At last, the final remaining parallel investigator from the core set is nearly here! Look forward to this variant o… twitter.com/i/web/status/1…
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sornars wrote: Last night I did a marathon session of the Point of No Return, Weaver of the Cosmos and Where the Gods Dwell to finish off my Dream Eaters campaign. I think PoNR and WotC were both excellent while WtGD was merely great.
In PoNR.Warning: Spoiler!Tommy Muldoon spent the entire scenario getting harassed by the local fauna while Mandy did everything by herself. I don't think Tommy ever travelled more than a few locations away before a Nightgaunt would swoop in to take him back to the Central area. I could see the final Sea locations getting frustrating and I was unlucky with the reshuffle one once but ended up making my way out with good time
WotC was an amazing finale..Warning: Spoiler!I loved the tension of descending into the center of the web before seeing the final boss revealed. The fight itself was great fun, most of my damage ended up coming from clues. In this case Tommy pulled his weight taking out spiders while Mandy went to town on the boss. Unfortunately some earlier failures in the campaign meant this pair ended up spending the rest of their time in the Dreamlands, I'm sure Sarkomand is nice this time of year.
WtGD was also a great finale, the combination of it with WoTC means the Dream Eaters finale is amongst the best of any of the campaigns. Despite never really getting setup properly and having a very slow start, the first half of this scenario went smoothly..Warning: Spoiler!Handling the High Priest was very easy but we ended up blasting him in the face instead of using his fancy mechanics. Unfortunately after that Tony Morgan never drew another weapon so Luke Robinson was forced to do most of the fighting. This was fine as there weren't really any further clues to discover. The final confrontation was a very fun idea but I think all of the secrets and card swapping would be much better appreciated when playing with other people. Unfortunately we beat the individual parts of the boss and didn't get the chance to fight his true form
I originally felt that the combined campaigns just felt like two campaigns smushed together but the third Interlude does a good job of making the choices you made in both halves feel like they matter. I normally immediately play through a campaign a second time after wrapping up my first play through but the Dream Eaters felt so draining to play that despite me liking it quite a bit, I'll probably want to spend some time cooling off before going again. I might consider Innsmouth but I get the feeling that that campaign is also quite exhausting. I was originally set on building a Carolyn deck but Gary Sax's experience is putting me off that for now, I might consider going all in on Bless and Curse with Preston and Mateo instead