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Camp Grizzly
- Dr. Mabuse
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- Ambassador of Truth
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- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
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Caveats: I find slasher films, by and large, to be pedestrian, so I am clearly not the target audience. I also typically dislike co-op games, but have been convinced by good ones like Spirit Island and Arkham Horror, back in the day (which was far more about thematics than gameplay.) Also, the person who taught us to play is not the best in social scenarios. He's one of those withdrawn guys who thinks it's appropriate to take cards from people's hands when they're reading them because the card isn't relevant to what's currently happening and he wants to move the game along. I don't think he quite realizes that getting into the spirit of the game, ESPECIALLY a game like this one, is important and letting people read the function of the cards (and occasional flavor text) is important for first-timers, even if it's not going to impact the game at hand.
So, maybe I just had a bad experience with a bad teacher, but I was soundly unimpressed with it. That makes me really raise my eyebrows at some of the quite glowing opinions here.
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Just yesterday, I was playing some other game with a couple of friends, and one of them couldn't remember the name Camp Grizzly, but described the game accurately and said he wanted to play again sometime. He doesn't often play board games, but seems to have great taste in the board games that he does like: Camp Grizzly, Arkham Horror, Dune, and Sons of Anarchy.
My initial review was a bit mixed, but nearly every subsequent play has been a blast. The game is a solid solitaire game, but I would rather play multi-player because everybody that has tried it loves this game. The only exception is that the game tends to fall flat with just two players, because one player inevitably ends up as a chewtoy for Otis while the other character fails to gather enough items for a timely escape, so they both end up dead.
Non-gamers love Camp Grizzly because it is so much more thematic than anything else they have played. The art is appealing and takes a bit of the edge off the dark subject matter. The rules are laid out poorly in the rule book, but easy to explain, and non-gamers pick them up pretty quickly. It's a shame that I will probably never get the long-lost expansion material, but the base game is easily in my top five.
I can see how a serious gamer might not like Camp Grizzly. If the quality of a game is strictly defined by quantity of meaningful choices, then Camp Grizzly is not a good game. The choices are often obvious, and all attempts at executing a long-term strategy will be thwarted by the chaos generated by the cards and the random re-appearances of Otis on the various nature trails.
Under ideal circumstances, I like to play Camp Grizzly with early '80s MTV music playing in the background. It helps emphasize the setting and get players into the spirit of the game.
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- Jackwraith
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I'm OK with stuff that feels more casual. I don't need things to be elegant or innovative all the time. I just felt that, unlike simple games which can often be elegant, Camp Grizzly was simplistic and predictable.
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Shellhead wrote: Horror is one of my favorite genres, but I tend to be snobby about it.
Under ideal circumstances, I like to play Camp Grizzly with early '80s MTV music playing in the background. It helps emphasize the setting and get players into the spirit of the game.
Sometimes my eyes gets ahead of my mind when reading and I loved the idea of a camp grizzley taking place with the characters of MTVs Real World.
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I judge games almost purely on how successful they are at what they’re trying to accomplish, and by that measure, Camp Grizzly is a textbook example of a perfect game.
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Josh Look wrote: Hey, what do you know, it’s back on Amazon and folks are getting their orders from Ameritrash Games, even if it’s a little slow.
Has anyone ordered direct from the publisher? It looks available there as well.
Sorry - I just saw the Frohike post. I think I'll go direct to the source. I hate Amazon.
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