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Tell Me About These Three RPGS (D&D 5e being one)
First up...D&D 5e. What the hell is going on here? It looks like the same 5-6 hardbacks that I've seen for the past two years. Seems to be the three core and two adventures (the dragons and the elemental ones). Is D&D even a thing anymore? Did this bomb out? What are WotC plans here...just let Pathfinder be the king of fantasy rpgs and publish D&D solely for some sort of copyright retention?
The new Middle Earth game, The One Ring, looks gorgeous. I guess I never really looked at it in the past as it was in a box, or sleeve, but there seems to be a new edition that is just a hardback book and damn...I almost bought it on the spot. Anyone play it? I'm not a big Tolkein nerd, but know the setting from only reading The Hobbit and watching LotR movies. Would I be able to get into this game?
On a similar note, from the same company, was the Lone Wolf rpg boxset. With illustrations from the same artist as The One Ring, the esteemed Jon Hodgson, it too looks amazing. More nerd failings here, but I've never read a Lone Wolf book so don't know anything about this game. The price was very affordable at about $30 for a complete boxed game, but again I know nothing about it. Anyone play this or know something about it?
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Mr. White wrote: On a similar note, from the same company, was the Lone Wolf rpg boxset. With illustrations from the same artist as The One Ring, the esteemed Jon Hodgson, it too looks amazing. More nerd failings here, but I've never read a Lone Wolf book so don't know anything about this game. The price was very affordable at about $30 for a complete boxed game, but again I know nothing about it. Anyone play this or know something about it?
If you're talking about the recent box they Kickstarted a couple of years ago, as far as I know those were based off the last LW rpg Mongoose published a few years earlier. Compared with the previous d20 version of the RPG from a dozen years ago (which I own and have played online via forum), this was much simpler and closer in rules density to the original game books. I never managed to grab the rules, but I do have the Terrors of the Darklands adventure and read through that. They were a smaller booklet size than regular RPG formats.
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- metalface13
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Mr. White wrote: This one wasn't Mongoose, but Cubicle 7.
cubicle7.co.uk/our-games/lone-wolf-adventure-game/
Yes, and they're pretty much the same thing. It seems the box set adds cardboard sheets and handouts, perhaps a bit like Warhammer RPG 3rd ed.
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My PCs are only level 2, soon to be 3, but we're already talking about wanting to pick up an adventure book (and then the three core books would have to be picked up as well), once we're done here. They say they'd rather fight dragons than elementals, and I'm not a big fan of the Underdark, so that one's out. I'll wait til we finish this and get to level 5 before I drop a bunch of money on the books though.
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Hell, even the starter kit is pretty damned good, and I kind of like the adventure in it. Took my group 3 months to finish, so it's good value.
PS - I am the human cultist in the Monster Manual.
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dnd.wizards.com/products/tabletop-games/...roducts/curse-strahd
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Josh Look wrote: Right from the get-go WOTC said they would be doing a ton of books like they have in the past, just focus on making those initial 3 core books as good as they can make them (which they did)
"Would" or "would not" be doing a ton of books? I thought you meant "would not," which matched my recollection.
Anyway, I do like 5e, at least in the couple of sessions I've played. It feels more like a streamlined 2e than 3e, certainly. Can't really speak to 4e, though I had the "essentials" books and did skim them.
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jpat wrote:
Josh Look wrote: Right from the get-go WOTC said they would be doing a ton of books like they have in the past, just focus on making those initial 3 core books as good as they can make them (which they did)
"Would" or "would not" be doing a ton of books? I thought you meant "would not," which matched my recollection.
Anyway, I do like 5e, at least in the couple of sessions I've played. It feels more like a streamlined 2e than 3e, certainly. Can't really speak to 4e, though I had the "essentials" books and did skim them.
My mistake. Yes, "would not."
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- ChristopherMD
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I can't speak to the ........r
I want this fucking expression banned. Its an abomination unless used in cases where you actually mean you are physically speaking to someone
eg.
I can't speak to the headmaster today as that twat is on his holidays.
you do NOT speak to the issue of this or that unless you are (in your own words) one of BGGS most influential reviewers
If you do not look like this, you should not be using fucking stupid constructions like "I can't speak to the issue of whether this game is too random or not",
AND THAT GOES FOR YOU TOO BARNES!
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*For them. I read the rules over a few times before our first session.
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D&D 5e has a weird release schedule, yeah. It seems that WOTC is trying to thread the needle. If they release a ton of product, then they probably don't meet Hasbro's expectations, because RPGs simply don't justify their existence on the scale that corporate America needs -- too many resources with too little return. If they release very little product, then Pathfinder continues to dominate. If they open up the property a la 3.x OGL, then there's a slew of crap that WOTC doesn't make any money on and devalues the brand. So they are trying to release a small amount of high quality product, while letting third party sellers release things via the Dungeon Masters' Guild. That's a collaboration with DriveThruRPG that lets anyone sell stuff set in the Forgotten Realms, but WOTC owns it and takes half of your profits. Which seems crazy but if your labor of love has no independent commercial viability, then making 50% of something rather than 100% of nothing is pretty good.
That said, D&D 5 is a good game at its core. Whether it will be good for you depends on your group. Personally, I like the core game but hate the ephemera around it. I was playing in a 5e hexcrawl up until three weeks ago. Every single character (other than me) could use some kind of magic and was a special snowflake with kewl powerz. If I ran 5e at this point, I'd do 3d6 in order, and limit the PC choices to the classic four races and classic four classes. But if I'm doing that, I can run labyrinth lord for free. So that's what I'd do.
The One Ring is a great game. It's the best Tolkien game and totally captures the core of LOTR. Those types of stories are not about being powerful and getting magic items, they're about friendship and sadness and loss, and what will you sacrifice to keep the light alive for the free peoples. The mechanics do a great job of backing this up. They are kind of crunchy, but not any more than, say, Agricola.
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