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Role-playing with Family
So, my son read Ready Player One and loved it. My wife read it...liked it alright. I read it...eh...not a fan. That's another topic though.
Thing is it has my wife and son wanting to try a D&D session, so I'll probably run them through a little something this summer. I figure these are my options:
1) Basic Erol Otus Magenta D&D box with Keep on the Borderlands. This being the quintessential intro module seems like it would give them a real taste of the real game and where most got their start.
2) Current D&D 5e starter box. Probably has a little bit better rules. Adventure may be ok, but is it a classic? Something people will refer to decades from now? How strong is it in the D&D lineage? Not sure the art in this set is nearly as iconic as the Otus/Dee work in the magenta set, but maybe that's nostalgia.
3) Lone Wolf Adventure Game by Cubicle 7. This was designed for new players so has simple rules. Also, of the three probably has the most cohesive setting with a lot of lifting already done (the players all being from the same organization and such working for a common goal). However, this isn't 'D&D' proper, so maybe if they're only doing a one shot taste we stick with the classic.
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For what it's worth, I haven't looked into 5e yet. I hear good things about it, but it sounds a little too stream-lined and generic for my crunchy tastes. I am also unfamiliar with the Lone Wolf Adventure Game, though I need to check it out if it is based on the Lone Wolf and Cub comics.
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The Lone Wolf game is based on Joe Dever's RPG books.
cubicle7.co.uk/our-games/lone-wolf-adventure-game/
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- san il defanso
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I couldn't give you a comparison between that and other products, but as a fairly green DM I've appreciated it.
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However, it goes back to maybe being more work than it's worth and a hack job when maybe I should just roll pure OG or 5e.
www.dmsguild.com/product/177381/Classic-...n-the-Borderlands-5e
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- SuperflyPete
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I’ve not played 5e and still see 3e as probably the best iteration of D&D, but DCC is so easy to get into...
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If you include character creation as part of the session, this will be several hours of play and give them a taste of what D&D is like in way that they can relate to if they haven't done any RPing before. They will know if it's something they want to get deeper into before you commit to a longer campaign style game. If they don't dig it, well no big deal. It was one night and a good experiment. If the do dig it. Then we can move on to a good low level adventure/campaign.
As to what to run. 5th edition is good. Yes, combat has been streamlined and simplified over previous editions which is to the good for beginning players and also for those who like the RP aspects over the tactical combat. For those who do like more complex fighting, I have heard that it becomes a bit bland after a while. But again, for starting new players I think it's a good choice.
DMs Guild is a good place to go for those classic adventures. Many of them have been converted already and you can get copies of the updated stats and such for a pittance in PDF form. Also a bunch of cool third party stuff available for download there too.
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SuperflyTNT wrote: Part of me thinks that DCC would be a better starting point because it’s a relatively simple system. No THAC0, etc.
I’ve not played 5e and still see 3e as probably the best iteration of D&D, but DCC is so easy to get into...
Despite me absolutely loving DCC....it is far to gonzo and lethal for what I'm looking to experience here.
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- san il defanso
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One thing the starter set has is a really strong set of pregenerated characters. They have all sorts of motivations and stories that tie into the main story. It definitely smooths out the rockiest bit to teach new players, the character creation.
Edit: Should you run the starter set, Mike Shea at Sly Flourish has a great run down on DMing it.
Here's the link.
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Plus, the are releasing Into the Boderlands for 5e: rpggeek.com/thread/1924841/b1-b2-borderlands-5e
Best of both worlds.
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Without spoiling much, the first set of encounters is very much "fight a couple of goblins, save some townsfolk," as suggested for a first encounter above. The first few sessions pretty neatly lined up with getting people up 1 level at a time, and within a couple months we had excitedly completed it and then sought out new books to start new characters. Had Grandma not moved, we'd probably have kept up pretty well.
Is "The Lost Mine of Phandelver" an instant classic adventure? Eh, I don't know, but my wife excitedly talks about a Bilbo-esque moment she had whenever anyone mentions D&D within earshot of her. I recommend the set highly, and enjoy 5th.
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All around seems best. It's current and also the cheapest route.
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Mr. White wrote: I'm turning from OG to 5e now, fellas. Run the 5e game...if it goes over...the Goodman classic conversions down the road.
All around seems best. It's current and also the cheapest route.
One of my sons is playing 5th with his friends and 2nd with us. He's fine with both and jumps between them easily.
5th is likely easiest to purchase and work through. Make your own mini adventure (I have a couple of ideas I've used if you're interested), be sure to include an NPC to help guide your family on how to make the adventure proceed. The NPC can take a starring role to get things going (it gives your family a way to talk to you in-character as well) and then fade him into the background as they start taking charge.
Have fun. Keep it light. The game is approaching 50 years old and still is quite an experience.
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