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Angola Starting in July
Cool things about Angola so far:
* Random starting location
* Secret placement of units.
* 2 on 2 alliances
* Planned order for the whole turn that can't be changed. (Starcraft like)
* Fairly simple rules even with a wide range of unit types (air, armor, infantry, mines, etc)
* More foreign aid for the team that's losing
* Units having to roll to get out the jungles
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- Dr. Mabuse
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Got a game of 'La Revolution Francaise' in last Sunday, and a long game of 'Wilderness War' in tonight. 'Virgin Queen' next week, then 'Angola' after that, almost all with a group of married guys in their 30s. Fuck 'just for fun' games - give me a long, detailed wargame any day.
'La Revolution Francaise' is another old design that was way ahead of its time, by the way. Almost a proto-HiS.
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Any game, not just wargames, for me and hallelujah. I'd rather carve out the time to play the games I want than play some random stuff that fits into my time slot.
But then my wife and I intentionally make time away from kid for each other. Not everyone does that.
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iguanaDitty wrote: "Fuck 'just for fun' games - give me a long, detailed wargame any day."
Any game, not just wargames, for me and hallelujah. I'd rather carve out the time to play the games I want than play some random stuff that fits into my time slot.
Amen brother!
Also, Angola has entered the building. My copy arrived today.
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Dr. Mabuse wrote: If they get a VASSAL version done and if things slow down for you PBEM-wise, I'd be into giving it a go.
VASSAL module posted within the last 48 hours. Get it here: www.vassalengine.org/mediawiki/images/0/0f/Angola.vmod
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I've always been vaguely interested in it, but not enough to commit. Now that it verifiably exists, a little research might still turn me into a buyer.
If I can read the rules, I'd also be down for a Vassal game.
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- Dr. Mabuse
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For this to work in a PBEM setting you'd need a moderator to take all the bids and reveal them as this happens simultaneously face to face. Another note is that allies can't discuss what they are bidding with one another.KingPut wrote: One other thing to add to my things that are really cool about this game, the Bidding for Covert Foreign Aid. The faction that bids the highest has their VP track moved down one which is real costly.
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Of course, this isn't enough for a tourney setting but it has worked for me with some other games I've played with hidden info.
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- Dr. Mabuse
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Not Sure wrote: Rules up anywhere, or is this on Starkweather "all-you-Internet-cheapskates-can-suck-it" lockdown?
I've always been vaguely interested in it, but not enough to commit. Now that it verifiably exists, a little research might still turn me into a buyer.
If I can read the rules, I'd also be down for a Vassal game.
This was the last update .
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This game is fucking creative. I love the combat results table---basically, fundamentally odds determine the outcome of the fight, modified by technology, etc. So if you've got 5-1 odds with just regular guys, the best the opponent, regardless of the technology the other side has deployed, can do is move you down to the results of like a 2-1 fight. That is a freaking cool way to model this... the foreign aid system looks totally awesome too, along with reinforcement bidding. Besides combat, it's also VERY simple.
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