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Dark Souls III Official Thread
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The dungeon area in Ithryll was pretty neat too...the jailers, man, they have a NASTY attack. They knock your ass down and BRAND you.
Cathedral of the Deep was great, definitely a Bloodborne vibe there. Have you fought the Deacons of the Deep? It was a simple fight, but I loved it because visually it was really scary. There are some areas I still don't quite know what to do with there, the thing with the slave giants I don't really get. I killed one of them (totally cheesed it, of course), but there are others. Make sure you go all the way up into the cathedral, there is a place you can run around in the rafters.
Loadout-wise, I am still using the +4 Ithryll sword almost exclusively. I get other weapons and I think "awesome", upgrade them, and then back to my ice sword. I was using the Drang Hammers for a while because they have a BRUTAL stunlock/knockdown, especially vs. skeletons. I used the Demon's Fists for a while, but I just wasn't impressed with them- none of the big transposition weapons have done much for me. Poisoned Black Blade, meh.
Armor has been kind of the same way, Fallen Knight and occasionally swapping it out for different resistances.
I think this is definitely the best game in the serious, 40 hours into it.
The graveyard part before that had those damn Grave Wardens...those bastards wiped me out at the worst possible times, loaded with souls and I screw up...then they just destroy you.
After that, the Catacombs...that's a great area too. The end boss was freakin' great. The reveal is one of the best moments in the game so far. Love the rolling balls of skeletons.
By contrast, I did not enjoy the catacombs very much. I felt like there was a light difficult spike, even though the boss wasn't that hard, and the skeletons are tedious to fight.
On to the smouldering lake. I guess I broke some storyline by beating the boss of the catacombs area first. ::
Michael Barnes wrote: Been meaning to post in here...I'm at Ithryll of the Boreal Valley so a little ahead of you. The area I'm doing now is pretty tough, there is a particular enemy that is really tough...it's super fast and very deadly in close range. Once you further in the area there aren't as many, but there's this bit right up front that I found to be quite difficult. It's a cool environment- snow.
That first area with the dick enemies is one of my favorite areas to invade in, along with the dungeon. It's really fun to watch them desperately summon help in and use unfair tactics to wipe out the lot of the inept guardians. I've had more rage mail from invading here than anywhere, but the dungeon comes close.
lol, the best spots to be a dick are the areas people struggle with the most. But hey, you pop that ember for more health and companions and them's the risks!
The iirthryl (sp?) valley is probably my favorite souls\bloodbrne environment of all time. So pretty and stark.
Now I'm fighting these robed motherfuckers. Cheaping then with my longbow.
My rapier game is still going strong.
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The moment I fell in love with Miyazaki's vision for these games was in Demon's Souls...there is a similar prison environment, and there are these Mind Flayers (YES) that are the jailers (or gaolers, whatever). They wander around slowly, ringing these bells occasionally. It was SO creepy and spooky, it felt like you should NOT be there.
The horror in these games is often extraordinarily well done. Those dudes in the dungeon, man...the gold, expressionless masks...the branding irons...yikes! And the whole Deacons of the Deep thing was really scary...let alone the reveal of Wolnir.
But yeah, the key is that nothing is really explained and there is always a touch of surrealism. I love that area where there is like a "dressing room" or whatever for the guards...nothing is explained, but you gather a sense of what the area is. But then you start to wonder...what do these guys look like? Where do they come from? Who lights all of the candles here?
Now I'm in a copy of the original grave area, which is a fascinating lore bit. It looks like I'm in the past in the first part; I'm basically in a past where no one was able to link the fire (read Grundyr, the first tutorial boss's, stuff). It's cool to fight a boss in his prime (Champion Grundyr) whose creaky broken ass you kicked as a tutorial to prove yourself worthy.
Lorewise, it's super interesting because basically DS1 and DS2, no matter if you got the secret ending where you let the fire go out or the ending where you just relight the fire... it didn't matter. The cycle continues even if you don't relink the fire, is what the untended graves section being in the past is communicating I think. I'm curious if there's some legit 3rd ending to break the cycle in this game, it's what the Scholar ending from the DS2 DLC implies exists---a way out of this shit finally. I've missed like every side quest except Anri's fight against Aldrich, so I'm sure I can't do any cool additional ending. Curious to hear what you guys think of the story/lore.
I would like the platinum trophy for this, and I find the checklist thing kind of comforting to my worried/anxious/can't sleep mind, but grinding out the covenant items (you need the rings and armor they give you for 100%) is a real bummer so I don't know that I'll keep going. I'm not really even that close; to get all the rings (there's an achievement for it, and platinum is for getting all achievements) you need to go through up to new game++. I'm good enough at the game where it wouldn't take long to do so, so it's really this horrendous grinding for covenant items that's holding me back.
DS3 is an extremely good game. I will be interested to see what the special ending looks like, I did all the nonsense to get it this time. How in the world you're supposed to figure out all these character's obscure sidequest trigger actions, I have NO idea. I got married, Dark Souls style, which apparently means plunging a dagger into the face of your dead bride.
I think I'm going to get everything done for this run and wait for the DLC coming out. I'll be on track platinum if I win new game + and ++ and get the new rings in those runs, which shouldn't take very long.
In case you're wondering, I would not recommend pursuing platinum in this game. The covenant item grind has been absolutely horrendous. Many hours.
BUT, once you get into the second DLC it is a Dark Souls lore lover's heaven. It doesn't like "explain" everything at all... but it also kind of does explain the most important mystery of the series, the Dark Soul and the furtive pygmies. And it provides a very concrete ending for the series that, if you stretch and look at it a certain way is kind of a happy ending? Anyone else played it? I'd love to do a lore-off.
These DLCs probably should have been released together, as when you pair them up they provide a coherent plotline that is pretty satisfying.
I am currently in Anor Londo, though I may go back to the Irithyll Dungeon and do that area first. When I got to Anor Londo I perked up when I saw that the Giant Blacksmith's door was open so I ran over there to check him out and was sad to find him dead.
I initially had a hard time with Pontiff Sulyvahn, but once I relaxed and took my time, I realized I could parry him and learned the timing of his wind ups, I took him down no problem.