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BATTLESTAR GALACTICA PLAY-BY-FORUM--SESSION 1

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22 Jul 2009 15:19 #35946 by Ken B.
#Viper #1 (Delta sector) fires upon a Raider in Delta sector.


DIE ROLL : 2 = MISS!



#Viper #4 Moves from Echo sector to Delta sector. -- DONE!

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22 Jul 2009 15:28 #35948 by Dr. Mabuse
Ken B. wrote:

#Viper #1 (Delta sector) fires upon a Raider in Delta sector.


DIE ROLL : 2 = MISS!



#Viper #4 Moves from Echo sector to Delta sector. -- DONE!


FRAK! When those raiders move we will be in a frakk-load of trouble.

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22 Jul 2009 15:35 - 22 Jul 2009 17:36 #35952 by Ken B.
Momentarily pulled. Brainfart on my part.
Last edit: 22 Jul 2009 17:36 by Ken B..

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22 Jul 2009 17:30 #35968 by DeletedUser
Can we just pause on any actions guys. I have a question to ask Ken.

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22 Jul 2009 17:42 #35969 by Ken B.
Okay, forgot who the current player was. Since I revealed what the top card of the Crisis deck was, in order to make things fair, I am placing that choice on bottom in case anyone saw it and revealing the next two for Roslin to choose from. Once the choice has been made, we will resume the game at the Crisis Step. Sorry, forgot who the active player was and didn't give Roslin a chance to use her power.

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23 Jul 2009 15:02 #36074 by Ken B.
CRISIS STEP!


Due to their current situation, many ships opt to put workman's tools in the hands of prisoners. It's not a popular move--there are cries denouncing it as slavery--but with some ships short-handed, there isn't much choice in the matter.


CRISIS CARD REVEALED!


Prison Labor
Difficulty : 10
Leadership, Politics, Tactics
Activate Raiders, No Jump Prep

Pass: No Effect
Fail: -1 morale, -1 food




Action Queue :

KINGPUT (Admiral/President Tigh) to play cards or pass




You guys know the drill. Pre-load stuff needs to be gotten in there first, like Investigative Committee. If you'd like to pre-load a Declare Emergency in case the check fails by 2 or less, please PM that to me in advance.

Otherwise, it is up to KINGPUT (Admiral/President Tigh) to get the skill check officially started with either CARD PLAY or PASS.

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24 Jul 2009 03:17 #36108 by KingPut


We're Fraking screwed = Activate Raiders, No Jump Prep

I'm putting in 2 cards
Attachments:

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24 Jul 2009 09:02 #36115 by Dr. Mabuse
Starbuck plays 1 card

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24 Jul 2009 10:39 #36139 by southernman
Baltar plays 1 card.

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24 Jul 2009 16:25 #36184 by ozjesting
Helo plays 1 card.

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24 Jul 2009 17:05 #36185 by Shellhead
#Apollo plays two cards

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25 Jul 2009 18:32 #36243 by DeletedUser
Sorry for the delay guys



Laura Roslin plays 2 cards.

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26 Jul 2009 08:49 - 27 Jul 2009 03:32 #36254 by southernman
I'm away from home until Friday for work. I've been told where I'm staying has wifi so hopefully should be no difference to my availability (morning and evening/night GMT), but if the info has been wrong then I'll just have intermittent access until Friday evening ... but we're all in holiday mode at the moment so it should cause little delay.

UPDATE (Mon) - All seems to be working.
Last edit: 27 Jul 2009 03:32 by southernman.

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27 Jul 2009 17:21 #36364 by Ken B.
SKILL CHECK RESOLUTION!


POSITIVE:

1 - Launch Scout
5 - Investigative Committee
4 - Declare Emergency
2 - Executive Order
2 - Executive Order
4 - Declare Emergency
1 - Consolidate Power
4 - Strategic Planning

TOTAL: 23



NEGATIVE:

3 - Maximum Firepower
2 - Repair
4 - Scientific Research

TOTAL: 9



RESULT: 23 - 9 = 14 PASS!



Thanks to some impassioned speeches by the leadership in the fleet--not to mention promises made of freedom for those prisoners who contributed their labor to the cause--a civil uprising is averted. For now.

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28 Jul 2009 10:36 #36417 by Ken B.
MOD FIX: Okay, Shellhead and I caught an error previously that cost him an additional card when it shouldn't have. I'm restoring that card to his hand to correct this error. Sorry for that, guys.

I'll wrap up this turn and post an update by around 2pm CST. This one's a doozy with lots of Cylon ship action.

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