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Osprey Games Announces Undaunted: North Africa
The Undaunted series is set to continue with Undaunted: North Africa, a new two-player deck-building game of tactical combat designed by David Thompson and Trevor Benjamin, with illustrations by Roland MacDonald.
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- southernman
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- Michael Barnes
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- southernman
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Michael Barnes wrote: This is a GREAT design. That I absolutely wish was not WWII. I’m not into role playing as the Wehrmacht and there is no subject more played out than WWII. But the first game is amazing, and this one likes will be too.
Italians, not the Wehrmacht.
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- southernman
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southernman wrote: Unless I have to explicitly murder prisoners or execute civilians I have no problem playing games based in WW2 theatres, or any other conflict in human history. It's not as if games like this are never discussed or played by people here, didn't Matt review the first one (or was that another Normandy one) ?
Undaunted Normandy been getting nothing but raves here. Matt reviewed it. Josh and Al discussed it on the podcast. Everytime it comes up, people say good things about it.
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Edit: beaten by ubarose
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- Sagrilarus
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I only have one unplayed game at the moment.
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Thing is, there is absolutely zero historical or educational value in playing most games where you can be the Nazis and historical verisimilitude I could give a fuck about. The lingering popularity of WWII as a game subject has more to do with boomer white men gaming and fantasizing about being Nazis and trainspotting Panzers in the 1970s and 1980s than it does any actual attempt at analyzing or evaluating the more interesting and culturally relevant aspects of WWII.
I -love- Undaunted. But I sit down to play it with my son, he asks why he’s fighting the Germans, I explain it to him at the very highest level, and he looks at me and says “why would you want to play as the Nazis”? That’s not the kind of conversation I want to have playing games- I am all for games taking on challenging and difficult subject matter, but after years and years of hand-waving the notion of refighting WWII and representing Nazis...I’m done with it.
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- hotseatgames
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Ditching the real world is incredibly freeing.
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Michael Barnes wrote: I’m going to write an article about this subject but at a high level, this is a situation much like Lovecraft- it’s a personal decision and I don’t judge anyone politically for choosing to play WWII games, but maybe with the current rise of nationalism and extreme right politics it’s time to rethink the value of playing as the Wehrmacht.
Thing is, there is absolutely zero historical or educational value in playing most games where you can be the Nazis and historical verisimilitude I could give a fuck about. The lingering popularity of WWII as a game subject has more to do with boomer white men gaming and fantasizing about being Nazis and trainspotting Panzers in the 1970s and 1980s than it does any actual attempt at analyzing or evaluating the more interesting and culturally relevant aspects of WWII.
I -love- Undaunted. But I sit down to play it with my son, he asks why he’s fighting the Germans, I explain it to him at the very highest level, and he looks at me and says “why would you want to play as the Nazis”? That’s not the kind of conversation I want to have playing games- I am all for games taking on challenging and difficult subject matter, but after years and years of hand-waving the notion of refighting WWII and representing Nazis...I’m done with it.
Quite the unburdening, but you just ruled out playing every war in world history.
Let's make a pretend world where everyone is the good guys instead.
Now I sort of have to buy it.
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"Oh, it's OK - I have a GOOD reason to rip people's bodies apart with high explosives."
Either accept that games aren't real, or stick to Candy Land. Or does that send a problematic message about obesity?
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