- Posts: 8758
- Thank you received: 7397
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Osprey Games Announces Undaunted: North Africa
- Sagrilarus
- Offline
- D20
- Pull the Goalie
Please Log in or Create an account to join the conversation.
- ModelVillain
- Offline
- D4
- Play / Hack / Design
- Posts: 69
- Thank you received: 60
Michael Barnes wrote: I’m going to write an article about this subject but at a high level, this is a situation much like Lovecraft- it’s a personal decision and I don’t judge anyone politically for choosing to play WWII games, but maybe with the current rise of nationalism and extreme right politics it’s time to rethink the value of playing as the Wehrmacht.
Thing is, there is absolutely zero historical or educational value in playing most games where you can be the Nazis and historical verisimilitude I could give a fuck about. The lingering popularity of WWII as a game subject has more to do with boomer white men gaming and fantasizing about being Nazis and trainspotting Panzers in the 1970s and 1980s than it does any actual attempt at analyzing or evaluating the more interesting and culturally relevant aspects of WWII.
I -love- Undaunted. But I sit down to play it with my son, he asks why he’s fighting the Germans, I explain it to him at the very highest level, and he looks at me and says “why would you want to play as the Nazis”? That’s not the kind of conversation I want to have playing games- I am all for games taking on challenging and difficult subject matter, but after years and years of hand-waving the notion of refighting WWII and representing Nazis...I’m done with it.
Interesting.
Warhammer 40k: "Purge the Unclean!"
Galactic Empire: "Set Target for Alderaan"
Khorne: Kill 'em All
Ancient Rome: Slavery & Genocide
Klingons: "Wo’ batlhvaD !"
Mordor: Because Dark Lords...
Who'd want to play them?
I get that for some, certain settings or themes are a turn off.
But this does come off as an oddly selective rationalization in attempting to justify the socio-political or ethical undercurrent of one game setting. But it applies to any setting where ostensibly good is pitted against evil.
But hey, I guess there's always pushing around meeples in service to his innocuous, sour-faced lordship in pursuit of ducats and prestige, in a contest of glorious multiplayer solitaire.
Nothing in my view is as fun-killing as the idea that stepping into the magic circle of a game as the villain, as being some kind of ethical failure. We play the villain not as moral advocate, but as antagonist and agent of resistance in whatever conflict or narrative the game presents.
Please Log in or Create an account to join the conversation.
- ModelVillain
- Offline
- D4
- Play / Hack / Design
- Posts: 69
- Thank you received: 60
It's a chilling thought, that our youngest generation have absolutely no idea who/what the Wehrmacht was. Not addressing this subject risks the same kind of topical self-censorship that would make holocaust deniers ecstatic.
Here is a case study in true evil, perpetrated by otherwise "good people" in pursuit of what they saw as positive purpose.
Knowing some survivors stories, I can't imagine anything more terrifying than it all falling out of our collective memory
Please Log in or Create an account to join the conversation.
The usual response I see is an ample list of fantasy or science fiction settings that are supposed to hold up some sort of damning mirror in the face of this decision and the intended point is usually that the thematic setting is so agnostic to the modeled atrocity that it shouldn't matter.
And yet... people seem to get really miffed about this decision when it comes to models of WW conflict and I find that equally puzzling... and frankly quite telling. You obviously care that this decision is being made in the context of this specific genre, which sort of deflates the "it's all just genre fantasy & roleplay, grow a pair" attitude. So, the setting either has potency in the context of what actually historically happened or it doesn't. Which one is it? In answering this, could you perhaps perceive a situation where someone would be uneasy with inhabiting such a model because of this potency and, in some situations, perhaps a reinforcement of ideological noise that some people just really don't need in their lives at this point in our socio-political reality?
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- ModelVillain
- Offline
- D4
- Play / Hack / Design
- Posts: 69
- Thank you received: 60
Frohike wrote: @ModelVillain & @marcnelsonjr, I just wonder why you or anyone would care about this decision, to be honest.
The usual response I see is an ample list of fantasy or science fiction settings that are supposed to hold up some sort of damning mirror in the face of this decision and the intended point is usually that the thematic setting is so agnostic to the modeled atrocity that it shouldn't matter.
And yet... people seem to get really miffed about this decision when it comes to models of WW conflict and I find that equally puzzling... and frankly quite telling. You obviously care that this decision is being made in the context of this specific genre, which sort of deflates the "it's all just genre fantasy & roleplay, grow a pair" attitude. So, the setting either has potency in the context of what actually historically happened or it doesn't. Which one is it? In answering this, could you perhaps perceive a situation where someone would be uneasy with inhabiting such a model because of this potency and, in some situations, perhaps a reinforcement of ideological noise that some people just really don't need in their lives at this point in our socio-political reality?
I'm not entirely sure what your question is, but I will attempt to clarify my comments.
The first, more academic point was that: I reject outright the notation that playing a faction in any game, is some form advocacy or virtue signaling in support of that faction, for better or for worse. I think it's an unfortunate and ultimately absurd road to go down, especially extended into the context of many popular media, or story "worlds"
The second, more subjective and directed point re: WW2 was: I feel strongly that it's a setting worth visiting, exactly because of the rise of European nationalism, et. al, largely because of my connection to family that fought and/or survived the war as soldiers, prisoners, and civilians prior to immigration to the US. This was a conflict that saw, within human lifetimes, what we consider today to be modern, "civilized" democracies killing each other to the tune of 85 million dead.
Everyone knows their various likes and dislikes, and that's fine. Nobody is obligated to any level of interest in something they find unappealing. But I reject the notion that the topic is inappropriate or due to some kind of unhealthy fixation, as was explicitly suggested. And in fact I feel that keeping the setting alive and useful as an opportunity for learning in an era of resurgent fascism, is in fact something to be supported.
Please Log in or Create an account to join the conversation.
- Sagrilarus
- Offline
- D20
- Pull the Goalie
- Posts: 8758
- Thank you received: 7397
His war photos were on the wall, a portrait in a German Navy officer uniform and a couple of shots of he and his buddies on a German u-boat. If you want to call him a Nazi or a patsy for the Nazis so be it, but he sure seemed to me like a regular Joe. He retired from Chrysler Motors 35 years after the war with a full pension.
The guys on the German pieces of Undaunted came to America and Canada after the war and their children live among you. They were just guys, misled and lied to by their leaders just like conscripted soldiers in every other country in history.
If you don't want to play the game that's fine and I'll admit WW2 isn't a personal favorite either. But I play Germans and Italians and Japanese, Confederates, Romans, British, French, Macedonians, Russians, Muslims, Christians, Jews, etc.
Students of history need to stand in other people's shoes regardless of their odor.
Please Log in or Create an account to join the conversation.
Looking into a crunchy war game and refusing to play an Axis force would be a bit more inscrutable for me. But bowing out of a medium-light deckbuilder because the trope just may not fit that particular niche in someone's gaming habits seems very far from hypocritical to me. And it certainly doesn't come attached to a whole set of assumptions you seem to be making about someone refusing to process historical reality.
There are other places to process it, certainly, and deeper more effective ways of doing so. Should we feel obligated to inhabit a normalized version of it in a light game in the same facile, tropey way that say... "cowboys & Indians" would be (I mean do we need, say, a Flick' em Up: Normandy. Does this really add anything substantial to our historical awareness)? What does that abstraction contribute to anyone's understanding of anything significant beyond some modeled tactical maneuvers & that so-and-so was the enemy of so-and-so, at best? I have my doubts.
On the topic of "unhealthy fixation," I'll broach an uncomfortable statement here: there does indeed seem to be a fixation, in games specifically, on tactical, technological, and combat prowess when it comes to Nazism, seemingly at the expense of everything else that surrounded that phenomenon.
These martial facets have been captured in obsessive modeling in war games, admittedly out of convenience & genre conventions, but maybe its time for games to actually model some of the more difficult and unsettling (& uncomfortably resonant) things that fueled Nazism and fascism. This War of Mine went into that experiential territory & opened up a space for more exploration of this approach. But that war was fictional, resonant at a remove. Is there space for something like a Kristallnacht game, rather than yet another grid for military maneuvers? Maybe something closer to home in the vein of Papers, Please that would deal with some of the unflattering realities of US immigration policy in the 30’s. I mean if we want to really inhabit some shoes & explore "decision spaces" & do more than spectate from above a battlefield, let's do it.
I understand that tactical games can be and have been framed as acts of respect for sacrifices made & the horrors of the battlefield, but at a certain point it seems this respect extends merely to the stage of battle and fails to engage any of the other contexts and theaters that would, as you say, give us some vantage to process the current resurgence of fascism.
Sometimes this boundary seems a little conspicuous and convenient to me, like fantasy wrapped in historical stats, draping itself in an "awareness" that's very specific and confined to the point of avoidance. So we may be keeping the setting "alive" in some ways, but I have misgivings about how "useful" the continued laser focus of some of these portrayals & obsessions really are when so much else seems to be left on the table.
Anyway, sorry for the rant, & thanks again for your respectful & well stated response. This vein of discussion about history & player identification in games always interests me.
Please Log in or Create an account to join the conversation.
- Posts: 17
- Thank you received: 11
I want to play games about WWII and the Crusades and Afghanistan, and any number of conflicts involving people murdering other people. And I don't want those games shut down by people who aren't capable of separating games from reality, who think that picking up a piece of cardboard makes you a Nazi or a Talib.
Please Log in or Create an account to join the conversation.
On a personal note, after a number of years I finally sent away Labyrinth last week because the content in it was feeling like I had a piece of pro-war propaganda on my shelf, particularly since it had the first expansion in it. I've talked about that stuff at great length (and mostly to myself) in the old thread on Labyrinth here on the forums. For me, the Washington Post expose on Afghanistan brought up a lot of those issues again and I decided I didn't want it around.
Please Log in or Create an account to join the conversation.
- southernman
- Offline
- D10
- TOTALLY WiReD
- Posts: 4234
- Thank you received: 1574
Michael Barnes wrote: ... The lingering popularity of WWII as a game subject has more to do with boomer white men gaming and fantasizing about being Nazis ...
Really ?? Anyone on this site that you regard as a wannabe Nazi because they enjoy WW2 wargames ?
Frohike wrote: …
On the topic of "unhealthy fixation," I'll broach an uncomfortable statement here: there does indeed seem to be a fixation, in games specifically, on tactical, technological, and combat prowess when it comes to Nazism, seemingly at the expense of everything else that surrounded that phenomenon. .
What is so strange about gamers, especially guys, being attached to the technology of weapons of war over the reasons behind the war and why should WW2 be an exception to any other period for a wargame ?
If people have a moral issue or think maybe they have some guilt for whatever reason then they absolutely have the right to follow their own path (without needing permission or acknowledgments from others) but where does presenting it in a manner to suggest others are doing something wrong come from, that's the type of passive-aggressive shit I'm used to seeing on other websites ?
Please Log in or Create an account to join the conversation.
- Posts: 17
- Thank you received: 11
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Posts: 8773
- Thank you received: 6758
Barnes Best 2019
Play Matt: Top of 2019
Please Log in or Create an account to join the conversation.
- Posts: 17
- Thank you received: 11
Please Log in or Create an account to join the conversation.