That is not dead which can eternal lie. Or, y’know, whatever.
― James S.A. Corey
Cthulhu Wars is about as straightforward as a modern area control game gets; going as far as to outright copy Chaos in the Old World’s action point system, which was... exactly the right decision.
When I sat down for Cthulhu Wars, I was greeted with miniatures that could concuss my opponents in the event of an altercation, and the knowledge that this game cost more than any 3 random games I could pull off my shelf. I figured the game play would be equally bespoke and was kinda surprised that I had seen most of it before.
But, the familiar proven mechanics allowed the glitzier physical elements to shine though. That isn’t to say that the game doesn’t have new mechanics. It does and I had a blast messing with them. They just aren’t headliners.
This game was never striving to be innovative. It merely strove to feel like big, eldritch monsters were at war and to let you have a blast with all the fun toys in the box. And in that it succeeds wonderfully.