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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

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It Came From the Tabletop! - Space Hulk and High Heavens

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18 Dec 2019 11:45 #305246 by Josh Look
...

In this episode Josh and Al brave not only the grim darkness of the 41st millennium but the endless hallways of timeless classic Space Hulk. Then they unwind with an all-out brawl between the Norse and Greek gods with the tremendously fun High Heavens. 

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18 Dec 2019 20:28 #305247 by san il defanso
Time spent playing Space Hulk is ALWAYS time well spent. Like a lot of the best games and things I love, I find that it's a lot better experienced with my son. Whenever I have a little doubt about it being the best two-player game, I just have to play it, and I remember that no, it's basically perfect.
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18 Dec 2019 20:50 #305248 by WadeMonnig
Great listen, as always. Did either of you play the PC or 3do version of Space Hulk. Almost as brutal as the "real thing"
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19 Dec 2019 08:53 #305268 by Josh Look
I’ve probably played just about every digital implementation of Space Hulk. The quality of them is a little all over the place. I’m never happy with how any of them handle the timer and the UI is often clunkier than Terminator armor. The 3DO (which also had a PC port and a PlayStation port, IIRC) is wild but brutal.

The best official Space Hulk video game is Space Hulk Tactics. It adds some interesting card play that I’d like to see make the jump to tabletop (hmmmm...file that one away). But the BEST Space Hulk video games do not have the license. I’m not sure if you can still download it or if it runs on modern Windows OS, but Alien Assault is really good and free. Templar Battleforce is also really good, has a bit more polish and will likely drop its already low price in the next few days once the Steam sale hits. I wish it were on Switch!

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19 Dec 2019 09:01 #305269 by san il defanso
You know, I first played Space Hulk like ten years ago, and what struck me the most about it was how there were no hit points. Like, you got hit once and you were gone. Until then I had never considered that to be an option, but it made the whole game feel so high stakes and visceral.

Pacing can be a bit of an issue in tactical games like this (in my experience, which is hardly exhaustive), but that one-hit-kills choice makes the game way punchier, and it also keeps the board uncluttered too.
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19 Dec 2019 09:19 #305270 by Josh Look
It really is a great design choice and it’s the overlooked element of Space Hulk’s tension building formula. That these guys are so fragile really drives home these two different sense of urgency on both sides. It’s something sorely missing from Claustrophobia, Space Hulk’s only real competition, made worse by the slippery slope nature of how they handled hit points.
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19 Dec 2019 18:54 #305303 by engineer Al

san il defanso wrote: Whenever I have a little doubt about it being the best two-player game, I just have to play it, and I remember that no, it's basically perfect.


Yeah, this is exactly how I felt. Perfect game, and it’s been sitting on the shelf unplayed for far too long. I’m thinking that a winter project of painting the figures would be fun and maybe motivation for getting it on the table more often.
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19 Dec 2019 19:41 #305306 by san il defanso
Space Hulk was my first big painting project! You can tell when I switched to the better brushes.

It definitely makes an already appealing game even better to play.
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