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Gaming on Tabletop Simulator
JoelCFC25 wrote:This is far less common than you imply--there certainly is no top-down dictum from GMT that these kinds of omissions are done. Some designers might request this, but in my experience it's much more common to see everything you'd need in modules for GMT games.
ThirstyMan wrote: This puts it similar to VASSAL but most folk who make VASSAL modules leave an essential chart out in the hope that at least one of the players has a physical copy. Certainly GMT work this way with their modules.
Coincidentally, just saw a GMT designer of all people throw a tantrum on CSW because the VASSAL module was missing some charts for the game he was trying to play ( CONFEDERATE RAILS from ATO). While I appreciate self contained modules, I totally respect those that require ownership of the game.
Disgustipater wrote: My availability has opened up from now until late, though the lack of interest has me assuming no game is happening for today.
Wanted to make it, but there's been a lot of things going sideways at work and I've been pulling some evenings and nights. Maybe next week.
(Still on for JC on Saturday, though.)
Any interest in a Wednesday evening game of Pax 2nd or Root?
7pm Pacific is best for me but I can do earlier.
I'd like to do another John Company on this coming Saturday. But I know the crew of Not Sure, Mezike and I, if anyone else is interested, would love to at least get 4 in our next game to do the intro scenario again. So let me know if there's anyone who would like to play, we can teach, and if Saturday late morning/afternoon is not good I can move it around to suit.
After playing Terraforming Mars I have a huge hankering to play Argent: The Consortium. There's a Tabletop Simulator module that looks promising. Any interest in learning or playing that?
Only the base game is available on tabletop simulator and it's a little ugly. There's a pay module where the designer gets money on tabletopia so some day I may buy that to try to support the official mod.