Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35150 2
Hot
KK
Kevin Klemme
January 27, 2020
20830 0
Hot
KK
Kevin Klemme
August 12, 2019
7407 0
Hot
O
oliverkinne
December 19, 2023
3977 0
Hot
O
oliverkinne
December 14, 2023
3502 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2076 0
O
oliverkinne
December 07, 2023
2583 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2255 0
O
oliverkinne
November 30, 2023
2497 0
J
Jackwraith
November 29, 2023
3017 0
Hot
O
oliverkinne
November 28, 2023
1973 0
S
Spitfireixa
October 24, 2023
3694 0
Hot
O
oliverkinne
October 17, 2023
2625 0
O
oliverkinne
October 10, 2023
2461 0
O
oliverkinne
October 09, 2023
2290 0
O
oliverkinne
October 06, 2023
2506 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

It Came From the Tabletop! - Fowers Games Roundup and Back to the Future Double Feature

More
09 Jul 2020 16:00 - 09 Jul 2020 16:17 #311824 by Josh Look
Talking about Fowers games and Back To the Future.

Josh and Al catch up on what they've been playing.  Al has been digging into the world of Fowers Games (Fugitive, Sabotage, Burgle Brothers and Getaway Driver) while Josh has been feeling the Power of Love with both of the new Back To the Future games (Back In Time and Dice Through Time).

Read more...
Last edit: 09 Jul 2020 16:17 by ubarose.

Please Log in or Create an account to join the conversation.

More
09 Jul 2020 18:06 - 09 Jul 2020 18:07 #311829 by ubarose
I don’t think Al adequately expressed just how much I love these Fower games. They are so smart, fresh, fun and exciting. I love the world they create. The art work is gorgeous. With the exception of Burgle Bros (which is co-op), you are 100% playing against the other player(s), not the game or the system.
Last edit: 09 Jul 2020 18:07 by ubarose.
The following user(s) said Thank You: birdman37

Please Log in or Create an account to join the conversation.

More
09 Jul 2020 19:05 - 09 Jul 2020 20:42 #311833 by Josh Look
Hey, I don’t think I quite articulated why Back In Time (the Prospero Hall one) is so good or why I prefer its structure to Pandemic-like co-ops.

I started saying on the podcast that rather than random spots putting out Bad Stuff to deal with, you actually get to see what kind of things will be coming out on what turn. You know that they’re increasingly difficult to deal with and on somethings you know you need to meet a certain criteria to avoid it (ie, the McFly photograph). The details of some of these things you don’t know and they change the rules in big, meaningful ways. This gives you a trajectory that you should be trying to follow as you balance getting the end game goals accomplished and try to have some better power tokens to handle the increasing difficulty curve.

It’s also never a done deal. Any time you roll the dice you can roll as many as you have power tokens for. But each die can also move Biff. It remains tense and up in the air right up to the very last turn. It’s great.

I don’t play with alpha players, so the biggest sin any co-op can commit is the slippery slope, when you start to win winning gets easier and when you start to lose, you just lose faster. It’s 2020, we don’t need to any more of those. Back In Time is a really novel solution to that type of game and is just as accessible as Pandemic while also delivering strong on the narrative front.
Last edit: 09 Jul 2020 20:42 by Josh Look.
The following user(s) said Thank You: ubarose, Gary Sax

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.286 seconds