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Let's Talk: No Man's Sky
The game was nearly murdered by gamers and the video game media when it came out, but it's weathered the storm, and I think it's solid. Then again, what I like about it is what a lot of gamers will hate: it's almost completely free form, with little direction, and no real way to master or dominate it. It's a solo experience (and despite the introduction of multiplayer, will continue to be for me) and can be repetitious. Still, it's the one I always turn to.
What are others experiencing with the new version?
...successfully expresses the things that don't totally work for me? I'm trying to build my hyperdrive, so right now I don't have that experience of randomly jumping to new planets that creates a lot of exploratory wonder. My understanding is that early players could start exploring relatively soon, I'm still grinding out key elements, refining them twice, etc. Which can be a little bit of a drag when you have to also pay for fuel every time you liftoff.
But overall, it is certainly super unique. And the visuals are extremely good, which I think is important because it is trading on them pretty heavily---new vistas, planets, combinations of plants and animals, etc are a big reward for looking around. I think the art design is really good too. While it's a bit generic sci-fi, it's super colorful and vibrant. The whole vibe of a galaxy full of ships and species that don't just hate you for no reason is pretty refreshing.
I bought No Man's Sky and I am impressed.
I am only on my third planet and I have only touched a relatively small bit of the first world.
Does everyone start on a toxic world?
The planet I just landed on had a medium predator killing these smaller prey animals. Nature.
Black Barney wrote: Yeah, I need to hear more comparisons to Elite Dangerous to really make up my mind.
Pete, what sucks about planetary landings exactly? I've never seen one so I know nothing about them other than the idea is very cool.
You spend 15 minutes to land, for one. You have to slow down, then endure this bullshit glide thing, then try to find a place to land which sucks because every planet is apparently sick with chicken pox and has no flat spots anywhere.
If you land at a port it’s not as bad but it’s tedious and even with auto-landing sometimes a ship will clip you and blow you the fuck up with a full load of shit you spent 4 hours mining.
Then you use this truck which has fucking awful stock controls. AWFUL. On top of the awful controls, it’s got realistic gravity so you may well hit a bump and go careening off 20 miles up with no recourse but to sit and watch the sky as you plummet to a fiery death.
Once you keymap the controls it’s better but still, the whole landing sequence sucks dog balls. Furry, flea infested ones.
I think before you buy just know what you're getting into. It's more Zen then anything else, but I've heard elite dangerous has some of the same vibe but much more technical and "realistic.". You're not buying the ultimate starship battler or anything.
Black Barney wrote: I know it’s dumb but the manual docking in Elite Dangerous is my favourite part of the game
Not dumb at all. People love challenge, but even stranger, people love following procedures. I mean, I enjoy checking all my tires before hopping on my car on Police Quest. That whole game is about following procedures, and it's fun as heck.
1) resources are plentiful. you don't have to carry everything you see.
2) the Sodium and Oxygen (formerly zinc and thamium9) plants are on every planet, and recharging hazard protection and life support doesn't take a lot.
3) leave sentinels alone. if one scans you, just stop what you're doing. if they're on alert, run away. they will lose interest. idk if it still works, but doing jetpack boosts while running will often make something lose your scent
4) don't fuck with a whispering egg (these are new and boy did I learn that the hard way)
5) most important: have fun!