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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
F:AT "Slow" game of Magic Realm (Realmpeak)?
Robin Warren - author of Realmspeak - has squashed a really nasty memory bug which will allow for the game to handle a large number of players without crashing - probably up to the full 16!
So, once Robin puts his new version up (his rough ETA is June) I'd love to get a big "slow" game going.
A "slow" game plays just like any ordinary game of Realmspeak, but the clients connect and disconnect as they please while the server stays up for days, weeks or however long is necessary. It's pretty much PBEM but without the email, and much less work for the host. When it's a player's turn, he logs in and plays until he's done. If two or more players are interacting tightly, for instance you and a partner are battling monsters or other characters, then you'll have to coordinate when to log in together, otherwise the game could be seriously held up.
One neat feature of the slow game is the HTML export that displays the game state for web browser viewing - realmspeak.dewkid.com/games/SlowGame/ The hosting player would refresh that after each turn or whenever he feels appropriate. It should be easy to rig up something that refreshes the HTML whenever new data is appended to the log file, so the web page would always be current.
Big games are awesome because characters tend to form groups and wreak havoc on the monsters and natives, then they run into each other, spew threats, epic, bloody battles take place. Plus if you're playing for one individual winner you can certainly expect backstabbing and arguing over treasure.
The parties even tend to make sense thematically based on starting locations - like the "Holy Rollers" (White Knight and Pilgrim) start at the Chapel while scumbags like the Swordsman, Black Knight and Sorcerer begin at the Inn, where the dirty rogues also hang out. Meanwhile the Captain might start at the guardhouse or house, perfect locations for him to hire a band of soldiers to lead into battle. (Actually anyone has the option to start at the Inn if they so choose, which can mix things up.)
So as I said, we wouldn't begin for some time as Robin hasn't released the new version yet. He says roughly June but thats not something we can hold him to. (This version is supposed to fix a shitload of bugs, btw.) This would give us time to prepare, and newbies could learn the ropes before jumping into a multiplayer game head-first.
OK, who wants in??
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- metalface13
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- metalface13
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So maybe we should do something like a group Magic Realm 101 class.
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"Unpack the MacRealmSpeak.sit, and move the two applescript files to the same level as the RealmSpeak.jar file. Double-click the appropriate script (one launches the game, the other launches the battle simulator), and the game should start. Do not click the RealmSpeak.jar file directly anymore - memory doesn't get set up properly if you do this."
You have to have Java 1.5 or greater installed. If you are unsure, at a command prompt, type "java -version" to get the version number.
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- metalface13
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Metalface, the zip file you downloaded should have a file called mac_readme.txt. Here's part of that file:
"Unpack the MacRealmSpeak.sit, and move the two applescript files to the same level as the RealmSpeak.jar file. Double-click the appropriate script (one launches the game, the other launches the battle simulator), and the game should start. Do not click the RealmSpeak.jar file directly anymore - memory doesn't get set up properly if you do this."
You have to have Java 1.5 or greater installed. If you are unsure, at a command prompt, type "java -version" to get the version number.
Ah thanks! I hadn't moved them onto the same level.
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-Will
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Does Realmspeak use the 2nd or 3rd edition ruleset?
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You know I'm not entirely sure which ruleset it "officially" uses. When I need to refer to the rules I always look at the 3rd edition, and so far I haven't found any inconsistencies. For what it's worth I know the game allows you to use two optional rules that are recommended in the 3rd edition rules (watchful natives and knights adjustment).Sounds great. I'd love to get in on it.
Does Realmspeak use the 2nd or 3rd edition ruleset?
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