- Posts: 656
- Thank you received: 887
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Sekiro
However, the games are consistently very punishing. Mistakes do not slide. That's why watching someone overcome the challenges over many tries, or demonstrate complete mastery in the case of speedrunners, is so satisfying. That journey of progress IS the FromSoft experience. To make the player invulnerable would completely defeat the purpose. The difficulty is the game.
Please Log in or Create an account to join the conversation.
- Posts: 12769
- Thank you received: 8478
But that's sort of an empirical question. And my overall feeling is who gives a shit, put in an easy mode. But ultimately as a piece of art, it is the creator's decision imo and this is just theoretical debate.
Please Log in or Create an account to join the conversation.
- Matt Thrower
-
- Offline
- Shiny Balls
-
- Number Of Fence
- I know what you mean by the 'git gud' crowd and why they're poisonous, but 'git gid' isn't exclusively used that way. It's sometimes seen as a friendly exhortation, even a congratulation. The problem with 'git gud' is. as Jon says, its central role in a culture of masculine dominance.
- Like most things, there's a lot of context and sliding scale in this discussion which is regularly ignored. To unwisely return to the literary metaphors, I reckon modernised Shakespeare works because much of the joy in his work is from the character and plot and their exploration of the human condition, not the poetic language. You could not say the same of Joyce. And if you read Joyce, many might enjoy Dubliners. Fewer would enjoy Ulysess because it puts up greater barriers. And almost no-one is going to appreciate Finnegan's Wake unless they have years to spend dissecting it. Likewise in games, difficulty comes in many forms, flavours and levels.
- Speaking of which, it's funny how these debates are always triggered by From Software games when they are, in my opinion, one of the least offensive in this regard. Why does no-one ever complain about the absurd difficulty of John Blows' puzzle games? Isn't that discriminating against people who aren't clever enough to solve them, especially when he's so adamant that no-one should ever check spoilers? Or ridiculously hard platformers like the aforementioned Super Meat Boy which, unlike a From game, you have no hope of grinding through?
- From Software games aren't all about the difficulty. It's a part of it, sure, but what brings me to these games is their astonishing, second to none world building. Barely a scrap of text in the games, yet they seethe with fascinating lore, begging for exploration. And don't get me started on the brilliance of the way they interlink physical spaces.
- Also worth repeating that From already have an "easy mode" of sorts which is looking stuff up and grinding. It works for most players. I don't agree that an invulnerability mode would ruin it though. Especially if it came in the form of some limited in-game consumable.
- This entire discussion is extremely relevant to board games, from the angle of my "masculine competition" piece the other week. Might actually be worth me dragging another piece out of it.
Please Log in or Create an account to join the conversation.
- Posts: 12769
- Thank you received: 8478
Please Log in or Create an account to join the conversation.
- Erik Twice
-
- Offline
- D8
-
- Needs explosions
- Posts: 2300
- Thank you received: 2650
I don't think most people are unable to play their games because they aren't skilled enough. Getting skilled is, after all, the point and they do not require previous expertise to start (Unlike, say, Battle Garegga). I also don't think there's anything that can be done to make a difficult game appealing to people who don't like difficult games. It's a bit of a non-starter.JonathanVolk wrote: 1. What could FromSoftware do to make their games more accessible to players who love their worlds but can’t play their games either because of a difference in ability or an aversion to difficult games?
On a game design level, not much. On an anglospeaking gaming culture level, quite a bit. This is not Gamergate, but it rings the same bells and the same people get involved.2. How much of “Difficulty Gate” is tied into a bigger discussion of “get gud” culture—which brings in discourses of masculinity, aggression, dominance, etc?
They could include it, but it would make the game pointless. I don't believe anything that makes a game pointless is an accessbility feature, just bad game design. It would be like saying My Dinner with André would be more accessible if we removed all dialogue.Couldn’t From include an “invulnerable” mode that allows you to soak up all damage? Would the inclusion of this seemingly quick and easy fix (you can tell I’m a programmer, right?) change the game in fundamental ways? Especially if it was buried in an Accessibility Menu for those few who might use it? Would we be too tempted, knowing it was buried there? I don’t know!
I think it's just as dangerous, if not more, to base our views on what angry people say on the internet.JonathanVolk wrote: I just think we should be suspicious of ever agreeing with the “git gud” crowd.
Anyways, I'm writing about this subject so I don't want to give too much away!
Please Log in or Create an account to join the conversation.
Wrt easy modes, i don't look for easy mode 18xx games I just don't play 18xx games as I don't find them enjoyable. I don't need them to change, there are plenty of games I do enjoy (and plenty of people who enjoy 18xx games). There are tons of video games out there also, I don't see why some of them being hard af is bad.
Anyway, I'm going to buy Sekiro today so I guess I know how my weekends is shaping up.
Please Log in or Create an account to join the conversation.
- Posts: 12769
- Thank you received: 8478
Man Bloodborne. Matt Lees of SUSD did a great series of videos of his Bloodborne play through that are well worth watching. They saved me the insanity of playing back through that game myself somewhat recently.
Please Log in or Create an account to join the conversation.
- Posts: 12769
- Thank you received: 8478
- Posts: 12769
- Thank you received: 8478
I've been enjoying the game but if I had something negative to say I have been having annoying long miniboss/boss runs. I think that kind of sucks. The hard part is the boss and adds. Don't make me grind through a bunch of chumps every time.
Please Log in or Create an account to join the conversation.
- Posts: 12769
- Thank you received: 8478
Tips for drunk dude: Kite his mooks around and kill them. Bail out when you clean them up. Then try to get a stealth deathblow so you only have to do one more. Make sure to only get the samurai NPC to help you out once the boss is the only one left. Having him around to pull aggro is a huge help.
Please Log in or Create an account to join the conversation.
- Posts: 12769
- Thank you received: 8478
Please Log in or Create an account to join the conversation.