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Breath of the Wild Dedicated Thread
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- san il defanso
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- D10
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- ENDUT! HOCH HECH!
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- Michael Barnes
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- Mountebank
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It somehow manages to take something I don't like- open world- and make it compelling. It kind of blew my mind when I found out- without any kind of direction or prompting from the game- that I could climb a mountain. I spent like ten minutes just scaling this cliff to see what was up there, and sure enough there was a reward there- a shrine.
Those shrines are an example of how brilliantly this game renovates the Zelda format. Instead of dungeoncrawling to get the key, the map, the compass, the boss key and whatever special item you need to beat the boss in it, you go to these special shrines that have purpose-built puzzles that are also tutorials in disguise for how to use the ability.
Combat is surprisingly good...and weapons with attack stats? What is this, Adventure of Link???
I'm having a hard time doing anything other than reaching for the Switch today.
Now, the console. It's hard to say with only one game where it's going, but I REALLY like that little thing. It feels more like a replacement for the 3DS than for the WiiU. Well, kind of both. I haven't even hooked it up to the TV or used the dock yet, I just plugged it into the wall. I haven't really felt like I needed to use the big screen. I haven't seen any slowdown or whatever.
The controls feel pretty small though- definitely close to handheld. You can take the Joycons off and stick them in this gamepad thing, but they are still little. It doesn't really bother me, but I think I will get a pro controller eventually...even though that sort of spoils the novelty of having it as a handheld. Really nice that it has a sleep mode- you can sort of just put it down and then pick it up again later without having to load anything.
Sadly, I think it will probably follow on with the Wii U and wind up underappreciated.
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Back to BotW: I've been playing on the big screen exclusively and loving every minute of it. I've wasted so much time exploring stuff and finding things that I don't know how to use yet...
I had tons of bugs and monster parts before I figured out elixirs were a thing.
I got killed by some giant monster I'm not going to talk about in case you haven't seen it yet because I went off in a direction and kept finding things I wanted to explore until I got waaay out of my element.
I had a bunch of Kokoro seeds before I figured out what to do with them too.
I'm talking to everybody. I found at least one character that didn't have the little *quest* icon but I'm about 95% positive that the info he gave me unlocked a dialog tree on another character so I got a quest that wouldn't have otherwise been available.
I am Death, destroyer of Bokoblins.
But then a Blood Moon came when I was wandering in a forest and all the Bokoblins came back.
San, if you're reading this you need to continue the questline through a couple villages to unlock that last Sheikah Slate icon.
I'm close to twenty hours into the game and I'm only at the second village in the plotline because I'm having too much fun discovering stuff on my own. I've got bookmark points all over the map for stuff I found but couldn't figure out, so that I can revisit them later.
I don't really want to continue the plotline too much because I have so much I want to see and do. I didn't make the Old Man's favorite meal and now he's gone, so I'm afraid I'm going to cut myself off from other neat things if I go too far without exploring everything.
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- Michael Barnes
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I really hope the new Mario game is as progressive as BotW is...it really is a breath of fresh air. Yet it still 100% feels like Nintendo, and it feels like Zelda. But they aren't leaning so much on A Link to the Past or Ocarina of Time.
Heading to Kakariko Village...
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- san il defanso
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I have been insanely busy this week, so I purposefully cleared my evening tonight to spend a couple hours in this game. It has just kept giving at every turn.
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- Matt Thrower
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- Shiny Balls
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- Number Of Fence
www.digitiser2000.com/main-page/a-tale-o...a-breath-of-the-wild
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This game is going to influence open-world game design for the next decade.
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wadenels wrote: This game is going to influence open-world game design for the next decade.
I hope you're right. Unfortunately I don't think many people are going to get to play this game. Wii U, as we all know, is not a popular system and Switch sales may be great, I'm not sure, but I don't know a single person who bought one.
The game is fantastic though. I've been playing every spare moment I've had since it came out. Normally my nights are all about music since I've sort of stopped playing games unless it's with my son. But this one roped me back in.
Every time I've prayed so far I've taken an extra heart container... but I think I'm going to switch over to stamina for the next couple.. the importance of stamina is not obvious at first but being able to climb higher and fly further seem like they would be great for exploration which is one of the best parts of the game. I really dig that I can face impossible enemies immediately. This is now my second favourite Wii U game, Bayonetta 2 is still number one for me but that's purely because of the style of game it is, I'm not much of an RPG fan generally speaking. I find that RPG's are too long and generally just about stats and that doesn't appeal to me. But Zelda has decent combat and isn't super stat heavy, very minimal cut scenes, doesn't focus too much on crafting and new equipment... all things that take away from a game for me so I'm having a great time.
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- san il defanso
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I shifted back a couple save slots, made a bunch of stealth potions, and then tried sneaking around and grabbing them. This was much more successful, and I finally made it to Vah Ruta.
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- san il defanso
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Man, this game.
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