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Betrayal at Mystery Mansion Announced by Avalon Hill

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26 Feb 2020 00:00 #307511 by Josh Look
Based on the award-winning Betrayal at House on the Hill board game, Betrayal...

What’s Going on at Mystery Mansion?

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26 Feb 2020 17:22 #307512 by Josh Look
I have to say, even though I’ve never cared for Scooby Doo and for as much of a barely able to function hot mess of a game as Betrayal at House On the Hill is, this is the most genius pairing of a well known game and IP since Loopin’ Chewie.
The following user(s) said Thank You: ubarose, Shellhead, Frohike, WadeMonnig, n815e

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26 Feb 2020 17:41 #307517 by Shellhead
Yeah, this is a much better match for the Scooby Doo license than that escape room game announced last week.

Still, I'm a little disappointed that Betrayal at House on the Hill isn't getting the classic Avalon Hill treatment, with a thick rulebook designed to address every possible aspect of the simulation. Chits, CRT, assymetrical starting positions and victory conditions, and every rule numbered something like 1.3.a.2.

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26 Feb 2020 17:50 #307519 by Josh Look

Shellhead wrote: Yeah, this is a much better match for the Scooby Doo license than that escape room game announced last week.

Still, I'm a little disappointed that Betrayal at House on the Hill isn't getting the classic Avalon Hill treatment, with a thick rulebook designed to address every possible aspect of the simulation. Chits, CRT, assymetrical starting positions and victory conditions, and every rule numbered something like 1.3.a.2.


Betrayal isn’t that kind of game. I think we all just need to get over it.

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27 Feb 2020 09:55 #307536 by Shellhead
Just kidding about the wargame treatmnet.

Betrayal at House on the Hill allowed for up to six players. The Scooby Doo crew has only five members: Fred, Daphne, Velma, Shaggy, and Scooby. So hopefully this game includes a generic older white guy character who is the betrayer every game. That's how worked in the cartoon. There was often just one extra character each episode, like a landlord or caretaker of the haunted house, and that was always the guy under the rubber monster mask at the end.

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27 Feb 2020 10:32 #307538 by Josh Look
My understanding is that the betrayer players character disappears (which also happened all the time on the cartoon) and they take control of the “monster.”

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27 Feb 2020 11:11 #307539 by hotseatgames

Shellhead wrote: Just kidding about the wargame treatmnet.

Betrayal at House on the Hill allowed for up to six players. The Scooby Doo crew has only five members: Fred, Daphne, Velma, Shaggy, and Scooby.


SCRAPPY-DOO or this game is a failure
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27 Feb 2020 12:02 #307541 by Shellhead

hotseatgames wrote:

Shellhead wrote: Just kidding about the wargame treatmnet.

Betrayal at House on the Hill allowed for up to six players. The Scooby Doo crew has only five members: Fred, Daphne, Velma, Shaggy, and Scooby.


SCRAPPY-DOO or this game is a failure


Might as well call him Poochie.

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