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BATTLESTAR GALACTICA PLAY-BY-FORUM--SESSION 1
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- southernman
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ACTIVATE CYLON SHIPS:
No Heavy Raiders to activate; one is instead launched from Basestar in Alpha!
PREPARE FOR JUMP STEP:
The Jump Track does NOT advance. Currently at 3/6 (No Jump)
END OF TURN:
Current Player passes to SOUTHERNMAN (Count Baltar)
HANDSIZE CHECK:
Helo Three - 2
Apollo - 6
Laura Roslin - 9
Admiral/President Tigh - 7
Starbuck - 9
Count Baltar - 3
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- southernman
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an ENGINEERING and a TACTICS cards please.
I will activate Caprica and have 2 Crisis cards to check out.
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Just realised that I wasn't tracking nukes on either of the two google docs - glad Zeus and the Admiral are ...
Even I can keep track of 2 nukes with my sub-optimum alcohol soaked human brain. But I guess to make the docs complete you should add nukes for future games.
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Baltar stood looking at the screen for some time.
He was on his way back to Caprica now, and looking over a lot of information. Information shocking to him, revealing much of the relationship between humans and Cylons that he had only ever guessed before.
He was feeling less and less like a traitor every day.
pre:
Fleet Status
Food 07/08
Fuel 05/08
Morale 04/10
Population 12/12
Distance 4
Vipers 2 Active, 3 in Reserve, 3 Damaged
Raptors 1 in Reserve, 3 Destroyed
Jump Prep 3/6 (No Jump)
Cylon Boarding: None
Galactica (0 Damage)
FTL Control
Weapons Control
Command -- DAMAGED
Communications occupied by DR_MABUSE (Starbuck)
Admiral’s Quarters
Research Lab
Hangar Deck -- DAMAGED
Armory occupied by KINGPUT (Admiral/President Saul Tigh)
Sickbay
Brig
Colonial One
Press Room occupied by DEATH AND TAXIS (Laura Roslin)
President’s Office
Administration
Cylon Locations
Caprica occupied by SOUTHERNMAN (Count Baltar)
Cylon Fleet
Human Fleet
Resurrection Ship occupied by OZJESTING (Helo Three)
SHELLHEAD (Apollo) is in FOXTROT sector
DRADIS
## SOUTHERNMAN (Count Baltar) draws 1 Engineering!
## SOUTHERNMAN (Count Baltar) draws 1 Tactics!
Action Queue:
==> SOUTHERNMAN has actions queued, to be resolved shortly.
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## Draws top TWO (2) cards from Crisis deck
## Returns 1 to bottom of deck
CRISIS CARD REVEALED!
Word had spread that Tigh had authorized the use of a nuke in his quest--now considered somewhat Quixotic--to continue Dr. Baltar's research into Cylon detection. Unbeknownst to him, a committee had been formed to independently investigate his activities.
Witch Hunt
(Difficulty: 10)
Politics, Leadership
Hvy Raiders, Jump Track
Pass: No Effect
6+: -1 morale
Fail: -1 morale. Current player chooses a character and moves him to "Sickbay."
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- southernman
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"And all the turmoil we are causing is preventing them from preparing for their next jump."
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- southernman
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"Between those that have been played and what I kept you may be shit out of luck on that one."Laura Roslin with 9 cards in your hand we need your heavy heavy lifting on this one. Based on what's in hand you can decide whether to play investigative committee or not.
"And I'd expect Kara to twist things around with a few Piloting and Tactics about now.
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As I read it it is on me to play first card...will wait a few hours to get a response if I should play on yet.
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- southernman
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In the case of our game we need to take in account the different timezones. But I would assume now that the Nth American players have had a chance, so just you and D&T left - give him a bit more time to get home from work and then go for it I say.
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#Helo plays one (1) card.
Also...I am leaving this Sunday for 3 weeks in the US. From Wednesday I should have pretty regular access to a computer to keep up. So I am hoping there is no actual delay to the game.
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Helo can only play 1 card so I don't think it matter if somebody decides to throw in an I.C. card now.
Laura and crew this is a critical skill check that the Humans have to pass because morale is so low. Next turn is Helo turn. Helo will probably throw somebody his 2nd You are a Cylon card or activate his Super Crisis card. If he activates the Super Crisis card we can ignore that card and take our lumps. But this crisis is critical.
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