Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
BATTLESTAR GALACTICA PLAY-BY-FORUM--SESSION 1
As he reached the bridge, he saw two men locked in conversation. One he recognized as Saul Tigh, and if he'd heard correctly, this man was now the leader of the military fleet.
Saul noticed him. "Dr. Baltar," he said. "I've just been presented with some very interesting information. It seems that the Cylons were able to disarm the entire fleet by using codes...confidential codes...that rendered them helpless. Codes that someone like you had access to. What are your thoughts on this matter, Dr. Baltar?" There was definitely a menace to his voice that was unmistakable. Gaius searched his brain for a response...
CRISIS CARD REVEALED!
A Traitor Accused
Difficulty: 8
Politics, Leadership
Current Player Chooses:
Take Skill Check
PASS: No Effect.
FAIL: The current player chooses a character to send to the "Brig."
____
OR
____
The current player discards 5 Skill Cards.
Pre-load cards, such as Investigative Committee, must be played now.
Players should communicate their thoughts, until OZJESTING (Helo) makes his choice.
If the Current Player decides to begin the skill check, SHELLHEAD (Apollo) will play first, then players will contribute in turn order afterward. To play cards, simply state in this thread how many you are playing. Then PM me with the cards you have chosen to contribute.
Once cards have begun to be played, no further actions will be permitted until the skill check has been resolved.
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- southernman
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The information above has been corrected to reflect the proper procedure. Many thanks to Southernman for catching my error.
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- southernman
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Bit of a tough choice first up - 8 on Politics & Leadership and if we fail then 7 on Politics and Tactics to get someone out of the brig (plus the cards lost in the first check).
I'm just a research Professor, albeit probably the brightest person in my field and most others, and I haven't really much to contribute in the way or political nous or leadership. And looking at the few skills that my fellow survivors collected at the start, not many others can either.
I would suggest that Helo losing all his skills may be the best option, as we will probably need to use at least five cards anyway with no guarantee of success.
And with that I will have to bid good night as the Research lab clock is quite a few hours ahead of the other locations.
GB.
UPDATE: Please leave my briefs where they are thankyou. It was a traumatic experience leaving that devasted planet - I thank you to remember that before judging my apearance and emotional state.
And the last thing we need at the moment with cylon ships trying to blow teh frak out of us is anyone, let alone a great mind like myself, incapacitated in a prison cell ... that would be playing right into the cylon hands. There will be plenty of time once we escape these machines to investigate traitorous behaviour - I myself have some very interesting ideas on the subject that I need to discuss with the Admiral and President - very important ideas.
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Do not allow my flavor text to interfere or influence decision making in any way. I will not give out game information through these updates. So please just enjoy them but do not take them for more than they are.
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Admiral Tigh:
For once in my life I agree with Baltar. It's first turn and we're low on skills, Helo running around on some vacation, I've got a Basestar and 3 raiders attacking us, I don't want one of my crew hanging out in brig. We may end up having to spend more skill cards to get the guy out of Brig later.
So I say Helo can lose the 5 cards.
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- Dr. Mabuse
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- Ambassador of Truth
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Galatica Actual...this is Helo! Thank Gods you got me out of there! I am inbound but won't be skids down anytime soon. Received transmission regarding a possible traitor. I have NO information to either confirm or deny. Capraica is a frakkin mess, the escape was crazy, there is no way to make an informed accusation at this time. Recommend you wait and watch. Helo out!
Helo discards 5 skill cards to dismiss Crisis card.
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I will continue the game tomorrow AM, CST.
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I'll have the hang of all of this after another turn or two.
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- southernman
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Remember Raiders move clockwise.Oh...and Raider activations. Looks like we're not quite through with this turn just yet.
I'll have the hang of all of this after another turn or two.
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- southernman
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- Posts: 4215
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