Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

O
oliverkinne
November 30, 2021
338 0

The Metaverse

Essays
O
oliverkinne
November 29, 2021
440 0
O
oliverkinne
November 26, 2021
577 0

Lunar Base Board Game Review

Board Game Reviews
B
BradHB
November 26, 2021
420 0
J
Jackwraith
November 25, 2021
723 0
W
whowhatwhycast
November 24, 2021
360 0
A
adamr
November 24, 2021
729 0
T
thegiantbrain
November 23, 2021
333 0
O
oliverkinne
November 23, 2021
462 0
O
oliverkinne
November 22, 2021
576 0

Tharos Board Game Review

Board Game Reviews
B
BradHB
November 19, 2021
457 0
J
Jackwraith
November 18, 2021
1191 0
W
whowhatwhycast
November 17, 2021
460 0
O
oliverkinne
November 16, 2021
670 0
MB
Michael Barnes
November 15, 2021
1530 0
B
BradHB
November 12, 2021
550 0
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

It Came From the Tabletop! - Fowers Games Roundup and Back to the Future Double Feature

More
09 Jul 2020 16:00 - 09 Jul 2020 16:17 #311824 by Josh Look
Talking about Fowers games and Back To the Future.

Josh and Al catch up on what they've been playing.  Al has been digging into the world of Fowers Games (Fugitive, Sabotage, Burgle Brothers and Getaway Driver) while Josh has been feeling the Power of Love with both of the new Back To the Future games (Back In Time and Dice Through Time).

Read more...
Last edit: 09 Jul 2020 16:17 by ubarose.

Please Log in or Create an account to join the conversation.

More
09 Jul 2020 18:06 - 09 Jul 2020 18:07 #311829 by ubarose
I don’t think Al adequately expressed just how much I love these Fower games. They are so smart, fresh, fun and exciting. I love the world they create. The art work is gorgeous. With the exception of Burgle Bros (which is co-op), you are 100% playing against the other player(s), not the game or the system.
Last edit: 09 Jul 2020 18:07 by ubarose.
The following user(s) said Thank You: birdman37

Please Log in or Create an account to join the conversation.

More
09 Jul 2020 19:05 - 09 Jul 2020 20:42 #311833 by Josh Look
Hey, I don’t think I quite articulated why Back In Time (the Prospero Hall one) is so good or why I prefer its structure to Pandemic-like co-ops.

I started saying on the podcast that rather than random spots putting out Bad Stuff to deal with, you actually get to see what kind of things will be coming out on what turn. You know that they’re increasingly difficult to deal with and on somethings you know you need to meet a certain criteria to avoid it (ie, the McFly photograph). The details of some of these things you don’t know and they change the rules in big, meaningful ways. This gives you a trajectory that you should be trying to follow as you balance getting the end game goals accomplished and try to have some better power tokens to handle the increasing difficulty curve.

It’s also never a done deal. Any time you roll the dice you can roll as many as you have power tokens for. But each die can also move Biff. It remains tense and up in the air right up to the very last turn. It’s great.

I don’t play with alpha players, so the biggest sin any co-op can commit is the slippery slope, when you start to win winning gets easier and when you start to lose, you just lose faster. It’s 2020, we don’t need to any more of those. Back In Time is a really novel solution to that type of game and is just as accessible as Pandemic while also delivering strong on the narrative front.
Last edit: 09 Jul 2020 20:42 by Josh Look.
The following user(s) said Thank You: ubarose, Gary Sax

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.110 seconds