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Breath of the Wild Dedicated Thread
- san il defanso
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So I've put in about 6-7 hours now, and I am frankly astonished. The only question at this point will be if something this much fun for 6 hours will still be fun at 40 hours. As it stands, this is an incredibly addictive game. I'm amazed at how much I want to do all of the things. I think part of the drive is that the game doesn't really lean on you to do much of anything besides the main quest, and even that is more a gentle nudge than a "DO THIS NOW" kind of thing.
I think the most impressive thing is that this is the first Zelda game where nothing has so far felt like work. You absolutely NEED to cook recipes and gather food, and create elixers, and so forth. But for whatever reason, it's really fun to experiment and try things out. That goes with all of the different quests. There are a few "go here and do this thing" kind of missions, but this is the first time where the journey actually does feel like it's part of the fun. You can even teleport, and I don't do it very often. I actually want to keep exploring the overworld. At one point I had to go to a village way up in the mountains, and instead of taking the road I basically climbed up and down the whole way. I'm sure it took about twice as long, but it was really fun. I died a lot.
Speaking of dying, I haven't yet gotten the feeling that the game hates me. It's definitely difficult, but so far it hasn't felt unreasonable. I have died a whole bunch so far, but enemies can generally be avoided, and I think that is the key. Besides, dying doesn't really have that big a consequence. You start over just a little before where you died (wherever the last autosave was), losing nothing. It's basically like it turns back time a bit. It's just enough to encourage experimentation. I was in at least one situation where I died probably a dozen times, and even though I could have gotten out of the situation right away, it just seemed more satisfying to tough it out and strategize a bit. I was right too.
It's too soon for me to say that it's my new favorite Zelda, but this definitely has the feeling of a game that people will talk about for years. I am really impressed.
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- san il defanso
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the_jake_1973 wrote: Mine is on the Wii U and it plays just fine.
Same here. It chugs along here and there, but it's fine.
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Combat is good, which I never thought I'd say about a Zelda game; simple controls with a limited moveset are used extremely well with an emphasis on perfectly timing dodges and parries, and the slowed movement gives more importance to placement. The puzzles are nicely paced through the game and offer great variety, I really enjoy breaking them into mini-dungeons. The world is dense enough to be interesting while offering enough space to take in the scenery and wonder what is beyond the next bend or up a mountain peak (spoiler: there's almost always something!). Those moments of excitement where you find a new dungeon are far more frequent, and it never loses the magic. There's a logic to the way everything in the world works, and it feels very natural and welcoming to explore.
I'm about eight hours into the game. Beyond the tutorial, I set out on my own path towards Death Mountain for no particular reason. It's been a difficult, surprising, and beautiful journey, and I feel I haven't even scratched the surface of the game. Ocarina of Time has been bettered.
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- san il defanso
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SaMoKo wrote: Zelda started becoming stale with Twilight Princess. They tried to switch up the formula in Skyward Sword, but it changed what didn't need adjustment and continued with the same formula that desperately needed an overhaul. Breath of the Wild nails it, this is the Zelda game which perfectly expands on the old and breaks new ground on open world gaming - another stale concept.
Combat is good, which I never thought I'd say about a Zelda game; simple controls with a limited moveset are used extremely well with an emphasis on perfectly timing dodges and parries, and the slowed movement gives more importance to placement. The puzzles are nicely paced through the game and offer great variety, I really enjoy breaking them into mini-dungeons. The world is dense enough to be interesting while offering enough space to take in the scenery and wonder what is beyond the next bend or up a mountain peak (spoiler: there's almost always something!). Those moments of excitement where you find a new dungeon are far more frequent, and it never loses the magic. There's a logic to the way everything in the world works, and it feels very natural and welcoming to explore.
I'm about eight hours into the game. Beyond the tutorial, I set out on my own path towards Death Mountain for no particular reason. It's been a difficult, surprising, and beautiful journey, and I feel I haven't even scratched the surface of the game. Ocarina of Time has been bettered.
There are a lot of things in Breath of the Wild that were also in Skyward Sword, but are much better here because they are more thought out, and they commit to them better. The combat is a good example. SS really tried something new there, and it worked, but it never really abandoned the twitchy nature of Zelda combat, so it became annoying. BotW actually changes how you approach combat, while still feeling very Zelda.
The stamina guage is another element from SS that works so much better here. Being able to go anywhere makes stamina much more of a resource, rather than the annoyance it is in SS.
I think Skyward Sword is a great game, but its a safer game than it seemed at first.
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Also, lightning. Fuck that. LOL
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I got to Kakariko and beat the dungeon, just didnt engage Impa. The exploration is far more inciting to me. But some of the waypoint towers are nasty. I found one that has three of the dancing ghosts (one of each type) and four Lizalfos (three blue, one black), and is in the middle of a pond. I tried swimming out to it, but the electric ghost made short work of me.
Edit:
I will say some of the places for Korok seed puzzles are just nasty. There is one in the wall behind the starter area. If I hadnt fell off I would have never seen it.
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- san il defanso
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- san il defanso
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