- Posts: 4623
- Thank you received: 3560
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
×
A place for boardgame traitors.
Let's talk: Super Mario Maker
- san il defanso
- Topic Author
- Offline
- D10
- ENDUT! HOCH HECH!
Less
More
26 Dec 2015 10:03 #218245
by san il defanso
Let's talk: Super Mario Maker was created by san il defanso
My wife surprised me with a stack of Nintendo gift cards, to be used to buy Super Mario Maker. I've spent about two hours with it, and I'm really impressed. I thought I'd throw a thread up so we can talk about level design, share stuff, what have you.
I've only designed two levels, and only the second one I feel is any good. I will post the code for it here later on.
Has anyone else been playing with this?
I've only designed two levels, and only the second one I feel is any good. I will post the code for it here later on.
Has anyone else been playing with this?
The following user(s) said Thank You: OldHippy
Please Log in or Create an account to join the conversation.
26 Dec 2015 15:00 #218260
by OldHippy
Replied by OldHippy on topic Let's talk: Super Mario Maker
I love Mario Maker. I've uploaded maybe 5 or 6 levels that I find fun. I don't think they're good or anything but they're designed to my tastes and my main goal was 'fun to play'. When I have more time I'll post more because I'd like to play levels from fellow FA:Ties and hopefully con you suckers into trying mine too.
Please Log in or Create an account to join the conversation.
26 Dec 2015 15:07 - 26 Dec 2015 15:47 #218262
by Gary Sax
Replied by Gary Sax on topic Let's talk: Super Mario Maker
It's why I bought a wii u. I am super disappointed with it. I think the game is magical but the hardware seriously lets it down. Then the search and database tools are so showstoppingly bad... I haven't played it in months.
I think it'd be great if you thought of it as couch co-op with kids or spouse, I get that. Dont expect any way to play good levels created by anyone else.
I think it'd be great if you thought of it as couch co-op with kids or spouse, I get that. Dont expect any way to play good levels created by anyone else.
Last edit: 26 Dec 2015 15:47 by Gary Sax.
The following user(s) said Thank You: jeb, san il defanso
Please Log in or Create an account to join the conversation.
- san il defanso
- Topic Author
- Offline
- D10
- ENDUT! HOCH HECH!
Less
More
- Posts: 4623
- Thank you received: 3560
26 Dec 2015 18:05 - 26 Dec 2015 19:03 #218268
by san il defanso
Replied by san il defanso on topic Let's talk: Super Mario Maker
It seems like there's plenty of good stuff out there, but it's a bit like YouTube, where you need to sift through a lot of crap to get to the quality. I love making levels though.
*Edit* Does anyone here have any experience with the Super Mario Maker Bookmark ? It looks like it's a much more efficient way to search courses, though not an in-game one, which is still screwy.
*Edit* Does anyone here have any experience with the Super Mario Maker Bookmark ? It looks like it's a much more efficient way to search courses, though not an in-game one, which is still screwy.
Last edit: 26 Dec 2015 19:03 by san il defanso.
Please Log in or Create an account to join the conversation.
27 Dec 2015 00:02 #218284
by jeb
Replied by jeb on topic Let's talk: Super Mario Maker
Some fatty send GarySax BAYONETTA 2. Gotta get this guy's head on straight.
We got it for the holidays as well. I have made a couple of levels and my 7yo has too, which makes me want to cry a little.
I have one that stats with RUN written in mushrooms at the start of the level--they just pour over you. I love that. I want all the tools unlocked though, this time-based thing is some bullllshit.
We got it for the holidays as well. I have made a couple of levels and my 7yo has too, which makes me want to cry a little.
I have one that stats with RUN written in mushrooms at the start of the level--they just pour over you. I love that. I want all the tools unlocked though, this time-based thing is some bullllshit.
Please Log in or Create an account to join the conversation.
- san il defanso
- Topic Author
- Offline
- D10
- ENDUT! HOCH HECH!
Less
More
- Posts: 4623
- Thank you received: 3560
29 Dec 2015 14:47 - 29 Dec 2015 15:14 #218524
by san il defanso
Replied by san il defanso on topic Let's talk: Super Mario Maker
So here's the link to my
SMM bookmark page
. You can tag my levels for playing later on...
Or here are the codes to the five I've made so far....
Goomba Dogpile (Easy): BD49-0000-0133-D8DB
Life Has Its Ups and Downs (Tough): FDC7-0000-013A-B94A
Koopa Air Patrol (Tougher): F45F-0000-0144-22D1
Something In The Water (Pretty normal, i'd say): E8DE-0000-014A-544B
Pixel-Perfect Castle (My hardest one, maybe a little too hard): 5596-0000-0151-2313
I think my next challenge will be to create something that isn't quite as dependent on long, precise jumps. I tend to like that kind of thing a lot, and I fear I might be overusing it.
Any other comments are welcome.
*edit* I have learned over the last few days that it is very easy to make a very hard level. Some of my stuff has a ton of restraint compared to the loonier levels, and they are still much more difficult than I intended. I also want to create a level that is a lot easier, just to make something fun and more accessible.
Or here are the codes to the five I've made so far....
Goomba Dogpile (Easy): BD49-0000-0133-D8DB
Life Has Its Ups and Downs (Tough): FDC7-0000-013A-B94A
Koopa Air Patrol (Tougher): F45F-0000-0144-22D1
Something In The Water (Pretty normal, i'd say): E8DE-0000-014A-544B
Pixel-Perfect Castle (My hardest one, maybe a little too hard): 5596-0000-0151-2313
I think my next challenge will be to create something that isn't quite as dependent on long, precise jumps. I tend to like that kind of thing a lot, and I fear I might be overusing it.
Any other comments are welcome.
*edit* I have learned over the last few days that it is very easy to make a very hard level. Some of my stuff has a ton of restraint compared to the loonier levels, and they are still much more difficult than I intended. I also want to create a level that is a lot easier, just to make something fun and more accessible.
Last edit: 29 Dec 2015 15:14 by san il defanso.
Please Log in or Create an account to join the conversation.
29 Dec 2015 15:22 #218529
by Gary Sax
Replied by Gary Sax on topic Let's talk: Super Mario Maker
^Yes, this is something the game makes you realize---just how good Nintendo designers are and what a tightrope they walk. It's easy to think of ways to make ludicrously tight timings, blind jumps, etc. But it's much harder to make a fun level that is challenging but not punishing.
Please Log in or Create an account to join the conversation.
Moderators: Gary Sax
Time to create page: 0.131 seconds