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BATTLESTAR GALACTICA PLAY-BY-FORUM--SESSION 1

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06 Jul 2009 17:47 #33819 by KingPut
Shellhead wrote:

Morale is terrible. If Admiral/President Tigh doesn't see some help in the Quorum, we should expend that nuke for the cylon detector.





Discard our last Nuke
Attachments:

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06 Jul 2009 18:20 #33821 by southernman
Just realised that I wasn't tracking nukes on either of the two google docs - glad Zeus and the Admiral are ...

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07 Jul 2009 16:03 #33941 by Ken B.
## ONE (1) Nuke token is discarded! 0/2 Remain.



ACTIVATE CYLON SHIPS:

No Heavy Raiders to activate; one is instead launched from Basestar in Alpha!


PREPARE FOR JUMP STEP:

The Jump Track does NOT advance. Currently at 3/6 (No Jump)




END OF TURN:

Current Player passes to SOUTHERNMAN (Count Baltar)



HANDSIZE CHECK:

Helo Three - 2
Apollo - 6
Laura Roslin - 9
Admiral/President Tigh - 7
Starbuck - 9
Count Baltar - 3

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07 Jul 2009 18:24 #34011 by southernman
I'll have:

an ENGINEERING and a TACTICS cards please.


I will activate Caprica and have 2 Crisis cards to check out.

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07 Jul 2009 22:28 #34030 by ozjesting
Go get'em Count!

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07 Jul 2009 23:01 #34034 by KingPut
Southernman wrote:

Just realised that I wasn't tracking nukes on either of the two google docs - glad Zeus and the Admiral are ...


Even I can keep track of 2 nukes with my sub-optimum alcohol soaked human brain. But I guess to make the docs complete you should add nukes for future games.

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09 Jul 2009 12:13 #34286 by Ken B.
Turn 4.6


Baltar stood looking at the screen for some time.

He was on his way back to Caprica now, and looking over a lot of information. Information shocking to him, revealing much of the relationship between humans and Cylons that he had only ever guessed before.

He was feeling less and less like a traitor every day.












pre:
Fleet Status

Food 07/08
Fuel 05/08
Morale 04/10
Population 12/12
Distance 4


Vipers 2 Active, 3 in Reserve, 3 Damaged
Raptors 1 in Reserve, 3 Destroyed
Jump Prep 3/6 (No Jump)
Cylon Boarding: None




Galactica (0 Damage)
FTL Control
Weapons Control
Command -- DAMAGED
Communications occupied by DR_MABUSE (Starbuck)
Admiral’s Quarters
Research Lab
Hangar Deck -- DAMAGED
Armory occupied by KINGPUT (Admiral/President Saul Tigh)
Sickbay
Brig

Colonial One
Press Room occupied by DEATH AND TAXIS (Laura Roslin)
President’s Office
Administration



Cylon Locations
Caprica occupied by SOUTHERNMAN (Count Baltar)
Cylon Fleet
Human Fleet
Resurrection Ship occupied by OZJESTING (Helo Three)



SHELLHEAD (Apollo) is in FOXTROT sector



DRADIS








## SOUTHERNMAN (Count Baltar) draws 1 Engineering!
## SOUTHERNMAN (Count Baltar) draws 1 Tactics!






Action Queue:

==> SOUTHERNMAN has actions queued, to be resolved shortly.

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09 Jul 2009 13:22 #34289 by Ken B.
## SOUTHERNMAN (Count Baltar) activates Caprica
## Draws top TWO (2) cards from Crisis deck
## Returns 1 to bottom of deck





CRISIS CARD REVEALED!


Word had spread that Tigh had authorized the use of a nuke in his quest--now considered somewhat Quixotic--to continue Dr. Baltar's research into Cylon detection. Unbeknownst to him, a committee had been formed to independently investigate his activities.



Witch Hunt
(Difficulty: 10)
Politics, Leadership
Hvy Raiders, Jump Track

Pass: No Effect
6+: -1 morale
Fail: -1 morale. Current player chooses a character and moves him to "Sickbay."

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09 Jul 2009 13:40 #34293 by southernman
"OK my two cylon children - I really NEED you to help me lower the fleet's morale so they turn against their mistaken leadership."

"And all the turmoil we are causing is preventing them from preparing for their next jump."

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09 Jul 2009 17:35 #34349 by KingPut
Laura Roslin with 9 cards in your hand we need your heavy heavy lifting on this one. Based on what's in hand you can decide whether to play investigative committee or not.

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09 Jul 2009 17:40 - 09 Jul 2009 17:42 #34350 by southernman
KingPut wrote:

Laura Roslin with 9 cards in your hand we need your heavy heavy lifting on this one. Based on what's in hand you can decide whether to play investigative committee or not.

"Between those that have been played and what I kept you may be shit out of luck on that one."

"And I'd expect Kara to twist things around with a few Piloting and Tactics about now.
Last edit: 09 Jul 2009 17:42 by southernman.

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09 Jul 2009 23:26 #34378 by ozjesting
I don't want to use the rules to advantage...but as clarification...talk is allowed until first player plays cards yes? Or is there a prescribed period of waiting time to see if investigative committee is played?

As I read it it is on me to play first card...will wait a few hours to get a response if I should play on yet.

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10 Jul 2009 02:11 #34394 by southernman
Talk is allowed any time - before, after, during - during card play as long as it follows the normal secrecy rules.

In the case of our game we need to take in account the different timezones. But I would assume now that the Nth American players have had a chance, so just you and D&T left - give him a bit more time to get home from work and then go for it I say.

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10 Jul 2009 05:05 #34403 by ozjesting
Well...and I hope I am not out of order...I believe we have a skill check to make, and I believe I am the first to play in said check.

#Helo plays one (1) card.


Also...I am leaving this Sunday for 3 weeks in the US. From Wednesday I should have pretty regular access to a computer to keep up. So I am hoping there is no actual delay to the game.

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10 Jul 2009 08:07 #34414 by KingPut
Enjoy your 3 weeks on Caprica ozjesting.

Helo can only play 1 card so I don't think it matter if somebody decides to throw in an I.C. card now.

Laura and crew this is a critical skill check that the Humans have to pass because morale is so low. Next turn is Helo turn. Helo will probably throw somebody his 2nd You are a Cylon card or activate his Super Crisis card. If he activates the Super Crisis card we can ignore that card and take our lumps. But this crisis is critical.

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