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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Talk about the latest and greatest AT, and the Classics.

Risk: Legacy...

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25 Aug 2011 13:48 #102175 by ufe
Replied by ufe on topic Re: Risk: Legacy...
Cool. Can't get to that link at work but was just curious if you were pulling that number out your ass or not.

Well damn. I'll be honest, that price point kind of kills it for me. At MSRP $50, I'd probably preorder it for $30something online, but if I have to spend at least $40 for something I may fuck up or at least run out of interest for after I set the world up, I'm a little hesitant.

At $60 they better be planning on some sort of reboot kit because there's not way I'd be willing to just buy another copy again.

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25 Aug 2011 13:51 - 25 Aug 2011 13:54 #102176 by Sagrilarus
Replied by Sagrilarus on topic Re: Risk: Legacy...
Here's the pricing information that will matter for those looking to buy online:

Alliance Promotional Materials wrote: Pre-order through Alliance for first-wave shipping in mid-November!

Order 1-11 Copies: $35.99 NET per unit [DIA 452334]

Order 12+ Copies: $32.99 NET per unit [DIA 452334PR]


$33 appears to be the floor for wholesale purchases, so you might just land a copy for $38 plus shipping.

The slicksheet in the link above has some better images and text on how the game mods through play.

This is a very interesting experiment. I'll be curious to see how the sales of this one play out.

S.
Last edit: 25 Aug 2011 13:54 by Sagrilarus.

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25 Aug 2011 16:05 #102191 by Space Ghost
Replied by Space Ghost on topic Re: Risk: Legacy...
I see you can expect 15 plays out of it. I guess that it will have to be seen how cool the changes are --- I almost guarantee I will pick this up, whether I will be compelled to permanently change it is another question.

I have zero interest of naming my own continent or city (disappointed that got a 1/4 page in the ad)--- hopefully there will be a ton of component changes and upgrades.

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28 Aug 2011 02:50 - 28 Aug 2011 02:52 #102361 by Gary Sax
Replied by Gary Sax on topic Re: Risk: Legacy...
English rules are up. It's... Risk. Yawn. Some people love Risk but I'm just not one of them. Until you start changing the game, that's basically what it is... you start with some player powers that change the game a little to begin with.

My personal feeling is that this is an absolutely great idea that is going to be done again on a game that I like a whole fuck of a lot more than Risk. I'll wait for that game.
Last edit: 28 Aug 2011 02:52 by Gary Sax.
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29 Aug 2011 18:06 - 29 Aug 2011 18:06 #102431 by moofrank
Replied by moofrank on topic Re: Risk: Legacy...
It looks like a rather nice Risk-ish game. I am *SO* into this one.

The best part will be that for anyone playing my copy, they will be required to actually physically destroy anything marked for destruction. That part alone makes this game worth every penny to me.

And none of this wimpy going back on things. No rewrites or erasures or removable labels.
Last edit: 29 Aug 2011 18:06 by moofrank.
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29 Aug 2011 18:38 #102436 by HiveGod
Replied by HiveGod on topic Re: Risk: Legacy...
I plan on sleeving all my stickers and photographing the components so that instead of touching them we can all just look at the pictures on my phone.
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29 Aug 2011 18:46 #102439 by LazarusTNT
Replied by LazarusTNT on topic Re: Risk: Legacy...
I know a lot about this game now (don't ask because I'm not saying shit, period) and this is an autobuy. I'm not even a big "Risk" guy, to be honest, because so many other DoaM games do things a lot better, in a lot shorter time, but this is a must-have due to its intrinsic nature.

My Hasbro guy is gone, so I get no more review copies from there (one was it!), and for me to buy this...it has to be good because I'm broke as fuck. Mama going through school now...ugh.

Anyhow, the magic is that the persistent world is truly persistent. It's akin to blowing up Megaton in Fallout 3. There's shit you can never do because you do X or something Y happens in the game. New things open up, others are lost forever. The naming of the "world" isn't all that whoopdie-doo, but the fact that it is truly an ongoing war gives it an RPG feel. Very cool shit.

And I'm with Frank. I'm throwing the shit in the fireplace, never to be seen. I don't want to know what I'm missing out on because in this universe, if you don't cause it to happen, it was never there.
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30 Aug 2011 00:55 #102448 by Sagrilarus
Replied by Sagrilarus on topic Re: Risk: Legacy...

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31 Aug 2011 00:05 #102489 by Jexik
Replied by Jexik on topic Re: Risk: Legacy...
As an unapologetic Rob Daviau fanboy, and having now read the rules (and seeing the spaces for more) I'm extremely excited for this one.

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16 Sep 2011 21:08 #103618 by LazarusTNT
Replied by LazarusTNT on topic Re: Risk: Legacy...


You really need to play this 5-10 times to get the feel for it. The bits and art are OUT-FUCKING-STANDING. The games are far shorter than the usual 6-hour Riskfest that most Risk versions are notable for.

There's 4 packs of cards that can't be opened until somthing happens in-game, and these things don't happen until well into several (maybe 10, for one pack) games.

Will report. Got a VERY pre-release copy.
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