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Alien: Fate of the Nostromo Board Game Announced
Work together, fullfill your mission and escape the Alien.
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How can you have an Alien game where characters can't be killed and instead suffer damage to a group morale?
That just seems completely wrong.
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charlest wrote: After someone at BGG pointed it out, one thing that really worries me about this game is that there is no character elimination.
How can you have an Alien game where characters can't be killed and instead suffer damage to a group morale?
That just seems completely wrong.
What worried me was the guy who said he didn't want player elimination in an Alien game.
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- Jackwraith
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- Maim! Kill! Burn!
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Shellhead wrote: The part that jumped out at me in the description was the emphasis on gathering scrap. It sounds like a crucial mechanic to the game, but is definitely not an element from the movies. This makes me suspect that this game was designed euro-style, mechanics first with theme applied as somewhat of an afterthought.
It's a major part of Isolation.
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A lot of the movie was separating them and putting them in places they could be stalked and eliminated.
The player elimination is disappointing, there is real tension in getting killed and losing people. I guess morale isn’t the worst thing, but it isn’t great either.
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Nemesis is great, but it's still ALIENS. Lifeform is my ALIEN game. Both have more rulebook checking than what I want to deal with.
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Of course, Camp Grizzly is elevated quite a bit by the deck and all of the compelling events, counselors, and equipment. As well as those excellent finale cards. I'm not seeing anything which may similarly boost this design but the details are not all present.
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- Sagrilarus
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And for the record, Sucking Vacuum is my space-panic game of choice. My will specifies that it goes to the child that cries the most at my funeral.
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