Ancient Ireland Comes Alive
Inis is a multiplayer game of area control set in a gorgeously illustrated fictional Ireland. The game combines deterministic combat and drafting to create one of the most tense and perfect examples in the genre. The victory system is fairly unique in that there are three separate methods of victory all of which must be declared in the action phase preceding the actual checking of victory conditions. This allows everyone a chance to actually prevent the end of the game minimizing unsatisfying cheesy wins that everyone just happened to miss.
The drafting of cards is all done with the same set of cards every round which allows for a satisfying arc where you learn the power of the cards with each successive round. The battle system is purely deterministic where you choose which player loses either a figure or card from hand each turn, but the rule that you can agree to lay down arms at any point makes battles both tense and humorous at the same time.
I have played this game upwards of twenty times and consider it absolutely perfect in its space. It lasts about an hour avoiding the major flaw of the genre where one player can feel effectively eliminated for too long. It hits every note I want hit in this type of game: funny, tactical, political, and just some real almost stand up moments.