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What TTS Mods are you playing?
Right now there is a bit of a lean toward Cole Wherle games, and it's unsurprising as the mods all seem to be excellent (quite likely due to both Cole and Patrick Leder being so supportive of TTS as a platform for marketing and playtesting) and the games lend themselves well to this format - Root, John Company, Pax Pamir, Oath. I also took a look at another recent Leder game Fort, haven't played with it yet but the mod is again very well put together.
Here's a few others that I've tried:
Camp Grizzly (by Flebsy) - well put together with usable scripting that works well and genuinely aids play. Players generally follow the action around the playing area so it flows well. The game is very interactive with lots of talk so it feels very fulfilling to play over voice chat.
Leaving Earth + Stations (by Keanno and Samuelw) - the multiplayer game has never really worked for me so I only use this for solo play, however I would say that this digital version is easier to use than the physical copy particularly because one of the game mechanisms involves constant shuffling of very small sets of two or three cards.
Tumblin Dice (by Thosw) - nice little filler/icebreaker which makes good use of the ingame physics. Also beats having to constantly pick dice up off the floor.
Patchwork (by FestiveKyle) - delightful, calm and unassuming two player game which is implemented well and is nice to play while having a chat with a friend. Some very useful scripting that sets up the game and counts buttons in your supply.
Nexus Ops (by OmniKnight) - I love the game but found it to be really awkward to play in the mod. I think the problem is that you have to zoom around a lot to see what is going on from all angles when in real life you would just lean over or turn your head.
Flamme Rouge (by Happy Lemonman) - this is a relatively recent addition to the workshop and deals with some of the problems of previous ones by supplying pre-made tracks and alternative playing pawns that are much easier to distinguish than the assets previously used. This is one of my all-time favourite games and works well in this format if you have a group that like to be vocally active. Some of the scripting feels like it is getting in the way but all in all this is a great mod.
Spirit Island (by error) - another great game that feels somewhat lacklustre in digital format. I wrote more on this in our Discord channel, but in general this is a game that really benefits from players interacting and discussing a whole variety of little things going on in different places of the playing area which is so much easier with the physical game laid out in front of you. Online play felt a little too siloed in comparison.
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Techno Bowl - There is a very good mod out there for this game and a recent batch of fan driven rules that streamlines the game as well. The same fans have a fairly active Discord server with a surprisingly global, to me, footprint for an American Football board game.
4T4 - This is an unofficial mod but the best/only one out there for Memoir 44 and the expansions. I can just as easily play on Vassal for the game, but this give it a bit more life. I have made a couple of Vassal scenarios into downloadable game files for 4T4 to speed setup. I need to do more.
Red Dragon Inn - A favorite game among my friends, this mod is even used by Slugfest games to test out new characters before release. You can always find a game or two of this being played.
Man O War - GWs fantastic ship combat game. It was developed by fans who have a long history with the game including the Sea of Claws group members.
Merchants & Marauders - My favorite pirate game. Very nice implementation.
Champion Formula Racing - I've not have a chance to dig deep into this one, but I believe people are making new courses and modernizing old Speed Circuit ones.
Commands and Colors Ancients and Nappy - Another one that can be played just as easily on Vassal, but more lively here. The game I mean, finding active players is still a challenge as always.
Supremacy - Mostly downloaded for nostalgia. Let's face it, I am NEVER going to be able to acquire a full set of this game and expansions again for anything less than a kidney.
Flash Point - Another table favorite. I have not played it since I have trouble getting my IRL board game friends to buy into the TTS for some reason.
Warhammer Quest - This is the original game, also known as the best of the Quests (by me). I have all the stuff in a PnP format, but this allows me to solo easily on the computer and avoid taking over the dining room table.
Richtofen's War - Still one of my favorite WW1 air combat games. I just need to find players.
Relic - A good recreation of the board game. I have not tried it much sorry to say.
Bloody Inn - Good implementation.
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sornars wrote: One big addition to the list of good TTS mods is the Arkham Horror LCG Super Complete Edition. It was removed from the workshop but is still actively maintained elsewhere - I play this exclusively two-handed solo (but would be happy to try it multiplayer!) and think that playing this on TTS is far easier than setting up the game in real life. There are plenty of quality life improvements included such as the automatic import of decks from arkhamdb.com
How does one go about playing a game that's not in the workshop?
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Edit: See Varys's post here: therewillbe.games/forum/boardgames/20754...ame?start=210#317637
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