So we tried again. It was a slog. It success! Now it’s time for scenario 3. This is such a great scenario. I can’t wait.
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Rita is a really weird investigator. I learned a lot this game about how much more flexible "fight" is ruleswise than evade, and it makes a big difference in how powerful Rita is.
Also preordered the next Edge of the Earth campaign and player cards, I've been playing this with a lot of my free time and it isn't really running out of variety for me. I do need to get Oath back on the table, though.
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A thing I've been thinking about is how "natural" tests can just stop hybrid investigators, especially mystics, to a complete standstill. If you're "faking" your way using spells through fight tests, evades, or investigates you're just going to run into some shit that stymies you. I think it would be really hard to run a build where at least one person didn't have an attribute supported build---in this scenario there are some things which make you do flat strength or agility tests or give you a really rough penalty, and with a 2/2 and 2/3 respectively in those things it is just a complete roadblock without huge card draw to support those checks. This sort of dovetails with what I am increasingly seeing as the most difficult part of Innsmouth, which is a punishing token pool that dilutes the regular numbers into big scenario contextual negatives *and* associated "when fail" penalties which beat the crap out of you. That means that you can't really sit around and try something 2-3 times with a +1 just hoping for the odds, because failure has such dire chaos token consequences potentially.
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Gary Sax wrote: Gotta hold that huge hand of cards! His weakness is just savage.
Yeah, he doesn't get many cards into his play area. However, I have tuned his deck so he is a fast moving clue gathering machine, with pathfinder, deduction, and cards that let him gather clues on spaces he isn't on. He uses his allies as human shields.
There are starting to be whispers in academic circles regarding the fact that all his research assistants seem to suffer freak accidents or end up in the Asylum, and that Harvey is starting to go a bit batty himself. And that buddy of his, the musician, well, they can almost believe the stories that he sold his soul to the devil at the cross roads.
I have grown quite fond of these characters.
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