- Posts: 3613
- Thank you received: 2803
- Forum
- /
- The Salon
- /
- Podcast & Video Discussion
- /
- It Came From the Tabletop! - Star Trek: Ascendancy and Civilization: A New Dawn
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
It Came From the Tabletop! - Star Trek: Ascendancy and Civilization: A New Dawn
As Josh and Al recover from a busy weekend of playing games, they talk about two of their favorite empire building/4X games.
Please Log in or Create an account to join the conversation.
- Disgustipater
- Offline
- D8
- Dapper Deep One
- Posts: 2181
- Thank you received: 1688
Please Log in or Create an account to join the conversation.
- Posts: 1460
- Thank you received: 1206
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Legomancer
- Offline
- D10
- Dave Lartigue
- Posts: 2944
- Thank you received: 3873
Please Log in or Create an account to join the conversation.
Ah_Pook wrote: I got a strong scythe vibe from New Dawn the couple times I played it. Everyone sat in their corner trying to out efficient each other with their constrained action selections, and there was some interaction in the middle of the board but it didn't amount to much before someone anticlimactically hit the win condition. Granted I could see it playing out differently if people were good at it, but it didn't really catch anyone's interest enough to want to try to get there.
I think a lot depends upon which civilizations and victory conditions are in the game. The set up of the map impacts the game as well. Some games lean more towards trade and development, others have folks messing messing with each other early and often.
Please Log in or Create an account to join the conversation.
- Posts: 3613
- Thank you received: 2803
It can feel at first like a game where the ending sneaks up on you. Games like this often fall flat with me and my groups, but luckily Civ has such a fun core mechanic that it just kept hitting the table and that went away. I’ve only had it for a couple months and I’ve played it over a dozen times with multiple groups.
Please Log in or Create an account to join the conversation.
- engineer Al
- Offline
- D6
- Mama mia!
- Posts: 895
- Thank you received: 734
Ah_Pook wrote: I got a strong scythe vibe from New Dawn the couple times I played it.
You need to come play with US! You have a standing invitation for Thursday nights.
Please Log in or Create an account to join the conversation.
- hotseatgames
- Offline
- D12
- Posts: 7264
- Thank you received: 6495
Ah_Pook wrote: I got a strong scythe vibe from New Dawn the couple times I played it.
You killed my enthusiasm
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Posts: 3613
- Thank you received: 2803
Sevej wrote: A New Dawn seems exactly what I'm hoping a board game would do: Clever streamlining. Added to wishlist!
Let us know what you think if you end up getting it!
Please Log in or Create an account to join the conversation.
- Sagrilarus
- Offline
- D20
- Pull the Goalie
- Posts: 8754
- Thank you received: 7385
I think it helps that you've just played and you let the experience of that particular session be a featured part of the conversation. It makes things feel more real.
Of course, you'll have the good taste not to mention that I said this to you. -- Blazing Saddles (A bit of a paraphrase.)
Please Log in or Create an account to join the conversation.
For example, the city states in Civ VI do require a long time to woo to your side. You must send envoys and have more envoys than any other civilization. They then provide a benefit in terms of the currencies in the game (production/science/culture/etc) but is a long and involved process. In the board game, if you are one of the first two to get a trade unit to the city state you get a one time benefit in trade tokens but they also give you their "buddy card" which gives a slight permanent boost. It's quick and it's easy and it's great.
The military aspect of the game is also genius. Let's face it, in most civ games the military aspect is a big time and resource sink where you devote a lot of energy to it. It becomes one of the primary aspects of the game. However, in Civilization the board game, it's very abstract and fast. There is still tension but no long list of modifiers, unit differentiation, or other chrome that seem cool on the surface but add little value to the experience.
Also, there is no "feed your people" buzz kill as there has been in many civ games. Although, to be fair, I think most games have moved away from that horrible mechanism.
As to Star Trek Ascendancy, I agree with you guys that the map development is one of the coolest parts of the game. You're discussion of how there are "no hexes" got me to thinking. It's much more of a "point to point" movement system as seen in many card driven war games. There are the roads in between systems that can be used so the analogy isn't 100% but certainly the warp system draws much of its inspiration from that.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Posts: 3613
- Thank you received: 2803
Sevej wrote: I've been disenchanted by Civ games lately. Mid-game/late-game is always a slog. Managing a city or two is fun. Managing 12 of them, and then acquiring 5 more through conquest, isn't quite enjoyable. This is in addition to almost a dozen of units you use for attacking...
Yeah, you’re pretty much the target audience for New Dawn. Mid-late game is where it really picks up and amazingly enough, you’re really not dealing with any more shit than what you started with.
Please Log in or Create an account to join the conversation.
- Forum
- /
- The Salon
- /
- Podcast & Video Discussion
- /
- It Came From the Tabletop! - Star Trek: Ascendancy and Civilization: A New Dawn