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Let's talk about OVERWATCH
Looks like TEAM FORTRESS 2, all gussied up. I would like a story, sure, but it's not like I need one in ROCKET LEAGUE either. Sometimes I just want to get out there and shoot some shit and hold some zones.
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- Black Barney
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I HATE that teh game will be 80$ or something on consoles but only 40$ on steam! I think it's too expensive for consoles so i will LIKELY skip. But I really dug the Beta. I don't think it'll be a super fun game to lone wolf (read: play solo) but with only one friend, you can really have a good time.
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And the modes, man, Clash (6v6), Rumble (free-for-all), Control (6v6 Zone Combat), Zone Control (6v6 Zone Only), Salvage (Relic management), Skirmish (3v3 with revives), Rift (Kind of... rugby?), plus Inferno on some of those, plus Mayhem on some, or Skirmish 2v2, &c &c.
I settled on Control as my preferred playground, Mayhem is always fun too, given how many Scatter grenades I can throw, but they put a lot of work into finding a spot for folks. From what I have seen so far, it looks like the OVERWATCH game shifts within the game itself.
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- hotseatgames
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- Black Barney
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Jeb, I played Destiny for a lengthy amount of time and only the Crucible compares to Overwatch. Crucible was very tight, high skill focused and flawless game play. Overwatch seems to have a much stronger MOBA element to it which I typically hate but really enjoy in Overwatch. I don't know why.
Control was my favorite Destiny mode as well just like Domination in CoD.
The collectible elements in loot boxes was pretty fun too in Overwatch
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- Black Barney
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This looks right up my alley--I cannpt take these things seriously.
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- Jackwraith
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Hotseat, the reason I'd say the game is worth checking out is partially described above: the variety of characters, play modes, and battlegrounds kinda puts TF2 to shame. I didn't play as much in the beta as I probably should have, since I was so deep into a couple other games, but it can be really fun, especially if you have friends to play with. It's also Blizzard's first dive into built-in voice chat in one of their games which they claim to be spreading to Battle.net as a whole, once they figure out the tech to do so. Like most team games (like, say, TF2...), once you get a strategy going, it's a blast. You can also switch characters every time you die, so you can counter opposing team picks on the fly, which is an interesting dynamic that not many (any?) other FPS' or MOBAs have.
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This game is a good time. It is like TEAM FORTRESS 2 except a lot more interesting. There are like 20 chars and they are unique. They play very differently individually and differently depending on your team. I was the angel one (the names will escape me for a while) and I was paired with tanks and just healing everyone all the time. Paired with "snipers" I was buffing damage and assisting on a ridiculous number of kills with little potshots. A couple of timely "Heroes Never Die!" and we were moving that escort point at speed.
Maybe it'll wear off, but I feel very comfortable playing DESTINY for story and OVERWATCH for PvP.
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eriktwicereviews.com/overwatch-a/
I disagree on a couple of points and agree on most. The review indicates it's always "control," but that's not quite true--at least not how I'm used to it from DESTINY. Some maps are just like that. There's a zone, go control it. Others are there's a zone being defended, go TAKE it. The other team gets 30 sec to "set up" the defense before you get to leave the spawn area. Then there are escort missions where the Zone "moves" and you defend it as it lumbers along--that naturally leads your defense into choke points you need to think ahead about.
As for "narrowness" on the maps, there is a vertical element to most of them that some characters can exploit. Yes, you can be funneled on some and get wrecked, But this is where the Hero Switching on respawn can really change the game. Take Grodd (or whatever--he's right about the stereotypes), and get that massive leap to use the rooftops. Take Shieldguy (?) and have an Angel-lady backup to take that hallway with firepower behind. Use Widowmaker to snipe out the turret or problem and swing in. Teamwork is critical to beat some of the these pinch points and it really helps out.
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- Erik Twice
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But yeah, Jeb, you are right that the control thing is a bit imprecise. I'm actually a bit unhappy with that part of the review, I feel it's not really descriptive and kind of filler-looking. But yeah, what I meant is that it's a game about holding control points or pushing a mobile control point unlike Counter-Strike or Quake
I think the best example of what I mean with the maps is Anubis. Anubis opens with this moderately open area and then suddenly narrows down to two character-sized doors and an arch flying characters can rest on. And...Hanamura, I think it is, has the same: It opens with a wider area that barely has any fighting going on because it's much easier to defend where the map is reduced to a Mei-blockable area and an obvious little window on a side. I feel this makes the game very linear, dunno.
But yeah. I'm glad you found it interesting, Jeb

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- Jackwraith
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the angel one = Mercy
the dwarf = Torbjörn
Grodd = Winston
Shieldguy = Reinhart
I disagree with the "narrowness" assertion. There are many ways to flank your opponents on every map, even Anubis, which was the subject of considerable controversy during the beta, since average players found it next-to-impossible to win as the attacker while good players found it too easy because of the number of ways that the second area can be approached (which is why the spawn point for the defense is both so close and pretty sheltered from enemy attacks for much of the run back.)
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This game is tons of fun and really frustrating at the same time. I gotta get a decent mic, because sometimes my team is a bunch of total fuckups. I spent one match tyring to convince them using gestures and emotes and shit to actually take the control point. They would get into these firefights like 50m away. Big firefights! Very interesting! Lots of eliminations! But ... the clock is ticking and we are at ZERO on the point. We finished at zero. Someone on my team had 20+ eliminations. Just.. just do that ON THE POINT. It was crazy-making.
I am trying to be better about switching. I need to assess the situation and deal with it. I wasn't in the Beta, so I feel my n00bishness at times when someone starts fucking schooling my whole squad with Mei. Right now I am comfortable in these roles:
- I have Soldier76 for rapid deployment and staying power—he lasts way longer than he should.
- Zenyatta for Escort advancement, because his Super is sick and can move that thing all by itself. The Discord Orb is underestimated.
- Pharrah for mob management, I swap here when I see them bunching up or using Mei a lot to channel.
- Winston for Control, his Shield is great at stopping a lot of fire and jumping into the fray with his huge leap is very disruptive.
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