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Phantom Leader PBF
To be precise, the infantry has no chance of damaging anyone (unless 10s always hit[?]), but a 40% (7+) of adding stress to any pilot. Which I think is acceptable.Ignore the infantry in the western zone (EM's bonus means they only have a 10% chance of damaging. If he targets one of the bombers, we can always choose to suppress or evade.)
Use two CBUs instead, it's only a 4% miss chance. (We might use BLU-1 but then Midas should carry them, too, instead of Mk.82/84s.)Turn 3: Showtime napalms the Zu-23-2. EM suppresses the sites in the east. Payloads dropped.
My plan for EM would be:
Turn 1: Nothing.
Turn 2: Fire 2 rockets at S-60.
Turn 3: Drop a CBU either on any surviving AAA or the factory. Use one rocket each to suppress AAA sites in the East.
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I think we do. I made a mistake originally with the number of Sparrows, but I fixed that. Right now, including Showtime and Barbarian, we're set to take down around 6-7 bandits, maybe 8 if we're lucky.The western plan seems much more sensible. Do we still need both of my pilots in a pure AtA role? [I'm not looking for bombing glory, just making sure my loadout is most effective for the changing mission parameters...]
The real problem is that we won't know what the bandit count is until too late. So, in my experience, in most missions, you end up with more AtA ordnance than necessary, since you more or less have to plan for the worst case scenario. It's much much better to have more AtA than less, because unlike sites, bandits follow you around the map. It's even worse here, since we don't even have guns to defend ourselves. As it stands, if we draw 9 or 10 bandits, or an Approach Target event that adds bandits or reduces our ordnance, we're totally screwed, because we don't actually have the coverage we need.
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If Matt keeps drawing like that, we might be facing 10 bandits. We're currently carrying 9 pairs of AIMs. We could reduce that to 7 by giving each of your pilots a Mk.84, but I wouldn't lower that number any more.The western plan seems much more sensible. Do we still need both of my pilots in a pure AtA role? [I'm not looking for bombing glory, just making sure my loadout is most effective for the changing mission parameters...]
Dude, I had to learn all that crap in school.And you guys with all the math impress and scare the hell out of me. Y'all are train gamers in disguise
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10s don't always hit. It's possible with modifiers to have target numbers 1 or less (guaranteed success) or higher than 10 (guaranteed failure).To be precise, the infantry has no chance of damaging anyone (unless 10s always hit[?]), but a 40% (7+) of adding stress to any pilot.
I'll use the CBUs if you prefer, although I personally think the Politics hit is negligible considering the importance of the target. I'll update the file and then I'm ready to go.Use two CBUs instead, it's only a 4% miss chance. (We might use BLU-1 but then Midas should carry them, too, instead of Mk.82/84s.)
Locked and loaded!
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I'll leave the decision whether to use Napalm to Matt. As I said, if we go with Napalm, he should equip BLU-1s on Midas, too.
But we'll still need to roll good to destroy that factory. We can blame Dogmatix that he didn't carry any bombs.
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- Matt Thrower
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Down Time
Regain 2 SO points.
So useful for future missions.
Going to draw bandits now, will post here and update map later:
North: Mig-21 & MiG-19
East: MiG-21 & MiG-17
South: MiG-21 & MiG-17
West: None
Center: Mig-21
oops. It's seat of pants time.
One thing I didn't mention - and I'm not sure if I should have or not - is that we had an above-average number of sites that flipped to "no bandit" so it's not surprising we've got an above-average number of bandits. I would assume you're not really supposed to check this before picking armaments.
Let's hope for a good over-target event.
SAM Sites
Add 1 SA-2 to center area
Not what I was hoping for, but at least it's kind of irrelevant since we're staying Low.
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Excellent.Okay our outbound event is a mixed blessing:
Down Time
Regain 2 SO points.
Actually, this isn't that bad, unless more than one of us misses this turn. They can't attack us this turn, which means we don't need to waste ordnance on suppression. If we miss, though, we're in real trouble. Am I calling for Dog still, or are you back, Justin?North: Mig-21 & MiG-19
East: MiG-21 & MiG-17
South: MiG-21 & MiG-17
West: None
Center: Mig-21
Hang on a second, I'm confused. In HL2, the bandit counters are kept separate from the site counters. You can't draw No Bandit until the Determine Bandits Step. Is that different now?One thing I didn't mention - and I'm not sure if I should have or not - is that we had an above-average number of sites that flipped to "no bandit" so it's not surprising we've got an above-average number of bandits. I would assume you're not really supposed to check this before picking armaments.
Yeah, this is just fine.SAM Sites
Add 1 SA-2 to center area
Not what I was hoping for, but at least it's kind of irrelevant since we're staying Low.
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Yeah, the Phantom Leader counters are double-sided - Site/Bandit.Hang on a second, I'm confused. In HL2, the bandit counters are kept separate from the site counters. You can't draw No Bandit until the Determine Bandits Step. Is that different now?
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We don't need to. At the end of this turn, we'll move into the West zone, and the pilots in the East will move into the center. They'll be one zone away in turn 2, close enough for Sidewinders.Any fast pilot should save a pair of AIM-7s for the MIG-21 coming in from the East.
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I'm Ok with the suggested loadout swap; I have no AtG munitions to jettison, and I presume that my Fast pilot will get the first Bandit attack pass.
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Just noticed this, too. Anyway, attacks are kind of a no-brainer. All three fast pilots fire 2 AIM-7s at MIG-21s in North, Centre, South.We don't need to. At the end of this turn, we'll move into the West zone, and the pilots in the East will move into the center. They'll be one zone away in turn 2, close enough for Sidewinders.
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Bullwinkle wrote:
Just noticed this, too. Anyway, attacks are kind of a no-brainer. All three fast pilots fire 2 AIM-7s at MIG-21s in North, Centre, South.We don't need to. At the end of this turn, we'll move into the West zone, and the pilots in the East will move into the center. They'll be one zone away in turn 2, close enough for Sidewinders.
Agreed....
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And agreed. Missiles away!Schweig! wrote:
Agreed....All three fast pilots fire 2 AIM-7s at MIG-21s in North, Centre, South.
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- Matt Thrower
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And I assume that there's two sparrows heading for each MiG?
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