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BATTLESTAR GALACTICA PLAY-BY-FORUM--SESSION 1

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16 Jul 2009 17:12 #35312 by Ken B.
PREPARE FOR JUMP:


The jump token does not advance. Currently at 1/6 (No Jump)



END OF TURN:

Current Player passes to DEATH AND TAXIS (Laura Roslin)




Handsize Check:

Helo Three - 3
Apollo - 4
Laura Roslin - 0
Admiral/President Tigh - 4
Starbuck - 6
Count Baltar - 4

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17 Jul 2009 15:32 #35378 by Ken B.
Turn 5.3


Laura Roslin hung up the phone, smiling.

"What is it, Ms. Roslin?" Billy asked.

"That was Admiral Tigh. Apologizing for declaring Martial law. Apparently my support for him during the investigation became public knowledge." She smiled to herself.

"And?" Billy said.

"We'll see how things go. For now, we're surrounded by a Cylon fleet. We could die at any moment. Let's survive one crisis at a time, okay?"





pre:
Fleet Status

Food 06/08
Fuel 05/08
Morale 04/10
Population 12/12
Distance 4


Vipers 4 Active, 1 in Reserve, 3 Damaged
Raptors 1 in Reserve, 3 Destroyed
Jump Prep 1/6 (No Jump)
Cylon Boarding: None




Galactica (0 Damage)
FTL Control
Weapons Control
Command -- DAMAGED
Communications occupied by DR_MABUSE (Starbuck)
Admiral’s Quarters
Research Lab
Hangar Deck -- DAMAGED
Armory occupied by KINGPUT (Admiral/President Saul Tigh)
Sickbay
Brig

Colonial One
Press Room occupied by DEATH AND TAXIS (Laura Roslin)
President’s Office
Administration



Cylon Locations
Caprica occupied by SOUTHERNMAN (Count Baltar) AND OZJESTING (Helo Three)
Cylon Fleet
Human Fleet
Resurrection Ship



SHELLHEAD (Apollo) is in FOXTROT sector



DRADIS








## DEATH AND TAXIS (Laura Roslin) draws 3 Politics!
## DEATH AND TAXIS (Laura Roslin) draws 2 Leadership!






Action Queue:

==> DEATH AND TAXIS (Laura Roslin) : Move/Action

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18 Jul 2009 16:44 #35450 by DeletedUser


## Laura Roslin remains in the Press Room.

## Laura Roslin plays 1 - Executive Order on Apollo.

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18 Jul 2009 17:18 #35452 by Shellhead
Movement: #Apollo moves to Echo sector.

Action: #Apollo uses CAG action to activate up to six unmanned Vipers.

#Viper #1 moves from Echo sector to Delta sector.

#Viper #2 fires upon Raider in Foxtrot sector.

#Viper #3 if Viper #2 misses, Viper #3 fires upon Raider in Foxtrot sector. If Viper #2 hit the Raider, then Viper #3 fires upon Heavy Raider.

#Viper #4 launches into Echo sector.

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18 Jul 2009 17:52 #35454 by Dr. Mabuse
Shellhead wrote:

Movement: #Viper #4 launches into Echo sector.


Reminder: Command is damaged.

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18 Jul 2009 18:01 #35455 by southernman
I've been emailing Corey at FFG 'cos I saw this coming up and he confirmed (what I suspected) that damaged COMMAND and HANGAR DECK locations do not prevent vipers being lauched from Crisis cards or Apollo's CAG action.

FRAK.

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18 Jul 2009 18:02 #35456 by southernman
And would the second frakkin cylon please put their hand up !

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18 Jul 2009 18:13 #35457 by Dr. Mabuse
Southernman wrote:

I've been emailing Corey at FFG 'cos I saw this coming up and he confirmed (what I suspected) that damaged COMMAND and HANGAR DECK locations do not prevent vipers being lauched from Crisis cards or Apollo's CAG action.

FRAK.


FRAKKIN' AWESOME!

Colonel, Hot Dog in Sector Delta will not be able to handle all those Raiders should they move. We have a lot of population at risk, we need to move those Civvies!

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19 Jul 2009 15:15 #35502 by Dr. Mabuse
Hi all,

I'm gonna be on vacation until Tuesday evening and I won't have internet access until then.

Anthony

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21 Jul 2009 12:23 #35788 by Ken B.
Sorry folks, was home sick yesterday. Looks like I have a bit of catching up to do, I'll have an update as soon as possible. Probably around 2 pm CST or so, give or take.

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21 Jul 2009 15:33 #35807 by Ken B.
Alright, let's walk through this one.

Movement: #Apollo moves to Echo sector. -- DONE

Action: #Apollo uses CAG action to activate up to six unmanned Vipers. -- OK

#Viper #1 moves from Echo sector to Delta sector. -- DONE

#Viper #2 fires upon Raider in Foxtrot sector.



DIE ROLL: 8 = HIT! Raider in Foxtrot DESTROYED!



#Viper #3 if Viper #2 misses, Viper #3 fires upon Raider in Foxtrot sector. If Viper #2 hit the Raider, then Viper #3 fires upon Heavy Raider.


DIE ROLL: 2 = MISS! Heavy Raider in Foxtrot survives.


#Viper #4 launches into Echo sector. -- DONE. No Vipers remain in reserves.

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21 Jul 2009 15:34 #35808 by Ken B.
Apollo you have two activations left over. Were these conditional on the outcome of these results?

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21 Jul 2009 16:34 #35818 by Shellhead
Ken B. wrote:

Apollo you have two activations left over. Were these conditional on the outcome of these results?


Nope. I'm in the fifth Viper, and the other three are all damaged and awaiting repair. I did the best that I could.

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21 Jul 2009 16:52 #35824 by Ken B.
Activating Vipers (p 25)

"Each viper may be activated any number of times during a player's turn..."

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21 Jul 2009 17:26 #35832 by Shellhead
Ken B. wrote:

Activating Vipers (p 25)

"Each viper may be activated any number of times during a player's turn..."


Oh! In that case:

#Viper #1 (Delta sector) fires upon a Raider in Delta sector.

#Viper #4 Moves from Echo sector to Delta sector.

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