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Sekiro
Anyway, really feeling the difficulty groove right now. I'm told it gets much harder and punishing and flips over to frustrating brick wall mode but right now it's really on point, being very demanding but achievable. The drunk guy is still the hardest fight I've had but that was one of those things where I had to learn some core lessons and that was my time to do so.
On a side note, I love the mystical Sengoku setting after the many visits to western european canon. I laughed out loud when, after killing like endless numbers of corrupted Catholic priests seeking forbidden knowledge in From games,
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Speaking of, I'm at the last boss now after doing heaps on heaps of optional stuff. Still grinding away but I'm able to get to their last phase fairly consistently, so next time I get a chance to sit down with the game I'm pretty sure I'll finish it. I'll spoiler tag a section in a bit, but there's a late game area that's tied with Senpou for how much I enjoyed it so you have that to look forward to.
What I don't appreciate is the last thing I had to do to secure that route. You have to revisit Hirata Estate with a different bell, which culminates in you re-fighting Owl with a different moveset. This fight. This FUCKING fight. It took me more tries than most of the bosses combined. It feels like a Bloodborne boss only you don't have a roll anymore. I got inhumanly good at dodging through his bullshit and stabbing him in the back, and ended up using some super rare consumables on my winning run to secure it. If there's a trick to him I never figured it out. Probably gonna skip him on NG+. I hated him that much.
Fountainhead felt like the game was apologizing for Owl 2. That whole section was a blast. Gorgeous, consistently fun new enemies, a good amount of side stuff to do (CARP), and one of the most visually amazing bosses in any FS game at the end. I beat it on my first try and in that regard it was kind of a let down, but I had so much fun doing it that I didn't care.
Now I just need to get consistent enough at Isshin that I can close the fight out. It's actually a really entertaining boss (especially bullying Genichiro in phase 1) but damn it's long.
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Overall: I liked it! I don't love it. The boss quality is all over the place and there aren't as many of them as I'd like. Granted there's heaps of minibosses, but they're just as uneven in quality. I have a feeling some of my gripes will fade on a future playthrough now that I know what I'm doing. What won't improve is the complete lack of weapon variety. Prosthetics are a lot of fun, but they're just not a substitute for having actual different attacks. Bloodborne's still number 1 there.
I'll be jumping into new game + once I finish a little more side stuff but right now I really just want a break. Phew.
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Yeah, I'm torn on the issue about diversity of play. I think it's a big issue so I tend to agree... but also I always just go with one weapon or weapon type for each playthrough usually in these games. So in practice is it that different? I think it is, because I got to choose that weapon initially and then in further playthroughs I can make different choices.
That said, commiting to the sword does mean that the combat is way, way less janky in this game than it is in BB and DS. It's way closer to as tight as a fighting game.
wrt to my game:
From there, I'm branching out into other stuff. I did the quest with the kite, which was cool, then I did the spirit realm thing with the moneys and get the mortal blade. Got the fat guy to move to the spirit realm as well, I assume I'll be doing something with the fruit he gave me. As you said, even though I'm missing some, the quests in this game are far less opaque and timing based than, say, DS3's marriage quest. I appreciate that. Still don't know if I should have given the infested tome to the divine child or whatever.
So now I'm on the headless monkey, which we'll see how that goes, I got his head off in my first tussle with him but it looks like the second stage is harder. The area is good fun though. I find myself extremely frustrated by the terror mechanic and terror attacks. It's less annoying than frenzy, of course, but I didn't like curse in DS either. I try to fight the headless and the sorcerer guy in the underworld and they are both spirit based and it is incredibly frustrating. I looked it up and I'm told that I need to use the divine confetti and that is just fucking annoying. There is not that much divine confetti, and to know you need to use a very limited use item to beat the boss is just aggravating as fuck. It's also very stressful in a bad way to know that THIS run you're commiting to beat the boss and if you don't... well fuck you you don't get many more tries.
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I'll dump all the tips in the spoiler box because that boss has some tricks. It went from super frustrating to one of my favorites as a result.
Save the persimmons. Also give the Divine Child the book. These are related, you'll see why.
Divine confetti is a weird consumable. I didn't use it on ape. The reason you see people use it is because it gives a flat increase to damage no matter what, kind of like Ako's Sugar. It's also mega effective against certain enemy types, but IIRC ape isn't in that group. Also FYI as the game goes on you'll be getting plenty of confetti and eventually be able to just buy it. Regardless, you don't need it here. I wouldn't waste it.
First phase ape is the harder one because his movement is so weird. I recommend running around at middle distance to bait the shit throw, running under him to avoid it, hitting him a few times and getting ready to block. When he does the tantrum on his back it's always 4 swings IIRC, then you can punish. Also fireworks mess him up because he's a beast.
Second phase is secretly a breeze and why I really enjoy this fight. The scream can be countered a couple of ways:
- run back and just let it pass, remembering to use the anti-terror powder if you get caught
- run past him, the hitbox is mostly in the front so you can punish if you run behind
- umbrella. Not even joking, you can just umbrella. I don't know if it has to be the purple umbrella or not, but you can just wait him out and then swat him with the umbrella R1 after for a chunk of damage.
If you back off, take a sec to hold block and get your posture back. You absolutely have to parry his sword strikes because this is a posture fight. By far the most important thing is his gigantic overhead chop where he stands straight up and brings the sword straight down. If you parry it Sekiro will go into the "oof that was a big hit" crouch, but the ape will be flat on the ground. Use the spear and hit R2 to pull like you would an armored enemy and you'll yank the centipede out of the ape for a metric fuckton of posture damage.
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Second phase, I'm having a hard time finding the openings that let me swing. When he jumps and worms toward you, you can dodge at him and get 1-2 hits in. If you deflect his HUGE overhead strike you stun him too. Besides that, I'm still trying to figure out when to get the pokes in. They obviously made the 2nd phase sword attacks absurdly erratic to challenge your deflect skills.
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Trust me, you'll definitely want to be comfortable with ape phase 2. For reasons.
I just flew through a second playthrough (evil) so I could see the last couple bosses. I'm glad I did it, but it also made me realize how thin the content in Sekiro really is. I have zero motivation to play this game again. It's not that I didn't enjoy my time with it, but once you're rolling through new game + you realize just how little there actually is to do without all the fancy collectibles to get. You're just left with the combat, which is good but ultimately shallow.
Sekiro is at its core just a game about execution, and I mean that in the button input and literal sense. You beat your head against an enemy for a bit, solve them, move on to the next thing. Once you've killed everything in the game there's really nothing left to do. I guess I could get the middle two endings for the platinum trophy, but I've never given a single fuck about achievements.
All this made me want is to go back to Bloodborne. I'm gonna start a fresh file when I get a block of free time.
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Don't know where to go next. I'll have to run around and explore.
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When they
I beat them on my first try, I'm glad too, there wasn't anything I really needed to learn about an enemy I had just defeated with a slightly more difficult add. On top of another puzzle snake scene; weirdly, I had already killed the snake using the kite which led to some *extremely* strange continuity problems for the game.
Then I follow with two areas in a row (ashina depths and mibu village) with respawning apparition enemies. Fuck that shit. I'm still avoiding fighting the headless guys and the ghost wizards because I find them kind of infuriating.
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On the subject of doing things in the wrong order, the game seems to think it's much more linear than it really is. I happened to do the kite puzzle after the second snake segment but knowing that you could do it the other way doesn't surprise me at all. There's a lot of janky plot/event triggers in this game. I mentioned in a prior post that a particularly important event, close-ish to where you are I think, happened without informing me. I'm now fairly certain that the game just doesn't tell you but it's so strange to leave something that huge out. No other From Soft game that I've played leaves you in the dark when stuff that significant happens.
Regarding Headless and Shichimen Warriors, bring the purple umbrella. It gives you room to breathe against the former and COMPLETELY trivializes the latter. I don't think the warrior has a single move that the purple umbrella can't block fully, including the terror laser. You can even use the anti-air deathblow technique on him when he decides to float and take off an entire lifebar instantly. I figured that out on my second playthrough and it was probably my favorite moment of the whole thing. Also buy the purple gourd from the memorial mob at Mibu Village. It makes terror way easier to manage and you won't have to churn through the powders anymore.
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Anyway, I went the other way and fought Owl once but I have a lot more work to do before I get to that. The save point makes you go through a shit ton of dudes, which even if you run past them requires a long time for a big boss fight. Ugh.
I found the two interior ministry minibosses and they are super, super hard. The one in the castle proper even has a shitty add! I have a hard enough time with one of those ninja dudes hanging out much less adding in the miniboss ninja. Worst of all this is the one the save point outside his room just doesn't work for no good reason whatsoever. Makes me so mad. I had to stop because I got so frustrated with all my dead ends. My first move is probably to beat the miniboss you can assassinate to get a deathblow off that is in the monkey temple, I'll have to learn his pattern better. Those dudes are tough.
Do you know where I get the document that lets me build the purple umbrella? I have all the resources for it but I apparently can't build it yet.
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I ran into some weirdness with the shrines in that section once it gets taken over. Sometimes they worked, sometimes they didn't. I didn't manage to figure out why. Good luck on that front. Owl is kind of a fucker at first but once you get the rhythm of the hit and run you'll be fine. It's not a fast fight but it's fairly safe once you learn his moves.
When you have the base version of a prosthetic you shouldn't need to do anything besides finish all the prerequisites in the tech tree. That means you're gonna have to make some stuff that isn't umbrella-related first. If it's not letting you make it you probably have some random other prosthetic before it that isn't made yet. You'll definitely want the purple umbrella ASAP and the red umbrella for late game. No rush on the latter.
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I'm listening to the bonfireside chat podcasts alon this and I must say their beef rings true with me, there's a limited amount of entertaining treasure to find. My search exhaustiveness is very self motivated at this point, I mainly get what they call clown materials (ie balloons, sugars, powders, if you're lucky some crafting stuff).
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You've found my biggest issue with Sekiro - there's nothing left to do once you hit endgame. Most of the skills suck. None of the emblem-spending ones are worth it. You basically only need Ichimonji Double, the rest are just nice-to-haves. There's nothing to improve besides health which caps out with beads and attack which takes forever. My second playthrough surprised me with just how little meat the game really has. It's shinobi Punch Out, only you have to take a long walk between each fight.
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Yeah, I went and did all the headless and sorcerer fights, which are basically just equipment checks. They'd be almost impossible to do without the proper equipment. So now it's fire boss or nothing, I guess.
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