- Posts: 8773
- Thank you received: 6758
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Under Falling Skies
Less
More
30 Jul 2020 18:54 #318929
by ubarose
Under Falling Skies was created by ubarose
Under Falling Skies is a solo game with a multi-mission campaign....
Read more...
Aliens have arrived to conquer Earth. Enemy ships fill the skies. Humanity retreats to underground bunkers located below cities across the globe. Stand against the common threat! Fight the invaders city by city. Build a team from around the globe to save your planet and defeat the aliens!
The following user(s) said Thank You: Ah_Pook
Please Log in or Create an account to join the conversation.
06 Feb 2021 11:57 #318930
by Gary Sax
Replied by Gary Sax on topic Under Falling Skies
So what is the product model for this game? Now that it's the Czech Games Edition, does that mean everything you want is wrapped up nicely in one package?
Please Log in or Create an account to join the conversation.
06 Feb 2021 15:31 #318937
by jason10mm
Replied by jason10mm on topic Under Falling Skies
Wasn't this a TV show?
Is this like a Legacy game with unlocks and stuff or are there no major connections between campaigns/storyline to open up? Sounds like you acquire more capabilties as you go along. And dammit he already took the Space Invaders line I was gonna use
A solo legacy game.....that's a thought.
Is this like a Legacy game with unlocks and stuff or are there no major connections between campaigns/storyline to open up? Sounds like you acquire more capabilties as you go along. And dammit he already took the Space Invaders line I was gonna use
A solo legacy game.....that's a thought.
Please Log in or Create an account to join the conversation.
07 Feb 2021 17:58 #318964
by Gregarius
Replied by Gregarius on topic Under Falling Skies
It isn't *really* a legacy game, but it does have legacy-like elements.
Each chapter introduces new concepts that make the game slightly more complex, so there is a tiny bit of sequential order in that way. You'll get randomized cities, characters, and missions that can be shuffled to create new combos. Each city has a special quirk, and if you lose a game with it you can flip it over to improve the quirk. Similarly, each character has a regular and an enhanced side. If you bring them back for a later mission, you get to use the enhanced ability.
I really like the game. I think it has a very engaging puzzle quality. Oliver's reference to the old Atari Space Invaders is especially apt-- the variable pieces of the scenarios are just like the many different settings on the old video game. Sometimes you had skinny bases, sometimes they were fat; sometimes you had stationary blockers, sometimes they moved; sometimes the aliens were invisible! I must have played with every combination there was on that old console.
Each chapter introduces new concepts that make the game slightly more complex, so there is a tiny bit of sequential order in that way. You'll get randomized cities, characters, and missions that can be shuffled to create new combos. Each city has a special quirk, and if you lose a game with it you can flip it over to improve the quirk. Similarly, each character has a regular and an enhanced side. If you bring them back for a later mission, you get to use the enhanced ability.
I really like the game. I think it has a very engaging puzzle quality. Oliver's reference to the old Atari Space Invaders is especially apt-- the variable pieces of the scenarios are just like the many different settings on the old video game. Sometimes you had skinny bases, sometimes they were fat; sometimes you had stationary blockers, sometimes they moved; sometimes the aliens were invisible! I must have played with every combination there was on that old console.
Please Log in or Create an account to join the conversation.
Moderators: Gary Sax
Time to create page: 0.123 seconds