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Gargoyles: Awakening Board Game Announced
Battle villains on a 3D cityscape board of Manhattan.
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Gotta say though, I'm just as excited about their Alien game that also got announced. I know the hobby isn't hurting for Aliens games, but there's something about seeing an ALIEN (not Aliens) game, with the license, that gets me pumped.
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- Jackwraith
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Jackwraith wrote: I never got into Gargoyles, so I'm kind of oblivious to that one, but am certainly more interested in the Alien game. What bugs me about both of them is that their co-ops, which is normally a huge strike against in my interest level.
Same, but I'm at the point where I will pick games up if I think my brother would like them. He's not a board gamer, but he's entirely the audience for stuff like this and the Prospero Hall games. Above average mass market games with fun IPs and the care put into the design that they deserve. Plus, he loves coops. He won't buy them himself, but he'll always request at least one when he's over (under normal circumstances, of course).
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- Disgustipater
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I did find it funny that you can play as one of five gargoyles or...a human.
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Josh Look wrote: Plus, he loves coops. He won't buy them himself, but he'll always request at least one when he's over (under normal circumstances, of course).
I wonder if I'm missing out sometimes, since it does seem like a huge (and growing) segment of the market these days. I did always enjoy our plays of Arkham Horror, 2nd Ed. and I really like Spirit Island (one of two co-ops that are in the house.) But the rest of them tend to leave me cold. I remember trying Pandemic: Rome a couple years ago. I detest Pandemic (including the real one) but thought it looked a little more complex and it had Rome, so... Two turns in, I wanted it to be over.
Disgustipater, I noticed a number of people on Twitter asking for this or that favorite character. so it definitely has room to expand if they choose to go that way.
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I'm with you Josh on also looking forward to the Alien game. It sounds very similar to Camp Grizzly honestly, and I'm hoping it measures up.
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ubarose wrote: I like coops, but I don’t like Pandemic. A good coop requires creative problem solving where no one player holds all the pieces the puzzle, risk and sacrifice.
All of this, but for me it's now essential that the difficulty doesn't somewhere peter out once you "get ahead of the curve." Pandemic-likes and even stuff like the later Legendary games start off being really hard, you try to keep the difficulty from spiraling out of control while you get your legs under you, and if you can do that in time, the rest of the game just falls into place in your favor. That's kind of anticlimactic to me. Or, if you can't get beefed up, the game just gets harder and that's not fun either.
We've seen a number of better ways to do it lately, with having the difficulty spike at scheduled moments or tied to your most powerful options or crossing milestones. The "slippery slope" has always been a turn off for me, but with better handling of difficulty in co-ops out there these days, it's completely unpalatable to me now.
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ubarose wrote: I like coops, but I don’t like Pandemic. A good coop requires creative problem solving where no one player holds all the pieces the puzzle, risk and sacrifice.
Great comment. Pandemic and Spirit Island are superficially very similar games, but Spirit Island gives each player tons of ways to creatively play their power and provides way too much info to quarterback. Guess which one I like better!
I respect it, but I've just played too much pandemic to be excited about playing any new guise of it.
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