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A place for boardgame traitors.
The Making of a 1980's D&D Module
02 Sep 2016 10:12 #233225
by Mr. White
The Making of a 1980's D&D Module was created by Mr. White
Here's an interesting read for y'all this weekend:
medium.com/@increment/quagmire-the-makin...e788ea5f2#.zhb272mcc
medium.com/@increment/quagmire-the-makin...e788ea5f2#.zhb272mcc
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- Black Barney
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02 Sep 2016 10:28 #233227
by Black Barney
Replied by Black Barney on topic The Making of a 1980's D&D Module
I bought and ran Quagmire for my friend and his little brother once. I LOVED those D&D modules as a DM. They were really fun. Quagmire was terrible though, there was another one called Ravenloft Keep or something like that which was much better.
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02 Sep 2016 11:25 #233236
by Shellhead
Replied by Shellhead on topic The Making of a 1980's D&D Module
Reminds me that I need to some day tell my story of how I got a board game published by White Wolf. Compared to that, the nine levels of development "hell" described by Rasmussen sound like average workplace hassles.
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02 Sep 2016 11:30 #233238
by Gary Sax
Replied by Gary Sax on topic The Making of a 1980's D&D Module
Fun read---thanks.
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02 Sep 2016 13:21 #233244
by hotseatgames
Getting a game published is a chore beyond words.
Replied by hotseatgames on topic The Making of a 1980's D&D Module
Shellhead wrote: Reminds me that I need to some day tell my story of how I got a board game published by White Wolf. Compared to that, the nine levels of development "hell" described by Rasmussen sound like average workplace hassles.
Getting a game published is a chore beyond words.
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