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Western Legends
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- southernman
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- D10
- TOTALLY WiReD
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charlest wrote: Disappointed in the quality control issues but yes, this is becoming a common occurrence with Kolossal.
Still, excited to try Ante Up here.
Should check the 'error' threads on BGG listing the problems, using the new player aid will make your game a bit confusing
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Anyone still playing this? Any advice for getting started 2p/3p? I want the sproglings to have a fun time so I’m happy to play sub-optimal in order to drive the experience for them, so I’m keen to know what sort of pitfalls or trends to look out for (eg robbing them if they go hard on ranching)
Apparently the expansions make it more balanced for lower player counts?
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I's say, the first time out, just have fun and poke around the world and don't mess with each other too much.
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Thanks for the advice. The game looks fun but with some rough edges so hearing other people’s experience with it is helpful.
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That said, I think it's worth keeping around. It's a good while-away-the-afternoon game.
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The other two small expansions, you can look through and decide if you want to add them into your first game or not. They add a little bit of rules overhead, but not much, and the story cards are fun. But you may want to play the first game without the extras just to get familiar with stuff.
Although I recommended that you not mess with each other too much in your first game, and give yourselves a chance to explore all the different things you can do, you will discover that this game is really all about messing with each other. When you are playing for reals, you are going to be robbing each other, arresting each other, setting the sheriff on each other... Ante Up adds a second board, which then spreads you out and makes it more difficult to mess with each other, and allow someone to run away with game due to being able to carry on their business unmolested over on another board. On the other hand, Ante Up adds the train which make it more feasible to win as an outlaw.
It's a sandbox, so you really have to kind of pick and choose what you want to use and not use, depending upon the way you play and what kind of game you want. And some of that is dependent upon player count.
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It’s all in one box so I’m going to spend a fun evening separating it all out again and then mixing back in the bits that that make sense for now.
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After taking the first game to settle in, the strategic imperative started to kick in and leaning into specific roles is enabling those wonderful roleplaying moments - like the Marshal who came to Clean Up This Town or the 'Baddest Gal in the West' who started shootin' up the place just to prove a point. We are putting on some seriously embarrassing and completely inaccurate Old West accents while playing, there is something about the presentation that just encourages it.
As has been mentioned ad infinitum the rulebook and player aids are badly done, but the game itself is super straightforward and logical to play so it doesn't matter once you get going. I don't get the rest of the bitching that's been going on over on TOS, it looks fine and plays great. We're going to mix in Ante Up on the next game and add in The Man in Black which is by all accounts recommended with only three players.
Definitely eyeing up Blood Money which should be launching next week, extra content is always welcome in a sandbox game and this one has got its hooks into us fer shore.
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I will definitely be getting in on the Blood Money KS. I am hoping they will offer the upgraded cow chips again.
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We just finished up our first game with Ante Up. I want to say I like it, although I also agree with my daughter’s eye-rolling opinion that it makes the game longer, fiddly, and less exciting to play. I think adding the third town might have been a mistake - it likely helps with a big crowd of five or six playing but even with three the downtime starts to grind and I wouldn’t want to go up to many more players.
I love robbing the train and the event deck though, and the Man in Black is a real jerk who keeps everyone on their toes in a good way. We had no use for Faro, it doesn’t add anything to the game so we just used the gambling table as a general sorta-thematic play area for the Poker Flop. We talked it through afterwards and I think that we’ll use the gambling track sideboard as gambling points add something genuinely worthwhile and then we can still run the train in a loop, but not add the third town and try to muddle through the events. I think that we can make that work with three players.
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