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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

Dune: Imperium

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09 Aug 2020 18:44 #312934 by ubarose
Replied by ubarose on topic Dune: Imperium

Sagrilarus wrote: From their website — “Who will you influence? Who will you betray?”

Pesky technical writers.


This is what I got:



So looks like they corrected it on the website after the fact.
Attachments:

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09 Aug 2020 19:57 #312936 by Sagrilarus
Replied by Sagrilarus on topic Dune: Imperium
I went to their web site to see more and found that same text (except for the who/whom thing) and a video . . . of that exact same text.

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26 Oct 2020 17:51 - 26 Oct 2020 17:52 #315584 by Ah_Pook
Replied by Ah_Pook on topic Dune: Imperium


Looks pretty fun I think. Not sure I need to buy it (especially because it uses a weird dummy player 2p and seems like it wouldn't be great that way), but I'd certainly be interested in trying it out.
Last edit: 26 Oct 2020 17:52 by Ah_Pook.
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26 Oct 2020 18:13 #315587 by thegiantbrain
Replied by thegiantbrain on topic Dune: Imperium
The only thing I've seen of this is the promotional image that makes it look very dull. The whole aesthetic is unappealing. Game might be great.

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26 Oct 2020 18:36 - 26 Oct 2020 18:46 #315588 by Ah_Pook
Replied by Ah_Pook on topic Dune: Imperium
Yea the board is ugly, but the combination of deckbuilding and worker placement looks fun. The cards you buy have effects, but also determine where your can place workers each round, and also the cards left in your hand when you pass determine how much money you get to buy new cards. Plus there's a fight at the end of each round and whoever sends the most troops gets points or resources or whatever (with hidden cards you can get to boost your combat power after troops have been sent, etc). Lots of fun looking decisions going on.

Edit: looks like $50 for the game, and there's a $55 upgrade pack to replace all the wooden player pieces with minis for some reason.

www.direwolfdigital.com/news/dune-imperium-pre-order-10-29/
Last edit: 26 Oct 2020 18:46 by Ah_Pook.

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27 Oct 2020 16:08 - 28 Oct 2020 09:41 #315613 by ubarose
Replied by ubarose on topic Dune: Imperium
Solo & two player requires an app that adds automated opponents. Sounds like they couldn't get it to scale, but didn't want to try to sell it as a 3-4 player game. So in my mind it is really only a 3-4 player game.
Last edit: 28 Oct 2020 09:41 by ubarose.

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28 Oct 2020 09:43 #315633 by ubarose
Replied by ubarose on topic Dune: Imperium
Correction. Direwolf has informed us that support for all player counts is in the box. The app that adds additional automated players is optional for solo and two-players.
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28 Oct 2020 10:15 #315634 by Jackwraith
Replied by Jackwraith on topic Dune: Imperium
When I first saw it, I was totally underwhelmed by the visual design: a bunch of boxes with tiny images of desertscapes and symbology. I'm still kind of underwhelmed but understanding the game makes it a bit more intriguing. Rodney Smith put up a great video that's much shorter than the Dice Tower playthrough:



A deckbuilder with only 10 rounds is a bit of a concern, in that you'll only see those really cool cards that you purchased a couple times/game, unless you're able to set up an engine that lets you draw more on a regular basis. The flip side of that complaint is that 10 rounds means a game that moves swiftly and doesn't drag on too long. The counter-counterpoint is that my favorite game of this style, Tyrants of the Underdark, has never had that problem and I'm not one that's usually concerned about long games, either.

I'm not in a position to be spending more on games and I've never been as much of a Dune fan as most gamer-types (although I do own two copies of the original game for some reason), so I'm not necessarily the target audience for this. And, again, coming back to the visual design... ugh. Everything is just a bit too plain, I think.

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10 Nov 2020 15:39 - 10 Nov 2020 15:40 #316062 by Shellhead
Replied by Shellhead on topic Dune: Imperium
Ratings according to BGG users:

Dune: Imperium is 8.2
the GaleForce Nine edition of original Dune is 8.2
the original Dune is 7.6
Rex is 7.1

I guess BGGers are easily impressed when a game recycles the old worker placement and deckbuilder mechanics.
Last edit: 10 Nov 2020 15:40 by Shellhead.
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10 Nov 2020 15:54 #316063 by charlest
Replied by charlest on topic Dune: Imperium
It's getting very good reviews.
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10 Nov 2020 16:36 #316065 by Jackwraith
Replied by Jackwraith on topic Dune: Imperium
Yeah, every comment I've seen about it has been almost uniform in its content:

1. It's a great game.
2. The board is somewhere between pedestrian and awful.

Point #2 was my reaction, as well. I can't say that I've been totally sold by reviews and gameplay I've seen, but I have similar games (Tyrants of the Underdark, etc.), no money, and am not a Dune fanatic. I've also never played Clank!, so I don't have any attachment to Dire Wolf's output, to date. But it certainly seems like a well-designed package.
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29 Dec 2020 11:50 #317567 by WadeMonnig
Replied by WadeMonnig on topic Dune: Imperium
Charlie, you have a review of this yet?

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29 Dec 2020 13:52 #317570 by charlest
Replied by charlest on topic Dune: Imperium
Nah, don't have a copy of it. I'm not sure how I'd feel about it as there are very few worker placement games I enjoy.
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29 Dec 2020 19:08 #317581 by Gary Sax
Replied by Gary Sax on topic Dune: Imperium
I like worker placement, it sounds pretty good. Chris Farrell has a bunch of long comments on it on instagram, if you want a critical voice who likes it but has issues.

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29 Dec 2020 21:35 #317582 by WadeMonnig
Replied by WadeMonnig on topic Dune: Imperium
Thanks Gary. I actually picked it up right after Christmas, so I'll probably review it in a few weeks.
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