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ubarose
April 19, 2021
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Moonrakers - Grant's Game Recs

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Matt Thrower
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April 16, 2021
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Fort Board Game Review

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April 15, 2021
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Abstraction: GO

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April 15, 2021
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Review of Bayonets & Tomahawks

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April 14, 2021
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April 13, 2021
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Episode 69 - Bullet Time

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Venice - Punchboard Reviews

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April 12, 2021
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Play Matt: Elric, Ranked

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April 12, 2021
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April 09, 2021
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Vintage Board Game Review: Omega Virus (1992)

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18 Jul 2020 11:55 #312190 by TabletopIsland
Omega Virus Review...

A game where you collect access cards and weapons to destroy the Virus before it's too late?!

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19 Jul 2020 12:14 - 19 Jul 2020 12:15 #312202 by ubarose
Thanks for the reminder to check the batteries for leakage. We now have a clean and repair project for the day.
Last edit: 19 Jul 2020 12:15 by ubarose.
The following user(s) said Thank You: Rliyen, TabletopIsland

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19 Jul 2020 17:48 #312213 by Sagrilarus
Love your reviews. Love your approach and your set. Even your pacing is right.

I also really enjoy reviews for older games, as they’re more accessible to me. If I want Cold Turkey I can go out and buy it now without waiting for some preorder period to come to an end. Great stuff.

I owned Omega Virus and enjoyed it, and at the time it felt like the machine really had presence. It didn’t, since it sets the location of everything in advance but the design is such that that concept falls into the background. Really a neat package.
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17 Aug 2020 00:04 #313166 by TabletopIsland
It's always overlooked and it saddens me to see electronic games not work because peeps weren't aware and it corrodes :/

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17 Aug 2020 00:05 #313167 by TabletopIsland
Thanks Buddy! I got for a real impromptu format and I'm glad you enjoy it! :D

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17 Aug 2020 10:33 #313180 by SebastianBludd
I'm a soft touch for games that incorporate an electronic widget to run the game: Stop Thief, Break the Safe, Electronic Mall Madness, Dark Tower.

Omega Virus is top-tier in this subgenre and I stupidly traded the copy I picked up from a flea market for $3. I might pick up another copy unless the reprint absolutely blows me away. The garish early 90's aesthetic is a significant part of its charm and if they decide to make the game look more "serious" by seeing how many different shades of gray they can slather on the board then I'm not interested.
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